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  • ...atically replay the ending of a significant turn. Does not apply to online games. | D1 || 42 || [[Fast Walk]] || -
    32 KB (4,569 words) - 21:39, 22 July 2024
  • First Blood! was released August 13th, 2004 and became popular fast. ...e reported, which was the record for games per day until May 7th 2005 (162 games)
    4 KB (599 words) - 11:16, 19 March 2008
  • ...ased on 9 February, 2004. The files represent self-contained recordings of games, which can be played on any computer with the corresponding software update ...g offline, mission and training games) are saved automatically to the User\Games folder. File names consist of a date/time stamp, the game type, and the par
    20 KB (3,054 words) - 23:16, 29 July 2020
  • ...ng, and aiming, and less time firing. Rather than a five-minute frag-fest, games could be as strategic as the turn-based equivalent. Combinations and use of ...ould only put it in the same situation as many other real time multiplayer games. LAN would still be an option, anyway.
    18 KB (3,142 words) - 03:39, 29 July 2024
  • Team17 games are primarily played on randomly generated dual-layered caverns. Weapon cra Most Team17 games result in Sudden Death occuring, where the water level begins to rise and p
    6 KB (872 words) - 21:11, 1 May 2024
  • ...t hits that worm directly, and the damage is not fixed, but depends on how fast the stone is travelling when it hits the worm. ...gger, and cause much more damage on impact, but cannot be thrown as far or fast, and don't bounce as well as smaller stones.
    2 KB (450 words) - 19:09, 15 October 2007
  • ...bvious advantages. In games where crates are ubiquitous or water is rising fast, trapping opponents or blocking off important tunnels with blobs of glue ca
    2 KB (334 words) - 14:19, 20 January 2015
  • === Games === | [[Fast Walk]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • ...conserve their arsenal while getting as many kills as possible each turn. Games tend to be chaotic and brief, clocking in at around 10 minutes. Sudden Death occurs after just 6 minutes, bringing on fast flooding and ensuring that each round comes to a quick close even if everyo
    5 KB (936 words) - 00:02, 9 September 2024
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...around sending keystrokes to the game, allowing players to simulate a very fast tapping rate for some keys, or to quickly access the parachute. The program
    1 KB (159 words) - 07:37, 20 July 2022
  • ...utilites upon crate collection. Low gravity, Laser Sight, Invisibility and Fast Walk should also be ...s alternate between the left and right sides of the map, so that in "fort" games, each team gets their fair share of crates.
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...he game would be able to generate maps based on a string as in older worms games. In the Map Editor, you could have other editing action such as rotating th ...ome obvious problems with such a theme. The finite game is at stake here - games could easily never end. But no more so than when infinite health is used on
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...e "Worms" table is based upon the visual aesthetic of the first-generation games, this is the only game other than WormsDC in which a first-generation Super * In WormsDC, the Super Sheep moves quite fast which manes maneuverability difficult.
    5 KB (839 words) - 04:44, 8 July 2024
  • |games=[[Worms]] (Amiga version only) * Add Fast-memory sample playing.
    3 KB (393 words) - 23:31, 1 July 2023
  • ...sting non-WormNET games, W:A will now check the game ID. This will prevent games hosted via Direct IP to be accidentally joined by players trying to join a ...screen has been increased. This considerably improves the speed of joining games.<br />
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ...of the [[Extended Scheme Options]], it's possible to fire many arrows very fast. This allows players to execute two notable tricks: ...trapped underneath bows that have missed their target in many [[Shopper]] games.
    3 KB (576 words) - 07:51, 19 September 2024
  • The Sheep Glitch attack can not be performed in normal games. The scheme would need to only have unlimited [[Low Gravity]], unlimited [[ ...ut here it won't work. Instead, you will need to '''tap''' the spacebar as fast as you can, thus releasing more and more sheeps. To make the sheeps fly, it
    4 KB (642 words) - 09:30, 21 June 2020
  • ...[[People/StepS|StepS]]. It can be found in #AnythingGoes, and it will host games for you when asked. When you join your game, you will be able to control an ...ry unstable, and crashed every few hours (and disconnecting players in all games it was hosting). It wasn't until February 2011 that the bug was finally [ht
    25 KB (3,501 words) - 03:55, 5 March 2023
  • |games=[[Worms Armageddon|W:A]] ...ithout starting up the W:A program. Recent beta updates have made the game fast enough that snooping is no longer the time-saver it once was, but a few pla
    1 KB (160 words) - 17:36, 18 June 2022
  • # Ability to generate maps based on a string (as with other Worms games) # Instant-landing crates in missions, as in all other games
    4 KB (624 words) - 18:15, 28 September 2008

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