File list

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This special page shows all uploaded files.

File list
 
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Date Name Thumbnail Size User Description Versions
20:09, 12 July 2009 2001-01-04 07.22.29 Ghost Knocking.WAgame (file) 123 KB Deadcode The first recorded game of Ghost Knocking. 1
09:25, 12 July 2009 Surrendericon.png (file) 462 bytes Explorer09 Larger icon from W2 weapons guide [http://www.worms2.com/main.html?page=good&area=weap&weap=four] 3
11:20, 11 July 2009 Molesquadronicon.png (file) 3 KB Deadcode Unpalettized version from rotate-combined supersampling of in-game sprite, rotated and resized to match each missile in icon 3
09:24, 11 July 2009 Sallyarmyicon.png (file) 7 KB Deadcode Unpalettized version from rotate-combined supersampling of in-game sprite 2
08:38, 11 July 2009 Homingairstrikeicon.png (file) 3 KB Deadcode Unpalettized version from rotate-combined supersampling of in-game sprite, rotated and resized to match each missile in icon 4
07:09, 11 July 2009 Donkeyicon.png (file) 4 KB Deadcode This is 44% of the resolution of a version rendered very large by Animo in 1998 2
07:02, 11 July 2009 Suicidebombicon.png (file) 2 KB Deadcode This is 30% of the resolution of a version rendered very large by Animo in 1998 2
07:00, 11 July 2009 Carpetbombicon.png (file) 3 KB Deadcode This is 30% of the resolution of a version rendered very large by Animo in 1998 2
06:58, 11 July 2009 Clonedsheepicon.png (file) 2 KB Deadcode This is 30% of the resolution of a version rendered very large by Animo in 1998 3
06:13, 11 July 2009 Sheeplaunchicon.png (file) 4 KB Deadcode Unpalettized version from rotate-combined supersampling of in-game sprite 2
05:07, 11 July 2009 Homingclustericon.png (file) 535 bytes Deadcode larger icon from W2 weapons guide [http://www.worms2.com/main.html?page=good&area=weap&weap=one] 3
01:09, 11 July 2009 Pigeonicon.png (file) 832 bytes Explorer09 larger icon from WA team options screen 2
23:53, 10 July 2009 Flamethrowericon.png (file) 1 KB Explorer09 Large icon from WA team options screen. 2
15:13, 10 July 2009 Sheepglitch 2008-07-11 19.20.48 -Online- HuskTdC, @lales.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time20 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Drill★★★0 turns0%
Ninja rope★★★★★0 turns0%
Super sheep★ × 100 turns0%
Low gravity★★★0 turns0%
Mole squadron00 turns5%
Armageddon00 turns124%
297 bytes Lales its a funny & popular WWP sheep game, that now all ppl can play in WA with Rubberwom use LG and rope, then put drill on and deactive it in the air, in that moment push f5 & space lot of times to have many sheeps, after this fly ur sheeps and plop ur oppon 1
19:32, 1 July 2009 Minefield.PNG (file) 38 KB Daerok 11111 1
23:01, 17 June 2009 SlowMotionExploit.WAgame (file) 61 KB FFie Demonstration of the slow-motion exploit. 1
20:15, 8 June 2009 Plop War.wagame (file) 87 KB FFie Plop War example game. 1
19:38, 8 June 2009 Plop War.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise20 pixels/turn
Weapon crate probability10%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time45 seconds
Round time15 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★★★0 turns0%
Homing missile★★★★★1 turn0%
Mortar★★★0 turns0%
Grenade★★★★★0 turns0%
Cluster bomb★★★0 turns0%
Petrol bomb0★★★0 turns1%
Banana bomb★★★★★0 turns0%
Handgun★★★★★0 turns0%
Shotgun★★★★★0 turns0%
Uzi★★★★★0 turns0%
Minigun★★★★★0 turns0%
Longbow★★★0 turns0%
Blowtorch0★★★0 turns1%
Ninja rope2★★★0 turns0%
Teleport00 turns1%
Dynamite★★★★★0 turns0%
Sheep★★★★★0 turns0%
Baseball bat★★★★★0 turns0%
Flame thrower★★★0 turns0%
Homing pigeon★★★★★0 turns0%
Mad cow★★★★★0 turns0%
Holy hand-grenade★★★★★0 turns0%
Old woman★★★★0 turns0%
Sheep launcher★★★★★0 turns0%
Super sheep★★★★★0 turns0%
Low gravity20 turns0%
Super banana bomb0 turns0%
Mine Strike0 turns0%
Ming vase0 turns0%
Magic bullet0 turns0%
Salvation army0 turns0%
297 bytes FFie Plop War scheme file 2
14:57, 30 May 2009 Mihais.PNG (file) 67 KB Konar6 Sleeping MihaiS. 1
20:37, 24 May 2009 Ossimoro vivente.jpg (file) 47 KB Pisto   1
22:55, 13 May 2009 BitUnencoder.png (file) 22 KB Balee Screenshot of BitUnencoder. 1
13:53, 13 May 2009 SchemeED.png (file) 32 KB Balee Screenshot of SchemeED. 1
20:27, 9 May 2009 Holy war.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy100
Utility crate probability100%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time45 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunYes
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Girder★ × 150 turns0%
Parachute★ × 150 turns0%
Bungee rope★ × 150 turns0%
Teleport★ × 150 turns0%
Holy hand-grenade★★★★★1 turn0%
Girder starter pack★ × 150 turns0%
297 bytes Konar6 A Holy war scheme, the previous version was very bad. 2
03:36, 9 May 2009 Mission 17 walkthrough.WAgame (file) 20 KB Explorer09 My replay for Mission 17, without comments. 1
19:44, 8 May 2009 MissionEditor icon.png (file) 2 KB Balee Icon of WWP Mission Editor. 1
19:43, 8 May 2009 MissionEditor.png (file) 39 KB Balee Screenshot of WWP Mission Editor. 2
18:32, 8 May 2009 SoundBankEditor icon.png (file) 2 KB Balee Icon of SoundBank Editor. 1
18:32, 8 May 2009 SoundBankEditor.png (file) 29 KB Balee Screenshot of SoundBank Editor 1
11:42, 7 May 2009 SchemeEddy icon.png (file) 2 KB Explorer09   4
14:07, 4 May 2009 DoubleTurnTime.png (file) 1 KB Explorer09 Icon for Double Turn Time, taken from WWP. 1
13:59, 8 April 2009 Project x icon.png (file) 20 KB Ed Webb The Project X icon, for the Worms Armageddon editor. 1
13:55, 8 April 2009 Project x logo.png (file) 62 KB Ed Webb The Project X logo, for the Worms Armageddon editor. 1
11:32, 25 March 2009 Mission 5 walkthrough.WAgame (file) 16 KB Melon A commented walkthrough of mission 5. 1
11:18, 25 March 2009 Mission 7 walkthrough.WAgame (file) 23 KB Melon A commented walkthrough of mission 7. 1
11:02, 25 March 2009 Mission 4 walkthrough.WAgame (file) 14 KB Melon A commented walkthrough of mission 4. 1
10:36, 25 March 2009 Mission 10 walkthrough.WAgame (file) 22 KB Melon A commented walkthrough replay of mission 10. 1
22:33, 24 March 2009 Mission 1 walkthrough.WAgame (file) 17 KB Melon A replay of mission 1 with comments 2
19:31, 20 March 2009 Battle Race mine trick.WAgame (file) 57 KB Balee An example of the mine trick in Battle Race. 1
17:10, 20 March 2009 Bricks.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (72)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Mortar★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb5★★★0 turns0%
Low gravity★★★0 turns0%
297 bytes Balee A Bricks scheme. 1
18:49, 11 March 2009 MapGenSuperSheeper.png (file) 130 KB Plutonic SuperSheeper map generated using MapGEN. 2
18:48, 11 March 2009 MapGenShopper.png (file) 137 KB Plutonic Shopper map generated using MapGEN. 2
18:47, 11 March 2009 MapGenWfW.png (file) 27 KB Plutonic Walk for Weapons map generated using MapGEN. 2
18:42, 11 March 2009 MapGenFort.png (file) 90 KB Plutonic Fort map generated using MapGEN. 2
18:41, 11 March 2009 MapGenBnA.png (file) 15 KB Plutonic BnA map generated using MapGEN. 2
15:28, 11 March 2009 Wwwpskin.jpg (file) 143 KB Lookias   1
14:34, 11 March 2009 MapGEN.png (file) 53 KB Plutonic MapGEN with a Shopper map generated. 2
12:37, 11 March 2009 Thewheatsnoopermarch2009.png (file) 113 KB Lookias   1
21:30, 10 March 2009 Kamikaze drowning glitch.WAgame (file) 13 KB Melon A replay showing the Kamikaze drowning glitch in action. 1
15:42, 8 March 2009 03m 12s consecutive winds.WAgame (file) 22 KB Balee If you start replaying the file at exactly 3 minutes 12 seconds, the first two turns has the same wind strenght. Latest RubberWorm is recommended, but seem to be not necessary. 1
01:49, 26 February 2009 Jetpack Race.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time0 seconds
Rope retreat time30 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time128 seconds
Round time99 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★ × 2550 turns0%
Teleport★★★0 turns0%
Jet pack★ × 1860 turns0%
Select worm0 turns0%
297 bytes Konar6 A Jetpack Race scheme. 1
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