Game logic
From Worms Knowledge Base
Revision as of 17:35, 30 March 2012 by Squirminator2k (Talk | contribs)
Common information
- Weapons
- Automatically selected weapons
- Animal Jumping
- Crate Probability
- Wind
- Fall Damage
- Sudden Death
- Poison
Game-specific information (second generation)
Worms 2
Worms Armageddon
Worms World Party
- Frontend structure
- Frontend structure (Dreamcast version)
- Frontend structure (Gameboy Advance version)
Game-specific information (first generation)
Worms
- Frontend structure (Amiga and CD32 versions)
- Frontend structure (MS-DOS and PlayStation versions)
- Frontend structure (Super Nintendo and Sega MegaDrive/Genesis versions)
- Frontend structure (Game Boy version)