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  • Destroyers of Power (dP) is an international clan lead by [[People/MonkeyIsland|MonkeyIsland]].
    198 bytes (25 words) - 01:15, 15 November 2009
  • ...yle="font-size: 100%;" | <span style="font-size: 150%; font-weight: bold;">Power settings</span><!-- ...settings infobox. Must use together with &#123;&#123;[[Template:Power-end|Power-end]]&#125;&#125; template.
    2 KB (187 words) - 16:09, 21 June 2010
  • ! style="font-size: 150%; text-align: center;" | Power settings * '''Power is uneditable.'''{{#if:{{{label1|}}}|
    1 KB (134 words) - 17:29, 26 September 2011
  • |}</includeonly><noinclude>The footer of the power settings infobox. See [[:Template:Power]] for usage and examples.</noinclude>
    218 bytes (23 words) - 15:39, 21 June 2010
  • {{Game setup|file=Power Prodder.wsc|scheme=Power Prodder|map=Specially-designed map|wmdb=powerprod|worms=Unspecified}} '''Power Prodder''' is a [[RubberWorm]] scheme with super low moon-like gravity. It
    2 KB (392 words) - 19:39, 20 January 2023
  • Game options
    OptionsSetting
    Hot-seat time10 seconds
    Retreat time5 seconds
    Rope retreat time10 seconds
    Display total round timeYes
    Automatic replaysNo
    Fall damage×1
    Artillery modeNo
    Stockpiling modeDisabled
    Worm select at turn startYes
    Round end styleDrop energy to 1
    Sudden death water rise0 pixels/turn
    Weapon crate probability0%
    Donor cardsNo
    Health crate probability100%
    Health crate energy150
    Utility crate probability100%
    Hazardous objectsNone
    Mine delayRandom
    Dud minesNo
    Manual worm placementNo
    Initial worm energy5
    Turn time30 seconds
    Round time120 minutes
    Number of rounds1
    Blood enabledYes
    Aqua sheepNo
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landNo
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledNo
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Handgun★★★★★3 turns0%
    Mine★★★★★5 turns0%
    Fire punch★★★★★2 turns0%
    Dragonball★★★★★2 turns0%
    Prod★★★★★0 turns0%
    Blowtorch★★★★★2 turns0%
    Ninja rope★★★★★0 turns0%
    Parachute0 turns0%
    Holy hand-grenade★★★★★7 turns0%
    Low gravity5★★★★★1 turn0%
    Fast walk70 turns0%
    Magic bullet00 turns200%
    Indian nuclear test00 turns5%
    Select worm0 turns0%
    Mole squadron00 turns5%
    Mail strike00 turns2%
    File:Power Prodder.wsc
    (297 bytes) - 09:39, 20 September 2020
  • 0 bytes (0 words) - 02:24, 28 July 2023
  • 3 KB (439 words) - 23:04, 10 August 2023
  • #REDIRECT [[User:Mr. Fataled/Weapons, utilities and power-ups]]
    63 bytes (8 words) - 18:14, 16 January 2022
  • File:Worms 2 Minigun (max power).gif
    ...e that was made while he was playing [[Worms 2]] (using [[Minigun]] at max power).
    (478 × 334 (1.34 MB)) - 00:13, 11 December 2023

Page text matches

  • |Set rope '''p'''ushing power level, defaults to 0, '''f''' is normal.
    6 KB (888 words) - 19:48, 4 January 2024
  • ...r preselected team weapon. The team weapon setting will override the Ammo, Power, Delay, and Crate settings for the 8 team weapons in the scheme (see [[Spec | 01 || 1 || uint8 || Power
    32 KB (4,569 words) - 21:39, 22 July 2024
  • ...de, and anything else that requires you to hold the spacebar for getting a power increase. ''tt'' is the team number. ...h the team and worm (as detailed in event 32) and ''nn'' is the bounciness power (00 for MIN and 01 for MAX).
    20 KB (3,054 words) - 23:16, 29 July 2020
  • {{Power|15em}} !Power
    4 KB (650 words) - 11:30, 16 September 2024
  • {{Power|15em}} !Power
    3 KB (561 words) - 06:17, 22 October 2024
  • ...'t work very well. Some clans with more than one leader ended up with more power than others, and some clan leaders were not trust worthy enough to be super
    3 KB (603 words) - 18:42, 4 April 2010
  • * [[Power Prodder]]
    9 KB (1,175 words) - 20:34, 4 September 2024
  • ...rovided. The map is indestructible and the worms have infinite health. The power setting of the ninja rope is set to 5, so that players can use repeat swing In this variation, the rope power is set lower than the normal power setting of 5, so that the player has a limited number of rope attachments.
    14 KB (2,380 words) - 01:43, 21 May 2024
  • ...e editors proposed on this page would wield a mind-boggling amount of this power, containing almost every option you could ever desire.
    3 KB (477 words) - 10:43, 25 September 2008
  • {{Power|15em}} !Power
    5 KB (922 words) - 19:17, 1 May 2024
  • ...ble of generating Hysteria schemes with a randomised selection of weapons. Power settings are also randomised, giving players a few 'turns of discovery' in ...eit low-powered, Mad Cows -<br>which were replaced with the single<br>full-power Mad Cow shortly afterwards.}}
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...yers love it). I already played it and i saw many times people hosting it. Power Prodder is already in one of the Rubber categories of WMDB. Sheep Glitch is I also added the scheme Power Prodder years ago, but someone removed it from the page. I still wonder if
    40 KB (6,918 words) - 02:04, 2 February 2022
  • Along with its unique gameplay the scheme is notable for its weapons' power settings, which are set to very high values for many of them. Mole bombs in
    7 KB (1,249 words) - 05:17, 26 December 2022
  • ...h'' versatility? Having fixed weapons with slightly variable settings (the power setting) gives the game a degree of reliability, and assures WormNET player
    9 KB (1,262 words) - 21:27, 27 July 2024
  • ...aped bubble, which is distorted in the presence of wind, changes size with power applied, and changes direction with aim. That way, it does not matter how s
    3 KB (545 words) - 19:07, 15 October 2007
  • ...with an enemy worm, the Frisbee delivers no damage but a harsh nudge, the power of which is proportional to the speed at which the Frisbee strikes the worm ...hould not take much trouble to program. Restrict the ability to change the power like the Longbow, make it wind-susceptible like the Bazooka, and give the p
    1 KB (232 words) - 19:09, 15 October 2007
  • ...hey are exposed to the laser. But the value is determined, however, by the power setting of the laser. ...or cut through a large portion of the terrain with it. In contrast, a high-power laser delivers just a short one-second burst but inflicts a high damage val
    3 KB (613 words) - 14:26, 19 November 2009
  • ...is the Temporary Invincibility utility (See [[Game_Editor#Power-up_Crates|Power-up crates]]). The frozen worms can't take a turn. The unfrozen worms can be
    2 KB (351 words) - 16:04, 8 January 2009
  • ...eleased in a cloud but just immediately transferred to any worm hit. Blast Power may also apply, as the strength with which the arrow knocks a worm. Also, t Nothing applies to these weapons except for Blast Power, Injury, and, for the first two,
    6 KB (975 words) - 11:37, 5 October 2008
  • ...to hit a worm after a set number of bounces, it explodes, albeit with the power of a handgun bullet, on contact with land.
    1 KB (246 words) - 19:09, 15 October 2007

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