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  • {{ParentArticle|[[Weapons]]}} ...d will instead wait until it comes to rest before it explodes. So in order for it to detonate, it must be still, and the timer must have completed. Otherw
    4 KB (613 words) - 03:00, 30 January 2024
  • ...dry up by the time this game was released in 1997. Adding new elements and weapons to the ''Worms'' gameplay, this is generally considered to be the finest en ...ture releases. Davidson produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvements to ''[[Worms
    3 KB (396 words) - 18:22, 8 January 2022
  • {{ParentArticle|[[Weapons]]}} ...mal, even if no thrusters are used, and won't suffer from any fall damage. Weapons can be dropped while using the Jet Pack, after which the fuel is ignored an
    3 KB (482 words) - 05:01, 30 August 2022
  • {{ParentArticle|[[Weapons]]}} ...t finds its target and hits it. Homing Pigeon can be chosen as a [[Special Weapons|Special Weapon]].
    2 KB (338 words) - 18:49, 16 May 2021
  • '''Walk for Weapons''' (or '''WfW''' in [[Terminology|worms terminology]]) is a scheme that rel ...strategic locations relevant to the weapon they depict. Because the use of weapons is tightly controlled in this way, each map can possess its own unique stra
    8 KB (1,300 words) - 05:07, 9 May 2023
  • {{ParentArticle|[[Weapons]]}} {{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope
    3 KB (541 words) - 00:59, 15 February 2023
  • ...well as altering the appearance, but not the function, of the [[Sheep-on-a-Rope]]. It does not have any real impact on the gameplay short of being an amusi |[[Ninja Rope]]||''Ninjarep''||''Ninjarep''
    3 KB (405 words) - 02:22, 24 August 2023
  • ...WWP's development began solely to produce an online-enabled ''Worms'' game for the Dreamcast, the Dreamcast version of WWP omits the Worm Pot entirely. |Points for weapons mode
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...e impossible to unminimize W:A after it has been minimized. The workaround for this is either to disable fullscreen optimizations in the Compatibility tab ...und screen of an online game, the "Exit" button sometimes stays greyed out for an unreasonable or indefinite amount of time.<br />
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ** <span style="font-size:6pt">[CS]</span> A new compatibility setting for '''Wine''' has been added, '''Force Wine virtual desktop''' (ForceWineVirtu ...ow_Enable.reg). Enabling this setting causes W:A to use the desktop window for the DirectDraw SetCooperativeLevel call, which fixes front end display prob
    71 KB (11,723 words) - 21:03, 25 August 2020
  • {{ParentArticle|[[Weapons]]}} * Can be fired from [[Ninja Rope]], [[Jet Pack]], [[Parachute]], and [[Bungee]].
    2 KB (292 words) - 00:40, 13 November 2023
  • {{ParentArticle|[[Weapons]]}} ...set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bounce setting, bounce
    3 KB (491 words) - 00:33, 22 August 2023
  • {{ParentArticle|[[Weapons]]}} * The mortar is designed to be fired upwards at a steep angle. The reason for this is because after it collides with the ground, the clusters that are re
    4 KB (550 words) - 00:59, 15 February 2023
  • {{ParentArticle|[[Weapons]]}} ...ng it away like you sometimes want it to. Therefore, the Longbow is better for pushing enemies away because of its powerful force - especially if another
    3 KB (548 words) - 06:00, 20 January 2023
  • ...[https://worms2d.info/?title=Special:ListUsers&group=sysop administrator] for upload. <!-- This category is for Linux-specific software only. If a program merely works under Linux as well
    6 KB (754 words) - 09:51, 9 April 2023
  • ...eplacing Super Sheep with Mole Bombs, as well as with Sheeps and any other weapons that require the user to press Space in order to explode (see the "Facts" o ...umatic Drill]], and most importantly, unlimited Super Sheep (or Mole Bombs for the Mole Glitch).
    4 KB (642 words) - 09:30, 21 June 2020
  • {{ParentArticle|[[Weapons]]}} |Jump Rope
    785 bytes (129 words) - 18:26, 26 September 2011
  • {{ParentArticle|[[Weapons]]}} ...ct ends when any worm from the team uses a damaging weapon. Thus, the only weapons and utilities that do not end invisibility are:
    1 KB (155 words) - 02:15, 27 July 2020
  • {{ParentArticle|[[Weapons]]}} ...es the aim of the weapon and this only works with the F3-keyboard-selected weapons ([[Shotgun]], [[Handgun]], [[Uzi]], [[Minigun]], and [[Longbow]]), plus [[K
    1 KB (181 words) - 05:43, 21 June 2020
  • ...le/StepS|StepS]]. It can be found in #AnythingGoes, and it will host games for you when asked. When you join your game, you will be able to control and cu : Displays a list of commands, or details for a specific command
    25 KB (3,501 words) - 03:55, 5 March 2023

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