Difference between revisions of "Creating a scheme"
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{{ParentArticle|[[Guides, FAQs, and ReadMes]] or [[Schemes]] or [[Scheme ideas]] or [[Scheme file]]}} | {{ParentArticle|[[Guides, FAQs, and ReadMes]] or [[Schemes]] or [[Scheme ideas]] or [[Scheme file]]}} | ||
− | Creating a [[Schemes|scheme]] is a process that is not necessarily as simple as editing the ammo, the power or the delay of some [[Weapons|weapons]] of an existing [[Scheme file|scheme file]]. Some schemes may take [[w:Year|years]] to be developed (they are not simply a file), requiring special maps, several testings including | + | Creating a [[Schemes|scheme]] is a process that is not necessarily as simple as editing the ammo, the power or the delay of some [[Weapons|weapons]] of an existing [[Scheme file|scheme file]]. Some schemes may take [[w:Year|years]] to be developed (they are not simply a file), requiring special maps, several testings including different players to avoid problems or to balance the scheme. |
A scheme can be published or not. When published, sometimes only the upload will not necessarily make it get noticed by people and if it is not explained well enough, people may not understand it and lose interest or play it wrongly. That's why usually a good description (like a [[w:Board game|real life board game]] manual), with the rules (if needed), game setup, and details is part of the scheme making process. | A scheme can be published or not. When published, sometimes only the upload will not necessarily make it get noticed by people and if it is not explained well enough, people may not understand it and lose interest or play it wrongly. That's why usually a good description (like a [[w:Board game|real life board game]] manual), with the rules (if needed), game setup, and details is part of the scheme making process. |
Revision as of 21:04, 4 August 2024
Creating a scheme is a process that is not necessarily as simple as editing the ammo, the power or the delay of some weapons of an existing scheme file. Some schemes may take years to be developed (they are not simply a file), requiring special maps, several testings including different players to avoid problems or to balance the scheme.
A scheme can be published or not. When published, sometimes only the upload will not necessarily make it get noticed by people and if it is not explained well enough, people may not understand it and lose interest or play it wrongly. That's why usually a good description (like a real life board game manual), with the rules (if needed), game setup, and details is part of the scheme making process.
If the intention is to make the scheme noticed, known and played by many players, some effort to "advertise" it or at least host it several times on WormNET, or organize competitive events like tournaments or cups may help. Creating videos, GIFs, icons and banners for a scheme is something that many scheme creators do.
There is etiquette regarding scheme creation. Check Etiquette for creativity: avoiding plagiarism and citing influences.
Few schemes become widely played on WormNET. This happens due to several reasons. Put in mind that it's common to players dislike or just don't feel interested on new schemes. Some might have negative behaviour regarding your effort creating and showing a new scheme. So, it can be frustating. Be prepared for these possibilities.
Contents
The idea
Everything starts with an idea.
The scheme file
The scheme file can be created using WA itself or an external scheme editor.
WA updates and features
The map
Creating a special map
Testing
Balancement
The rules
The description (manual)
Game setup
Rules explanation
History
The icon
The GIF
The Video
Publishing
Reception
Updates to the scheme
See also
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