Skeet

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Revision as of 06:59, 20 September 2020 by FoxHound (Talk | contribs) (The concept of shooting a moving object in the air already existed in two different schemes.)

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(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: A Skeet match
with Ivan and XanKriegor
Download · Info
Game setup
Scheme
Skeet:
Download
View scheme settings
Map
Specially designed map. Example: [1]
Worms
1 per team

The Skeet scheme is a wormy adaptation of the real-life Skeet shooting sport. With the help of RubberWorm settings, players shoot parachuting crates that appear on their turns (each worm is placed on its corresponding team color cage). Each falling blown crate by the Shotgun worths 1 point. Crates that are already down on the floor do not score points. At the end of every turn players must write using "/me" command the points of every crate destroyed in the air. The player with the most points wins. Tiebreaker: 1 turn for each player, the fastest to hit a "chuting" crate wins (players must inform using "/me" how many seconds remained at the timer when the crate was hit). The turn time is 30 seconds, the default round time is 5 minutes. Only 1 worm per team.

History

The scheme was uploaded on TUS on 28th October 2017 by ivan who is the author of the scheme. Xankriegor helped him with the map and the tests.

Note that the idea of shooting a moving target in the air using RubberWorm settings already existed on different forms:

  1. Cueshark's Clay Pigeon Shooting 2011 scheme
  2. Xrayez's Pigeon Hunt 2013 scheme
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