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Create the page "Power" on this wiki! See also the search results found.
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- Destroyers of Power (dP) is an international clan lead by [[People/MonkeyIsland|MonkeyIsland]].198 bytes (25 words) - 01:15, 15 November 2009
- ...yle="font-size: 100%;" | <span style="font-size: 150%; font-weight: bold;">Power settings</span><!-- ...settings infobox. Must use together with {{[[Template:Power-end|Power-end]]}} template.2 KB (187 words) - 16:09, 21 June 2010
- ! style="font-size: 150%; text-align: center;" | Power settings * '''Power is uneditable.'''{{#if:{{{label1|}}}|1 KB (134 words) - 17:29, 26 September 2011
- |}</includeonly><noinclude>The footer of the power settings infobox. See [[:Template:Power]] for usage and examples.</noinclude>218 bytes (23 words) - 15:39, 21 June 2010
- {{Game setup|file=Power Prodder.wsc|scheme=Power Prodder|map=Specially-designed map|wmdb=powerprod|worms=Unspecified}} '''Power Prodder''' is a [[RubberWorm]] scheme with super low moon-like gravity. It2 KB (392 words) - 19:39, 20 January 2023
Game options Options Setting Hot-seat time 10 seconds Retreat time 5 seconds Rope retreat time 10 seconds Display total round time Yes Automatic replays No Fall damage ×1 Artillery mode No Stockpiling mode Disabled Worm select at turn start Yes Round end style Drop energy to 1 Sudden death water rise 0 pixels/turn Weapon crate probability 0% Donor cards No Health crate probability 100% Health crate energy 150 Utility crate probability 100% Hazardous objects None Mine delay Random Dud mines No Manual worm placement No Initial worm energy 5 Turn time 30 seconds Round time 120 minutes Number of rounds 1 Blood enabled Yes Aqua sheep No Sheep heaven No Indestructable worms No Indestructable land No Upgraded grenade No Upgraded shotgun No Upgraded banana No Upgraded longbow No Player weapons enabled No Super weapons enabled No Weapon options Weapon Ammo Power Delay Crate probability Handgun ∞ ★★★★★ 3 turns 0% Mine ∞ ★★★★★ 5 turns 0% Fire punch ∞ ★★★★★ 2 turns 0% Dragonball ∞ ★★★★★ 2 turns 0% Prod ∞ ★★★★★ 0 turns 0% Blowtorch ∞ ★★★★★ 2 turns 0% Ninja rope ∞ ★★★★★ 0 turns 0% Parachute ∞ ★ 0 turns 0% Holy hand-grenade ∞ ★★★★★ 7 turns 0% Low gravity 5 ★★★★★ 1 turn 0% Fast walk 7 ★ 0 turns 0% Magic bullet 0 ★ 0 turns 200% Indian nuclear test 0 ★ 0 turns 5% Select worm ∞ ★ 0 turns 0% Mole squadron 0 ★ 0 turns 5% Mail strike 0 ★ 0 turns 2% File:Power Prodder.wsc (297 bytes) - 09:39, 20 September 2020-
0 bytes (0 words) - 02:24, 28 July 2023
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3 KB (439 words) - 23:04, 10 August 2023
- #REDIRECT [[User:Mr. Fataled/Weapons, utilities and power-ups]]63 bytes (8 words) - 18:14, 16 January 2022
File:Worms 2 Minigun (max power).gif ...e that was made while he was playing [[Worms 2]] (using [[Minigun]] at max power).(478 × 334 (1.34 MB)) - 00:13, 11 December 2023
Page text matches
- |Set rope '''p'''ushing power level, defaults to 0, '''f''' is normal.6 KB (888 words) - 19:48, 4 January 2024
- ...r preselected team weapon. The team weapon setting will override the Ammo, Power, Delay, and Crate settings for the 8 team weapons in the scheme (see [[Spec | 01 || 1 || uint8 || Power32 KB (4,569 words) - 21:39, 22 July 2024
- ...de, and anything else that requires you to hold the spacebar for getting a power increase. ''tt'' is the team number. ...h the team and worm (as detailed in event 32) and ''nn'' is the bounciness power (00 for MIN and 01 for MAX).20 KB (3,054 words) - 23:16, 29 July 2020
- {{Power|15em}} !Power4 KB (650 words) - 11:30, 16 September 2024
- {{Power|15em}} !Power3 KB (561 words) - 06:17, 22 October 2024
- ...'t work very well. Some clans with more than one leader ended up with more power than others, and some clan leaders were not trust worthy enough to be super3 KB (603 words) - 18:42, 4 April 2010
- * [[Power Prodder]]9 KB (1,175 words) - 20:34, 4 September 2024
- ...rovided. The map is indestructible and the worms have infinite health. The power setting of the ninja rope is set to 5, so that players can use repeat swing In this variation, the rope power is set lower than the normal power setting of 5, so that the player has a limited number of rope attachments.14 KB (2,380 words) - 01:43, 21 May 2024
- ...e editors proposed on this page would wield a mind-boggling amount of this power, containing almost every option you could ever desire.3 KB (477 words) - 10:43, 25 September 2008
- {{Power|15em}} !Power5 KB (922 words) - 19:17, 1 May 2024
- ...ble of generating Hysteria schemes with a randomised selection of weapons. Power settings are also randomised, giving players a few 'turns of discovery' in ...eit low-powered, Mad Cows -<br>which were replaced with the single<br>full-power Mad Cow shortly afterwards.}}18 KB (3,093 words) - 00:29, 22 August 2023
- ...yers love it). I already played it and i saw many times people hosting it. Power Prodder is already in one of the Rubber categories of WMDB. Sheep Glitch is I also added the scheme Power Prodder years ago, but someone removed it from the page. I still wonder if40 KB (6,918 words) - 02:04, 2 February 2022
- Along with its unique gameplay the scheme is notable for its weapons' power settings, which are set to very high values for many of them. Mole bombs in7 KB (1,249 words) - 05:17, 26 December 2022
- ...h'' versatility? Having fixed weapons with slightly variable settings (the power setting) gives the game a degree of reliability, and assures WormNET player9 KB (1,262 words) - 21:27, 27 July 2024
- ...aped bubble, which is distorted in the presence of wind, changes size with power applied, and changes direction with aim. That way, it does not matter how s3 KB (545 words) - 19:07, 15 October 2007
- ...with an enemy worm, the Frisbee delivers no damage but a harsh nudge, the power of which is proportional to the speed at which the Frisbee strikes the worm ...hould not take much trouble to program. Restrict the ability to change the power like the Longbow, make it wind-susceptible like the Bazooka, and give the p1 KB (232 words) - 19:09, 15 October 2007
- ...hey are exposed to the laser. But the value is determined, however, by the power setting of the laser. ...or cut through a large portion of the terrain with it. In contrast, a high-power laser delivers just a short one-second burst but inflicts a high damage val3 KB (613 words) - 14:26, 19 November 2009
- ...is the Temporary Invincibility utility (See [[Game_Editor#Power-up_Crates|Power-up crates]]). The frozen worms can't take a turn. The unfrozen worms can be2 KB (351 words) - 16:04, 8 January 2009
- ...eleased in a cloud but just immediately transferred to any worm hit. Blast Power may also apply, as the strength with which the arrow knocks a worm. Also, t Nothing applies to these weapons except for Blast Power, Injury, and, for the first two,6 KB (975 words) - 11:37, 5 October 2008
- ...to hit a worm after a set number of bounces, it explodes, albeit with the power of a handgun bullet, on contact with land.1 KB (246 words) - 19:09, 15 October 2007