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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
{{ReplayBox|Bungee_Race.WAgame|An example match of Bungee Race|with cArLOmBo, Alex and Balee}}
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{{ReplayBox|Bungee_Race.WAgame|Bungee Race with|cArLOmBo, Alex and Balee}}
{{Game setup|file=Bungee_Race.wsc|scheme=Bungee Race|map=Specially-designed map|wmdb=bungee|worms=One worm per team}}
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{{ReplayBox|Bungee_race_with_orbik_and_Mega`Adnan.WAgame|Bungee Race using Dynamite|with orbik and Mega`Adnan}}
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[[Image:Bungee_race_screenshot.png|thumb|Geronimo!]]
  
'''Bungee Race''' is a bungee-based race [[Schemes|scheme]] played by members of all three second-generation Worms games. On an ordinary map, players have to fly from chamber to chamber, using only [[bungee]]. Each of these chambers contain at least one place which the worm can climb on, then hang down from with bungee, and then try to gain enough horizontal and/or vertical velocity to fly to the next part.
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'''Bungee Race''' is a [[Bungee]]-based racing-style scheme where players must navigate a specially-designed map, using only the bungee, to reach a finish line from a designated starting point. The player to reach the finish line first, or in the shortest time, wins the game. Because the bungee can be used to 'fling' a worm rather than merely descend, maps are designed to require this skill.
  
 
__NOTOC__
 
__NOTOC__
  
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== Description ==
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{{Game setup|file=Bungee Race with Teleport.wsc|scheme=Bungee Race|map=Specially-designed map|wmdb=bungee|worms=One worm per team}}
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Players begin by each placing their single worm on the designated starting location.
  
==Objective==
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Maps are designed to contain a series of 'chambers'. Each of these chambers contain at least one bungee challenge, where a worm can hang down from with the bungee and then try to gain enough velocity to fly to the next chamber, or to the next bungee challenge within that chamber. The chambers typically get more difficult along the race course, requiring ever more precise skill with the bungee to perform the required manoeuvre. Occasionally, a chamber may have more than one solution, or there may be shortcuts available that can be exploited by especially skilful use of the bungee (which may or may not be a deliberate feature of a given map).
* Reach the spot labelled '''Finish''', '''F''', '''End''', '''E''', any other variatons of those words, or a spot that is obviously the end of the map with one worm in the shortest time possible.
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==Standard rules==
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Unlimited [[Dynamite]] or [[Mine]] are provided, allowing players to gain a few seconds of retreat time to continue their bungee efforts. Dynamite is a more common addition, as the mines will often persist on the map and become an awkward obstacle. Because worms have unlimited health and the map is indestructible, these weapons have little effect, but the blast can sometimes inadvertently propel a worm to the next chamber. The weapons should not be used for this purpose, and should it happen, the worm must backtrack to its previous position before continuing. Often, the scheme is externally edited to give these weapons a power setting of 0, so that this blast effect is not possible.
* Players start by placing their worms on the spot labelled '''Start''', '''S''', '''Begin''', or any other variation of those words.
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* Players must take the path intended to be taken by the author of the map. Sometimes, people agree that shortcuts are allowed if you are able to use them.
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==Strategy==
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Unlimited [[Fast Walk]] is provided, so that players can progress quickly to the next bungee point.
As most of the schemes contain infinite amount of [[Mine|mines]] or [[Dynamite|dynamites]], these can be used to gain a few seconds at the end of the turn, which can come in handy if the worm almost reached the needed speed, and is one or two more bounces away from being able to fly to the next chamber. Mines tend to be low powered, while dynamites doesn't have explosion power at all, making them a completely harmless way to gain extra time.
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Unlimited [[Teleport]] is also provided, for cases where a worm gets stuck and is unable to progress, or where a player has accidentally used a forbidden shortcut (for example as a result of a dynamite or mine blast) and must backtrack but can't do so by walking and jumping. In some cases, part of the map may be designed in such a way that failing one particular bungee challenge in a series will result in the player having to start that series again. If players agree, the teleport may be used to skip bungee challenges that have already been successfully navigated.
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The scheme is supported by [[HostingBuddy]].
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== Rules ==
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* '''Place at the start''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar.
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* '''No rope knocking''' - Players must not [[Ninja_Rope#Rope_Knocking|rope knock]].
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* '''No shortcuts''' - Players must take the path intended to be taken by the author of the map. If shortcuts are available, players ought to agree on whether they can be used, as they may not be deliberate features of the map.
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* '''Use only bungee to progress''' - Players must not use the blast effects of any included weapons, or any transport tool other than the bungee, to make progress along the race course. Players may agree, however, to teleporting to a given position, provided that the player previously reached that position using the bungee.
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It's generally recommended that players, when joining a Bungee Race game lobby on WormNET, use the term "STF" (standing for Start To Finish) to indicate to the host that they understand the concept of the scheme and will follow the rules.
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==History==
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[[Image:Bungee Race WO icon.png|frame|left|WO icon]]
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Bungee Race was first invented by [[Worms 2]] players [[People/Machina|Machina]] and [[People/Wicked_Clown|Wicked Clown]] in 2002 at the latest. In approximately April 2003 it was independently created in Worms World Party by [[People/Squiffel|Squiffel]], who was going by the nickname Lyndon at the time ([https://web.archive.org/web/20030725000806/http://bloopy.topcities.com:80/worms/g_bungeerace.html source]). He initially called his scheme Bungee Battle Race, but others quickly simplified it to Bungee Race and popularized it on Worms Armageddon. The [https://www.wmdb.org/184 earliest color Bungee Race map] appeared on [[Worms Map Database]] in February 2004 (but was originally created in mid 2003).
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=== Competitive events ===
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The scheme has featured consistently in competitions, featuring:
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==== Tournaments ====
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In the [[Worm Olympics]] every year from [http://2006.wormolympics.com/tourneys/48 2006] to [http://2016.wormolympics.com/results?scheme=4 2016] (except 2013) and in a TUS [https://www.tus-wa.com/tournaments/tournament-813/ tournament] in 2015.
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==== Cups ====
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In cups hosted on [[The Ultimate Site]] between [https://www.tus-wa.com/cups/search/!QUOTEbungee%20race!QUOTE/ 2012 and 2018].
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{{clear}}
  
 
== External links ==
 
== External links ==
 
* [http://wahelp.worms2d.info/scheme-bungeerace.php Bungee Race] on Nanacide
 
* [http://wahelp.worms2d.info/scheme-bungeerace.php Bungee Race] on Nanacide

Latest revision as of 05:36, 7 August 2023

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: Bungee Race with
cArLOmBo, Alex and Balee
Download · Info
Click to watch (W:A + Beta Update required) W:A replay: Bungee Race using Dynamite
with orbik and Mega`Adnan
Download · Info
Geronimo!

Bungee Race is a Bungee-based racing-style scheme where players must navigate a specially-designed map, using only the bungee, to reach a finish line from a designated starting point. The player to reach the finish line first, or in the shortest time, wins the game. Because the bungee can be used to 'fling' a worm rather than merely descend, maps are designed to require this skill.


Description

Game setup
Scheme
Bungee Race:
Download
View scheme settings
Map
Specially-designed map
Examples at the WMDB
Worms
One worm per team

Players begin by each placing their single worm on the designated starting location.

Maps are designed to contain a series of 'chambers'. Each of these chambers contain at least one bungee challenge, where a worm can hang down from with the bungee and then try to gain enough velocity to fly to the next chamber, or to the next bungee challenge within that chamber. The chambers typically get more difficult along the race course, requiring ever more precise skill with the bungee to perform the required manoeuvre. Occasionally, a chamber may have more than one solution, or there may be shortcuts available that can be exploited by especially skilful use of the bungee (which may or may not be a deliberate feature of a given map).

Unlimited Dynamite or Mine are provided, allowing players to gain a few seconds of retreat time to continue their bungee efforts. Dynamite is a more common addition, as the mines will often persist on the map and become an awkward obstacle. Because worms have unlimited health and the map is indestructible, these weapons have little effect, but the blast can sometimes inadvertently propel a worm to the next chamber. The weapons should not be used for this purpose, and should it happen, the worm must backtrack to its previous position before continuing. Often, the scheme is externally edited to give these weapons a power setting of 0, so that this blast effect is not possible.

Unlimited Fast Walk is provided, so that players can progress quickly to the next bungee point.

Unlimited Teleport is also provided, for cases where a worm gets stuck and is unable to progress, or where a player has accidentally used a forbidden shortcut (for example as a result of a dynamite or mine blast) and must backtrack but can't do so by walking and jumping. In some cases, part of the map may be designed in such a way that failing one particular bungee challenge in a series will result in the player having to start that series again. If players agree, the teleport may be used to skip bungee challenges that have already been successfully navigated.

The scheme is supported by HostingBuddy.

Rules

  • Place at the start - Players must place their worms on the spot labelled Start, S, or similar.
  • No rope knocking - Players must not rope knock.
  • No shortcuts - Players must take the path intended to be taken by the author of the map. If shortcuts are available, players ought to agree on whether they can be used, as they may not be deliberate features of the map.
  • Use only bungee to progress - Players must not use the blast effects of any included weapons, or any transport tool other than the bungee, to make progress along the race course. Players may agree, however, to teleporting to a given position, provided that the player previously reached that position using the bungee.

It's generally recommended that players, when joining a Bungee Race game lobby on WormNET, use the term "STF" (standing for Start To Finish) to indicate to the host that they understand the concept of the scheme and will follow the rules.

History

WO icon

Bungee Race was first invented by Worms 2 players Machina and Wicked Clown in 2002 at the latest. In approximately April 2003 it was independently created in Worms World Party by Squiffel, who was going by the nickname Lyndon at the time (source). He initially called his scheme Bungee Battle Race, but others quickly simplified it to Bungee Race and popularized it on Worms Armageddon. The earliest color Bungee Race map appeared on Worms Map Database in February 2004 (but was originally created in mid 2003).

Competitive events

The scheme has featured consistently in competitions, featuring:

Tournaments

In the Worm Olympics every year from 2006 to 2016 (except 2013) and in a TUS tournament in 2015.

Cups

In cups hosted on The Ultimate Site between 2012 and 2018.

External links

Personal tools