Chess (Sakk)

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(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Chess game by Peti and Tomi
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Game setup
Scheme
Chess:
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View scheme settings
Map
Any randomly-generated 'open to the water cavern' map
Worms
1 per person

Chess or Sakk is a one shot, one kill (1HP) normal scheme that each player has only one worm.

About the name and some history

Why Chess? Because if you do a mistake you will get mated. The scheme was founded by Tomi for the Worms Scheme Contest, but it was not finished to the deadline so it could not take part in that competition. :( So I wanted to stop the development. But once my clanmates tried to play the scheme and they liked it very much. We got the feeling and CMV, Peti, and me completed the final version of the scheme in June 2010.

(Sakk = chess in Hungarian language)

About the map and the scheme

Map: Chess must be played on an 'open to the water cavern' (Map_Editor_Guide 23. / #3) map with the most possible (10) objects and you can add any girders too, if you want to.

Scheme: Chess is a bo3 (Best of 3 / 2 winning is needed) scheme, because a round usually does not last long. The most weapons has only 1 ammo so you have to spare with them, because you can not use them anymore until the bo3 reached.

How to play

Chess must be played 1v1, 2v2 or 3v3. The worms must be placed on the edges of the map. Here is an example:

(In most cases the 'open to the water cavern' maps has four possible places where you can place your worm. These are: left up, left down, right up, and right down.)

- If you play 1v1: If the player, who begins, placed his/her worm directly to the left end of the map then you have to place your worm to the right end. (Up or down does not care.)

- If you play 2v2: If the first player placed his/her worm to left up, the following player has to place his/her worm to the right end (up or down), the third player has to place his/her worm to left down. The fourth player has to place his/her worm to right down (if his/her mate placed his/her worm to right up) or right up (if his/her mate placed his/her worm to right down). The matter is that 2 worms in a team could not be placed close.


You have infinite ammo of parachute, bungee, fire punch, dragon ball, blow torch and pneumatic drill so you can move like in a Team 17.

You have 1 ammo of fast walk and 1 ammo of low gravity which can be useful at the last attack.

The goal is to destroy the other worm(s).


If you don't understand something then watch the replay!

GL HF!

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