File list

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File list
 
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Date Name Thumbnail Size User Description Versions
09:23, 2 August 2015 WWPR titlescreen.jpg (file) 74 KB Squirminator2k Title screen from Worms World Party Remastered. 1
09:20, 2 August 2015 Wwpr icon.png (file) 15 KB Squirminator2k Worms World Party Remastered icon, sourced from Steam. 1
06:47, 11 July 2015 Weapons.png (file) 73 KB GRAND RADION   1
06:16, 22 April 2015 Kaos Normal.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability100%
Health crate energy200
Utility crate probability100%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time60 seconds
Round time60 minutes
Number of rounds3
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns5%
Mortar0★★★0 turns5%
Grenade0★★★0 turns5%
Cluster bomb0★★★0 turns5%
Skunk0★★★0 turns5%
Petrol bomb0★★★0 turns5%
Banana bomb00 turns5%
Handgun0★★★0 turns5%
Shotgun0★★★0 turns5%
Uzi0★★★0 turns5%
Minigun0★★★0 turns5%
Longbow0★★★0 turns5%
Airstrike0★★★0 turns5%
Napalm strike0★★★0 turns5%
Mine0★★★0 turns5%
Fire punch0★★★0 turns5%
Dragonball0★★★0 turns5%
Kamikaze0★★★0 turns5%
Prod0★★★0 turns5%
Axe0★★★0 turns5%
Blowtorch0★★★0 turns5%
Drill0★★★0 turns5%
Girder0★★★0 turns5%
Ninja rope00 turns5%
Parachute0★★★0 turns5%
Bungee rope★★★0 turns0%
Teleport0★★★0 turns5%
Dynamite0★★★0 turns5%
Sheep0★★★0 turns5%
Baseball bat0★★★0 turns5%
Flame thrower0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★0 turns5%
Holy hand-grenade0★★★0 turns5%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns5%
Super sheep0★★★0 turns5%
Mole bomb0★★★0 turns5%
Jet pack0★★★0 turns5%
Low gravity0★★★0 turns5%
Laser sight0★★★0 turns5%
Fast walk0★★★0 turns5%
Invisibility0★★★0 turns5%
Freeze0★★★0 turns5%
Girder starter pack0★★★0 turns5%
Scales of justice0★★★0 turns5%
Ming vase00 turns5%
Mike's carpet bomb00 turns5%
Magic bullet0★★★0 turns200%
Indian nuclear test0★★★0 turns7%
Mole squadron00 turns7%
297 bytes Goom Normalized knock force (was set to 5 via super banana bomb crate probability) 3
10:18, 5 March 2015 GreatSnooperScreenshot.png (file) 734 KB ToOMiToO   5
03:46, 30 December 2014 Glitch-wdc-screentear1.png (file) 145 KB Squirminator2k   1
09:43, 31 August 2014 GSLogin.png (file) 16 KB ToOMiToO The login screen of Great Snooper v1.3 1
21:35, 28 August 2014 Poisoned.png (file) 8 KB Zippy   1
01:30, 27 August 2014 Aerial.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability10%
Donor cardsNo
Health crate probability10%
Health crate energy25
Utility crate probability10%
Hazardous objects8 × Mines & oil drums
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy101
Turn time3 seconds
Round time30 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★0 turns1%
Mortar4★★★0 turns2%
Grenade★★★0 turns0%
Cluster bomb4★★0 turns2%
Skunk0★★★0 turns3%
Petrol bomb4★★★0 turns3%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns1%
Longbow2★★★0 turns1%
Airstrike0★★★0 turns2%
Napalm strike0★★★0 turns2%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze0★★★0 turns1%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns1%
Girder3★★★0 turns2%
Teleport10 turns1%
Dynamite1★★★1 turn3%
Sheep1★★★2 turns3%
Baseball bat1★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Mole bomb0★★★0 turns4%
Jet pack★ × 2000 turns0%
221 bytes Sophira Not sure why the MIME type was detected as unknown/unknown. Maybe a re-upload will fix it? 2
01:06, 24 August 2014 IconEarthQuake.svg (file) 12 KB Deadcode Vectorized manually using 500x500 rasterized image as a reference. The little glitch in the dark crevice shadow (where it goes slightly into the sky) is faithfully copied from the original. (Click here for raster version) 1
17:35, 11 August 2014 Worms-Battle-Pack-Boxart-Back.jpg (file) 418 KB Sophira The back boxart of the Worms Battle Pack compilation. 1
17:34, 11 August 2014 Worms-Battle-Pack-Boxart-Front.jpg (file) 368 KB Sophira The front boxart of the Worms Battle Pack compilation. 1
18:39, 6 August 2014 Superspeedsheeper.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability100%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time0 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Sheep0★★★0 turns5%
Baseball bat★★★0 turns0%
Super sheep★★★0 turns5%
221 bytes Pac-Man Now with baseball bat instead of fire punch 2
11:56, 21 July 2014 BannerNEW3.png (file) 35 KB Zemke   1
14:46, 12 July 2014 MOLE FORTS.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time8 seconds
Rope retreat time8 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time45 seconds
Round time11 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns3%
Homing missile0★★★0 turns3%
Mortar0★★★★★0 turns1%
Grenade0★★★0 turns3%
Cluster bomb0★★★0 turns3%
Skunk0★★★0 turns3%
Petrol bomb0★★★0 turns3%
Banana bomb0★★★0 turns2%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns3%
Uzi0★★★0 turns3%
Minigun0★★★0 turns3%
Longbow0★★★★★0 turns3%
Airstrike0★★★0 turns2%
Napalm strike0★★★0 turns2%
Mine0★★★0 turns3%
Fire punch0★★★★★0 turns2%
Dragonball0★★★★★0 turns1%
Kamikaze1★★★0 turns0%
Axe0★★★0 turns3%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder7★★★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport10 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns3%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns3%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep0★★★0 turns3%
Mole bomb★★★★★0 turns0%
Low gravity20 turns0%
Fast walk20 turns0%
Concrete donkey255255 turns0%
297 bytes Zalo   3
10:22, 5 July 2014 GreatSnooperIcon.png (file) 4 KB ToOMiToO   1
10:07, 5 July 2014 Icon.png (file) 5 KB ToOMiToO   1
11:32, 25 June 2014 Mole Forts replay.WAgame (file) 726 KB Zalo Replay of Mole Forts game 1
15:49, 21 March 2014 WSnooper icon.png (file) 37 KB StepS WSnooper icon 1
19:12, 30 January 2014 Coste.png (file) 117 KB Coste   1
18:59, 18 January 2014 Canister icon.png (file) 434 bytes StepS Unpalettized canister from Deadcode. 1
18:51, 18 January 2014 Canister usage.gif (file) 508 KB StepS Canister usage. 1
22:32, 2 January 2014 Worms-unlimited.de.png (file) 19 KB Pac-Man Added German 1
21:29, 18 December 2013 Longbow trick.png (file) 19 KB FoxHound An image demonstrating a useful way to use the Longbow (a trick) if a worm is standing on an inclination. 1
15:39, 17 December 2013 Steam no.png (file) 611 bytes CyberShadow   4
15:38, 17 December 2013 Steam yes.png (file) 691 bytes CyberShadow   3
15:38, 17 December 2013 Cd no.png (file) 699 bytes CyberShadow Use famfamfam icon 3
15:38, 17 December 2013 Cd yes.png (file) 673 bytes CyberShadow Use famfamfam icon 3
12:22, 17 December 2013 Worms2Ed.png (file) 58 KB StepS   1
21:25, 6 December 2013 Longbowicon.png (file) 10 KB Deadcode Highest resolution available 4
21:16, 6 December 2013 Longbow arrow.png (file) 3 KB Deadcode Created by editing the high-resolution Longbow icon to match the Longbow sprite. 1
21:15, 6 December 2013 Longbow arrow with transparency.png (file) 3 KB Deadcode Created by editing the high-resolution Longbow icon to match the Longbow sprite. 1
04:05, 3 December 2013 Mine Runner.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects250 × Mines
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time128 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb★★★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★6 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
297 bytes FoxHound Mine Runner scheme, obtained from Blame The Pixel. 1
06:29, 2 December 2013 PortsCenter-preview.jpg (file) 286 KB Squirminator2k Used screengrab of title card rather than Google+ page. 2
23:45, 1 December 2013 Bungee Race with Teleport.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time45 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bungee rope0 turns0%
Teleport0 turns0%
Dynamite★ × 210 turns0%
Fast walk0 turns0%
297 bytes FoxHound A variation version of Bungee race with infinite teleport and no explosions. 1
21:50, 25 November 2013 Aerial.WAgame (file) 90 KB FoxHound Aerial replay taken from TUS Aerial scheme page. 1
18:01, 11 November 2013 Leetfuck.jpg (file) 72 KB Zexorz Start screen 1
12:19, 17 October 2013 RichUK RopeRace Life2012.png (file) 2.72 MB Richuk My Life 2012 ROPE RACE / Tower Race maybe also. Everything you see in the map including the alternative paths that you can take, reflect my life and how it was when I fell in love with Monika in 2012 and flew to Poland to be with her, only to find out I 1
09:57, 23 September 2013 WormsPALEditor.png (file) 10 KB Pac-Man New, rebranded Worms.NET version 4
12:33, 30 August 2013 Darts.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (8)
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time25 seconds
Round time120 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Drill★★★0 turns0%
Ninja rope★★★★★0 turns0%
Teleport0 turns0%
Low gravity0 turns0%
Select worm0 turns0%
297 bytes Koen   2
23:54, 29 August 2013 Darts turn.gif (file) 73 KB LeTotalKiller Example Darts turn. 1
12:21, 6 July 2013 Pre-3.6.28.0 Super Sheep wraparound bug.WAgame (file) 13 KB LeTotalKiller Super Sheep wraparound to the water when reaching the game's height limit (before 3.6.28.0). 1
12:10, 6 July 2013 (3.6.28.0-.29.0) Far away Super Sheep glitches.WAgame (file) 145 KB LeTotalKiller Commented replay showing glitches mentioned in the Out-of-bounds weapons glitches article for versions 3.6.28.0-.29.0. 1
18:36, 26 June 2013 ClockWorm Orange.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★6 turns0%
Homing missile★★★5 turns1%
Mortar★★★4 turns1%
Grenade★★★5 turns1%
Cluster bomb★★★5 turns1%
Skunk1★★★4 turns1%
Petrol bomb★★★3 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★4 turns0%
Uzi★★★1 turn0%
Minigun★★★7 turns2%
Longbow★★★4 turns1%
Airstrike★★★8 turns1%
Napalm strike★★★9 turns1%
Mine★★★1 turn1%
Fire punch★★★2 turns0%
Dragonball★★★2 turns0%
Kamikaze★★★2 turns0%
Prod★★★0 turns0%
Axe★★★3 turns1%
Blowtorch★★★3 turns1%
Drill★★★3 turns1%
Girder0★★★0 turns1%
Ninja rope★★★3 turns1%
Parachute★★★2 turns1%
Bungee rope★★★1 turn1%
Teleport★★★1 turn1%
Dynamite★★★7 turns1%
Sheep★★★7 turns1%
Baseball bat★★★4 turns1%
Homing pigeon1★★★9 turns2%
Mad cow3★★★9 turns2%
Holy hand-grenade1★★★9 turns2%
Old woman1★★★9 turns2%
Sheep launcher1★★★9 turns2%
Super sheep1★★★9 turns2%
Mole bomb1★★★3 turns2%
221 bytes Squirminator2k   1
11:38, 26 June 2013 Abnormal Using Existing Mines 1min42s.WAgame (file) 64 KB LeTotalKiller Illustrates the "Using existing Mines" strategy explained in the Abnormal article. Also shows an unoptimally used retreat time, as the playing worm wasn't killed. 1
23:53, 25 June 2013 Abnormal Example Replay 3.WAgame (file) 43 KB LeTotalKiller Played on a cavern map. Dub-c and Van killed their worms within just 2 turns. 1
23:48, 25 June 2013 Abnormal Example Replay 2.WAgame (file) 28 KB LeTotalKiller A game won within just 2 turns by Darkmaul. 1
23:46, 25 June 2013 Abnormal Example Replay 1.WAgame (file) 61 KB LeTotalKiller With a lucky ending from Darkmaul. 1
22:55, 25 June 2013 Abnormal.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time45 seconds
Round time15 minutes
Number of rounds3
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn1%
Mortar5★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb3★★0 turns1%
Skunk1★★★2 turns1%
Petrol bomb2★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns2%
Longbow2★★★0 turns1%
Airstrike1★★★5 turns1%
Napalm strike1★★★7 turns1%
Mine2★★★0 turns1%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns1%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns1%
Girder3★★★0 turns1%
Ninja rope5★★★0 turns1%
Parachute20 turns1%
Bungee rope20 turns1%
Teleport20 turns1%
Dynamite1★★★0 turns1%
Sheep1★★★0 turns1%
Baseball bat1★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow2★★★2 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Jet pack12 turns0%
Low gravity10 turns0%
Select worm30 turns0%
Suicide bomber10 turns0%
297 bytes LeTotalKiller Abnormal scheme file. 1
21:26, 24 June 2013 Mission 22 walkthrough.WAgame (file) 32 KB LeTotalKiller A commented walkthrough of mission 22. 1
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