Boom for Weapons

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Revision as of 09:13, 19 August 2020 by FoxHound (Talk | contribs) (More info about the history, improved summary and some problems of the game.)

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(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: A demonstration of how to
play Boom for Weapons. With FoxHound.
Download · Info
Game setup
Scheme
Boom for Weapons:
Download
View scheme settings
Map
Specially-designed map (examples)
Worms
One per team

Boom for Weapons or BfW is a combination of Boom Race and Walk for Weapons. It is an anchor mode race (just like Boom Race) but this time the maps are filled with weapon sprites on the whole floor due to the mandatory rule of only using a weapon if the worm being controlled is adjacent to a sprite of that weapon (just like Walk for Weapons). The scheme takes Boom Race to another level, since it encourages the use of many different weapons, including Ninja Rope, Jet Pack and many other weapons that are chosen exploring a specific situation, allowing interesting combos sometimes (Walk for Weapons charcteristic).

The original scheme was made with RubberWorm settings (emphasis on multishot, antisink and glue features), but BfW does not require RubberWorm to play. It is possible to create maps and schemes for games without RubberWorm, or at least without the glue feature which may sometimes be annoying and some players might prefer playing without it.

Problems

Sometimes a map is not well tested enough and some weapon sprites don't work well on the chosen spot, they can even cause an incosistence in the game, locking a player forever in a certain part. When this happens, the ideal is that the map author fix that part of the map, but while in game, players can agree to adjust the worm's position better with the jet pack, or use another weapon instead. Shotgun's second shot may trouble a bit, usually it is just spent shooting the air, but this may vary if the map mentions something about this. Another thing that may cause confusion is when the worm is between two weapon sprites. Usually the player will be able to choose the best weapon to advance the race.

History

The author FoxHound, which is a Boom Race fan (specially with the multishot feature of RubberWorm, since he began playing Boom Race in WWP where there was a wormpot capable of doing that) and also an admirer of the interaction from the map with the scheme when playing WfW. He had a good experience playing Boom Race with RubberWorm settings for some time, specially with the release of his Anti Sink Boom Race map which has few important zones highlighted with different colors with weapon tips (not rules) with sprites to pass on some parts like a huge fly, a surf or a thin terrain. That map, influenced him to create a new scheme concept that forces the use of specific weapons. The Boom for Weapons idea came true with the release of the scheme along with the map in WMDB on 6th October 2009, after a bit of inspiration and time creating the map and testing the scheme. Three years after the release, BfW started to gain more popularity when sbs created more maps based on that first one, using similar schemes (usually same physics but with more arsenal). Due to his influence, more players started developing maps: in 2014 DanielXdx started to contribute and in 2017 xyz started to contribute.

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