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  • ...should have come with your copy of the game, be it in paper format, or as a PDF file on your CD. *On your own, or in a group
    3 KB (336 words) - 11:24, 14 September 2012
  • [[Worms Armageddon mission file|W:A missions]] are comprised from a .wam file, which contains the mission settings in a INI-like format, and a .img file,
    4 KB (542 words) - 08:27, 23 July 2020
  • ...is NOT comprehensive for the WWP file format which has many additions and a few alterations (especially of unused or little-known options). In the futu Comments in these files are initiated by a semicolon and are terminated by the line ending.
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...ge of crammed-in options to itself - over 20 basic editable parameters and a "Repeat Usage" control panel. ...uch like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make the editor easy to use.
    11 KB (1,882 words) - 17:22, 22 December 2010
  • ...e editor is somewhat less complicated than the weapon editor but still has a few advanced features. Some of the options in the game editor conflict with The game editor will, of course, contain the usuals, with a few simple additions:
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...ap editor allows maps to store information that will always be used unless a scheme specifically disables it (see [[Game Editor#Map Editor Over-ride|Map ...include all the current abilities of the Worms Armageddon map editor, with a few improvements in efficiency, interface and some extra options. The advan
    13 KB (2,213 words) - 12:10, 8 August 2022
  • The Scheme Comparator is one of three ingenius solutions to a common problem with "over-customisation". ...customisability will make it very hard for players on WormNET to (a) find a scheme that doesn't use options they don't like, and (b) avoid being surpri
    7 KB (1,180 words) - 17:24, 22 December 2010
  • |W:A, WWP}} ...licts damage on all worms standing immediately before it. The Axe can kill a worm if it has only 1 health point.
    3 KB (509 words) - 06:13, 30 August 2022
  • |Worms, Worms DC, Worms 2, W:A, WWP}} {{Power-end|Each entry shows two values; the first is the injury dealt by a hit and the second is the maximum injury dealt in the final explosion.}}
    6 KB (1,044 words) - 10:54, 7 March 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...from center to vertex) of 48 pixels. Up to 50 HP of damage can be done to a worm by the mine.
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...nt there during the frame where it checks for nearby worms (every 1/5th of a second). This is most easily achieved by having the mine bounce when near t ...hurts your own worm. It's also fairly easy to accomplish this by drilling a hole (with the [[Pneumatic Drill]]) and having the dud mine bounce in as yo
    2 KB (328 words) - 23:22, 19 March 2013
  • ** {{CS|es}} W:A ahora usa un nuevo método de restauración de la paleta de colores, más e ...lmente el efecto de ForceWineVirtualDesktop_On.reg, y así evitar que el W:A caiga en un bucle infinito.)
    67 KB (12,007 words) - 13:50, 16 March 2011
  • | games = [[Worms Armageddon|W:A]] ...April 2008, and then ported by [[People/Kawoosh|Kawoosh]] to the latest W:A update with several [[RubberWorm/Download|new features]].
    16 KB (2,466 words) - 11:49, 12 May 2024
  • |Worms DC, Worms 2, W:A, WWP}} ...er must have completed. Otherwise, it acts like a standard grenade, albeit a much more powerful one.
    4 KB (613 words) - 03:00, 30 January 2024
  • |W:2, W:A, WWP}} ...er Banana Bomb''' is a [[Super Weapons|super weapon]], and is identical to a standard [[Banana Bomb]], except that it is not timed, and both the main ba
    882 bytes (130 words) - 05:19, 12 November 2023
  • The '''Super Sheep''' is similar to a regular [[Sheep]], but with the additional benefit of being able to fly, wh ..., whereby it will explode. Alternatively, if the user presses the spacebar a second time, it will stop flying and fall to the ground, where it will expl
    5 KB (806 words) - 02:43, 12 September 2022
  • ...ll be suspended in mid-air. The bungee rope requires that the worm must be a certain height above land before it will deploy, and the same rule applies ...ing it. However, it can be argued that this will allow a player to survive a potentially fatal fall if executed just before the jet pack runs out of fue
    1 KB (213 words) - 11:14, 15 August 2021
  • ...s per second for the game. Instead, it only checks for them every 1/5th of a second. ...[Fire Punch]] a mine without triggering it. Of course, this trick requires a large amount of luck to successfully work. It will only work if the mine is
    2 KB (310 words) - 05:18, 27 January 2021
  • ...de mine + oil drum.gif|frame|left|Creative telecide using the mine to kill a 17HP worm, causing grave explosion to blow an oil drum that killed 1 worm a |Worms, Worms DC, Worms 2, W:A, WWP}}
    2 KB (405 words) - 03:38, 1 February 2024
  • ...he Next Generation'', but most commonly shortened to '''''WormsDC''''') is a strategy game developed by UK-based company, [[Team17]]. It was the last ga ...ed down for future releases. Davidson produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvemen
    3 KB (396 words) - 18:22, 8 January 2022

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