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Date Name Thumbnail Size User Description Versions
17:15, 12 September 2009 Test.WAgame (file) 24 KB CyberShadow   1
15:49, 9 September 2009 Kaos Normal.WAgame (file) 80 KB Xtc An example of Kaos Normal game with lacoste, Electro, Cinek and darekols 1
04:31, 1 September 2009 Only Crates.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability20%
Health crate energy50
Utility crate probability50%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time25 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns2%
Mortar0★★★0 turns1%
Grenade0★★★0 turns2%
Cluster bomb0★★★0 turns2%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns4%
Uzi0★★★0 turns4%
Minigun0★★★0 turns2%
Longbow0★★★★0 turns3%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns3%
Fire punch0★★★★★0 turns5%
Dragonball0★★★★★0 turns5%
Kamikaze0★★★0 turns1%
Axe0★★★0 turns2%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope00 turns1%
Teleport0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0 turns0%
Mole squadron00 turns16%
297 bytes FoxHound   3
04:21, 1 September 2009 Moles n Crates.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability15%
Health crate energy50
Utility crate probability50%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time37 seconds
Round time30 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns2%
Mortar0★★★0 turns1%
Grenade0★★★0 turns2%
Cluster bomb0★★★0 turns2%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns4%
Uzi0★★★0 turns4%
Minigun0★★★0 turns2%
Longbow0★★★★0 turns3%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns3%
Fire punch0★★★★★0 turns5%
Dragonball0★★★★★0 turns5%
Kamikaze0★★★0 turns1%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope00 turns1%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0 turns0%
Fast walk10 turns0%
Mole squadron00 turns16%
297 bytes FoxHound   2
04:50, 30 August 2009 ReplaySuddenDeath.WAgame (file) 77 KB FoxHound Sudden Death Replay 1
22:22, 29 August 2009 Rope n Crates (RnC).wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time20 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★1 turn2%
Grenade0★★★1 turn2%
Skunk0★★★1 turn1%
Petrol bomb0★★★1 turn2%
Banana bomb01 turn1%
Minigun0★★★0 turns2%
Mine0★★★1 turn2%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★1 turn2%
Sheep0★★★1 turn2%
Baseball bat0★★★0 turns2%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★1 turn2%
Mad cow0★★★1 turn1%
Holy hand-grenade0★★★1 turn2%
Old woman0★★★1 turn2%
Sheep launcher0★★★1 turn2%
Super sheep0★★★1 turn2%
Mole bomb0★★★0 turns1%
Mole squadron00 turns16%
297 bytes FoxHound Rope N Crates 20 sec and no rope improvements 1
06:54, 29 August 2009 Sudden Death.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time7 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability35%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time23 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka1★★★0 turns2%
Mortar1★★★0 turns1%
Grenade2★★★0 turns0%
Cluster bomb2★★★0 turns0%
Petrol bomb2★★★0 turns0%
Handgun★★★0 turns0%
Shotgun2★★★0 turns2%
Uzi1★★★0 turns1%
Longbow1★★★0 turns1%
Mine0★★★0 turns1%
Fire punch★★★0 turns0%
Kamikaze1★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder★★★0 turns0%
Ninja rope1★★★2 turns0%
Parachute10 turns1%
Bungee rope10 turns0%
Teleport10 turns2%
Flame thrower1★★★0 turns1%
Mole bomb1★★★0 turns1%
Jet pack10 turns0%
Low gravity10 turns0%
Fast walk10 turns0%
Freeze10 turns0%
Girder starter pack10 turns0%
Select worm10 turns0%
297 bytes FoxHound Sudden Death 1
16:16, 25 August 2009 BlameThePixel.png (file) 198 KB Explorer09 Screenshot of the BlameThePixel website, taken in Safari. 1
19:05, 11 August 2009 Ip config DynDNS.PNG (file) 8 KB ArmageddonSnipe Image matching with the DynDNS subsection of Hosting Guide 1
13:49, 6 August 2009 Thewheatsnooper4.png (file) 307 KB Explorer09 cropped, optimized, removed unnecessary background 2
13:37, 6 August 2009 Thewheatsnooper5.png (file) 221 KB Explorer09 Removed unnecessary background; optimized 2
00:25, 31 July 2009 IconScalesOfJustice.svg (file) 2 KB Deadcode Traced 500x500 rasterized version in InkScape + manual editing, matching curves virtually precisely 1
13:34, 29 July 2009 WormNAT2.svg (file) 4 KB Explorer09 change font to "sans-serif" (from "sans"); manually optimize 2
11:58, 23 July 2009 Concrete Donkey.svg (file) 39 KB Deadcode Created from scratch, layered, using bitmaps as a reference 2
05:07, 23 July 2009 ConcreteDonkey.png (file) 145 KB Deadcode High resolution raster version of Concrete Donkey combined from four rasterized versions: 1. Highest resolution known version, from a terrain in the Worms Armageddon Screensaver (http://www.dream17.co.uk/download.php?id=59) 2. 500x500 unpalettized icon ( 2
15:07, 21 July 2009 IconLowGravity.svg (file) 5 KB Deadcode Vectorized using 500x500 rasterized image as a reference 1
10:56, 21 July 2009 IconBazooka.svg (file) 7 KB Explorer09 Save as plain SVG 2
04:56, 21 July 2009 Minigunicon.png (file) 16 KB Deadcode Ultra high resolution version. Notice Animo's quirk of rendering the front barrel border 1 pixel thick invariant of resolution, which makes it look more inconspicuous in higher resolution renders. 5
03:48, 21 July 2009 Minestrikeicon.png (file) 18 KB Deadcode Super high resolution version 5
03:15, 21 July 2009 Airstrikeicon.png (file) 11 KB Deadcode Super high resolution version 4
00:37, 21 July 2009 Bazookaicon.png (file) 13 KB Deadcode Cropped to more even resolution 7
00:26, 21 July 2009 Jetpackicon.png (file) 13 KB Deadcode minor palette fix 4
00:15, 21 July 2009 Lasersighticon.png (file) 13 KB Deadcode Super high resolution version 3
00:11, 21 July 2009 Lowgravicon.png (file) 11 KB Deadcode 8-bit per channel 5
22:27, 20 July 2009 Baseballbaticon.png (file) 10 KB Deadcode Super high resolution version 4
20:43, 20 July 2009 Drillicon.png (file) 2 KB Deadcode Super high resolution version 4
20:30, 20 July 2009 Skunkicon.png (file) 9 KB Deadcode Super high resolution version 3
14:55, 20 July 2009 Invisibleicon.png (file) 3 KB Deadcode Super high resolution version adapted from worm border in Fast Walk icon 4
14:25, 20 July 2009 Sheepicon.png (file) 10 KB Deadcode Super high resolution version 4
14:16, 20 July 2009 Dynamiteicon.png (file) 15 KB Deadcode Super high resolution version 5
14:14, 20 July 2009 Mineicon.png (file) 7 KB Deadcode Super high resolution version 4
14:06, 20 July 2009 Girderpackicon.png (file) 7 KB Deadcode Super high resolution version 3
14:03, 20 July 2009 Ninjaropeicon.png (file) 13 KB Deadcode Super high resolution version 4
13:56, 20 July 2009 Bungeeicon.png (file) 10 KB Deadcode Super high resolution version 3
13:50, 20 July 2009 Petrolbombicon.png (file) 7 KB Deadcode Super high resolution version 3
13:29, 20 July 2009 Blowtorchicon.png (file) 20 KB Deadcode Super high resolution version 4
13:27, 20 July 2009 Mingvaseicon.png (file) 13 KB Deadcode Super high resolution version 5
13:15, 20 July 2009 Scalesofjusticeicon.png (file) 9 KB Deadcode Super high resolution version 4
13:09, 20 July 2009 Armageddonicon.png (file) 11 KB Deadcode Super high resolution version 3
13:06, 20 July 2009 Freezeicon.png (file) 10 KB Deadcode Super high resolution version 4
13:05, 20 July 2009 Indiannukeicon.png (file) 7 KB Deadcode Super high resolution version 3
12:59, 20 July 2009 Quakeicon.png (file) 10 KB Deadcode Super high resolution version 4
12:30, 20 July 2009 Frontend WWP.png (file) 118 KB Explorer09 minor fix, larger image 2
08:58, 17 July 2009 Cratespyicon.png (file) 2 KB Deadcode Large icon from WA players guide: basic training [http://wormsarmageddon.team17.com/main.html?page=good&area=play&play=trai] 7
15:07, 16 July 2009 Nuclearbombicon.png (file) 2 KB Deadcode Large icon from W2 weapons guide [http://www.worms2.com/main.html?page=good&area=weap&weap=four] 4
15:02, 16 July 2009 Skipgoicon.png (file) 380 bytes Deadcode optimized 4
13:22, 16 July 2009 Force IP.png (file) 4 KB Explorer09 optimized 2
13:05, 16 July 2009 Oildrum.png (file) 919 bytes Deadcode Unpalettized in-game sprite 2
03:26, 16 July 2009 WormKit icon.png (file) 10 KB Explorer09 optimized 3
03:18, 16 July 2009 Wormsdc icon.png (file) 550 bytes Explorer09 optimized 3
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