Grenade
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Type:
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Timed Projectile
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Keyboard selection:
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F2 (x1)
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Standard effects:
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50hp injury (max.), Small circular crater
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Present in:
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Worms, Worms DC, Worms 2, W:A, WWP
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Power settings
Power
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Maximum injury
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Crater diameter
|
11
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25 hp
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47 px
|
12
|
35
|
73
|
1
|
40
|
85
|
2
|
45
|
85
|
3
|
50
|
97
|
4
|
55
|
111
|
5
|
60
|
123
|
19
|
65
|
123
|
14
|
75
|
147
|
15
|
100
|
199
|
|
The Grenade (sometimes referred as Nade in worms terminology) is a projectile weapon which can be used at a variable power at any angle. The grenade bounces on impact, and explodes only after the fuse has expired. The fuse can be set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bounce setting, bounces reduce the horizontal speed by 4% and the vertical speed by 40%. On the MIN setting, they reduce the horizontal speed by 4% and the vertical speed by 70%.
Tactics
- When fired at a shallow angle into the water, the grenade will skip on the surface of the water.
- When fired upward at a near-vertical angle with full power, a four second fuse will ensure that the grenade explodes approximately at the same altitude that it was fired, allowing for somewhat predictable shots.
- Many players use grenades like Mines, where they place it on the head of the opponent worm by standing on top of them and firing straight up or down at a low power. Unlike a mine, however, the worm will not be flown into the air, but will instead be blasted into the ground, so there still is a fundamental difference between using the two weapons in this way.
Criticisms, Problems and Weaknesses
- The grenade can only bounce horizontally and vertically, and so may not bounce as expected on a slope. It is possible for the grenade to bounce horizontally and vertically in the same frame.
External links