User:FoxHound/Feedback
From Worms Knowledge Base
The purpose of this page is to list some ideas of mine I think would be nice to see in future versions of the game.
Itens with bold text are important:
Scheme options
- Be able to set how many shots a turn may have. For example I have ulimited ammo of all weapons, but the scheme allows only 5 shots per turn. Maybe this is something I miss the most when I activate sdet feature. You need to put crates to give you weapons, less ammo or less time, otherwise people would spam a lot of explosions on the map and ruin the game. If this one day will be implemented, I think something like "x5 shots remaining" under the timer would be cool to remind people how many shots the scheme has and how manythe player already used. Also, something that PX has that I think is very interesting, is to determine the number of shots each weapon may have (like the shotgun that has 2 shots or the longbow).
- Be able to set 100% dud mines. It would be interesting for games exploring them (to score hitting them for example or simply as a game with no mines, but with them for fun).
- Scheme option to transform player mines into WWP player mines (with colors).
- /arrows included as a scheme option (to see arrows showing the distance of the crates)
- Be able to set more than 255 health in the beginning of the game (even without the handicap of the lobby)
- Choose hierarchy of Automatically_selected_weapons
- Be able to set health crates appearing during Sudden Death. Now we can make crates do not cure poison, but they stop appearing when this feature would be more valuable.
- Expiration (the opposite of delay), you start with a weapon with a blue parentheses showing how many turns it will last.
- WWP Wormpots that are still not in the game
- Some Worms 2 stuff
- Be able to set Fall Damage values in game menu, something only SchemeEddy and maybe other scheme editors can do right now.
- "No sitting nades" BnG rule, if the hand grenade sits for some fractions of a second, it automatically goes to power 21 and do not cause damage.
- PX's Fog of War feature. This is one of the things PX can do that turns a simple normal game into a very strategic one in a different way.
Bugs, glitches or phenomenons I think should be changed
- When RubberWorm's feature of falling more than one crate per turn is activated, it often appears one juxtaposed at the other (two crates very close together seeming to be inside the other).
Everytime I think on something I think would be nice to the game I will add here.