Difference between revisions of "File formats"
From Worms Knowledge Base
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− | {{ParentArticle|[[Worms 2]], [[Worms Armageddon]], [[Worms World Party]], [[Worms]], | + | {{ParentArticle|[[Worms 2]], [[Worms Armageddon]], [[Worms World Party]], [[Worms]], or [[Worms: The Directors Cut]]}} |
Like most other games, Worms uses many proprietary file formats to store its data. | Like most other games, Worms uses many proprietary file formats to store its data. | ||
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* [[Palette file]] (*.pal) | * [[Palette file]] (*.pal) | ||
* [[Monochrome map (Worms 2)|Monochrome map]] (*.lev) | * [[Monochrome map (Worms 2)|Monochrome map]] (*.lev) | ||
+ | * [[Land Data file]] (*.dat) | ||
==== Configuration ==== | ==== Configuration ==== | ||
* [[Options file]] (*.opt) | * [[Options file]] (*.opt) | ||
* [[Weapons file]] (*.wep) | * [[Weapons file]] (*.wep) | ||
− | * [[ | + | * [[Worms 2 team file]] (*.st1) |
* [[Worms 2 mission file]] (*.dat) | * [[Worms 2 mission file]] (*.dat) | ||
− | |||
=== Worms Armageddon === | === Worms Armageddon === | ||
Line 38: | Line 38: | ||
==== Configuration ==== | ==== Configuration ==== | ||
* [[Game scheme file]] (*.wsc) | * [[Game scheme file]] (*.wsc) | ||
− | * [[Team file]] (*.wgt) | + | * [[Team file]] (*.wgt, *.wwp) |
* [[Worms Armageddon mission file]] (*.wam) | * [[Worms Armageddon mission file]] (*.wam) | ||
* [[Game configuration]] (registry/INI settings) | * [[Game configuration]] (registry/INI settings) | ||
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==== Misc. ==== | ==== Misc. ==== | ||
− | * [[ | + | * Speech soundbanks: |
+ | ** [[Soundbanks (first generation, Amiga)|Amiga]] | ||
+ | ** [[Soundbanks (first generation, MS-DOS)|MS-DOS]] (*.sfx) | ||
* [[TWSTUFF]] (TW*) | * [[TWSTUFF]] (TW*) | ||
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==== Misc. ==== | ==== Misc. ==== | ||
− | * [[ | + | * [[Soundbanks (first generation, MS-DOS)|Speech soundbanks]] (*.sfx) |
− | + | ||
=== Worms: The Directors Cut === | === Worms: The Directors Cut === | ||
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==== Configuration ==== | ==== Configuration ==== | ||
* [[Options file (First generation)|Options file]] (*.opt) | * [[Options file (First generation)|Options file]] (*.opt) | ||
− | * [[Team file ( | + | * [[Team file (first generation)|Team file]] (no extension) |
==== Misc. ==== | ==== Misc. ==== | ||
− | * [[ | + | * [[Soundbanks (first generation, Amiga)|Speech soundbanks]] |
* [[TWSTUFF]] (TW*) | * [[TWSTUFF]] (TW*) | ||
__NOTOC__ | __NOTOC__ |
Revision as of 20:51, 25 April 2017
Like most other games, Worms uses many proprietary file formats to store its data.
Second Generation File Formats
Worms 2
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.lev)
- Land Data file (*.dat)
Configuration
- Options file (*.opt)
- Weapons file (*.wep)
- Worms 2 team file (*.st1)
- Worms 2 mission file (*.dat)
Worms Armageddon
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Sprite bank file (*.bnk)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.bit, *.lev)
- Colour map (*.png)
- Land Data file (*.dat)
- Custom team flag (*.bmp)
- Custom team grave (*.bmp)
Configuration
- Game scheme file (*.wsc)
- Team file (*.wgt, *.wwp)
- Worms Armageddon mission file (*.wam)
- Game configuration (registry/INI settings)
Other
- Replay file (*.WAgame)
- Speech soundbank
First Generation File Formats
Worms
Graphics
- Colour map (*.wrm)
Misc.
Worms: Reinforcements / United
Graphics
- Colour map (*.pcx)
Configuration
- Team file (*.cfg)
Misc.
- Speech soundbanks (*.sfx)
Worms: The Directors Cut
Graphics
- DIY terrain (*.diy)
- Monochrome map (*.gft)
- Mountain set (*.mnt)
- Colour map (*.wrm and *.wrm16)
Configuration
- Options file (*.opt)
- Team file (no extension)
Misc.
- Speech soundbanks
- TWSTUFF (TW*)