MapGEN
From Worms Knowledge Base
(Up to Software)
MapGEN | |
---|---|
Developer: | Plutonic |
Latest version: | v0.2.3.1alpha / 03 Aug 2008 |
Supported games: | W:A |
Language: | C++ |
License: | Closed source |
Website: | www.wormscc.co.uk |
Download: | mapgen.rar (3 Mb) |
MapGEN is a program written by Plutonic designed to generate random maps for particular schemes. It was first released on 11th July 2006.
Features
MapGEN currently supports just three schemes:
- Bows and arrows
- MapGEN can create random maps for the BnA scheme, with a control that varies the density of objects. MapGEN also supports big maps for the BnA scheme, and provides sliders for the width and the height. The graphics for the specks that make up the map can be chosen from 6 defaults or added manually by creating a new folder in the program's bna subdirectory.
- Fort
- Random forts are generated from sets of tiles. Each fort is created with 8 random tiles from an extensive collection, and then textured to one of three themes (brick, granite or white stone). Additional tiles or textures can be manually added in the program's data directory.
- Roper
- MapGEN can create random ropers, but provides no controls for how they are generated.
- Walk for weapons
- Random Walk for Weapons maps can be generated with a control that adjusts the number of "pads".
Future plans
MapGEN is still udner development and will support more schemes in the future. These include:
Additionally, CyberShadow has stated an intention to write a WormKit module that will integrate the program with WA:
- When this program's in better shape, I'd like to write a WormKit module that integrates with it. That would mean, a new folder would appear in the maps folder list ("MapGEN"), only visible to Worms, and inside some .PNGs named after the schemes. Each time such a PNG is loaded, the module launches MapGEN with some command-line parameters, then return the generated map to W:A. [1]