Difference between revisions of "Chute Out"
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== History == | == History == | ||
− | The scheme was created by [[People/OutofOrder|OutofOrder]] being uploaded to [[HispanaWorms]] in 2007 at the latest (under the name "Chute Madness"), with the [https://web.archive.org/web/20071214153758/http://www.hispanaworms.com:80/schemes.php oldest archive of the schemes page of that website containing visible schemes] in December of that year. The scheme was [ | + | The scheme was created by [[People/OutofOrder|OutofOrder]] being uploaded to [[HispanaWorms]] in 2007 at the latest (under the name "Chute Madness"), with the [https://web.archive.org/web/20071214153758/http://www.hispanaworms.com:80/schemes.php oldest archive of the schemes page of that website containing visible schemes] in December of that year. The scheme was [http://2008.wormolympics.com/tournaments/show/205#results hosted by the author] in the 2008 [[Worm Olympics]] under the name "Chute Out". |
Revision as of 05:13, 9 May 2023
W:A replay: A Chute Out game with cfc`auto, pL`Face and loops. Taken from Worm Olympics | |
Download · Info |
Game setup |
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Scheme |
Chute Madness: |
Map |
Specially-designed map (example) |
Worms |
5 |
Chute Out or Chute Madness / Parachute Madness is a scheme similar to Comet Dodging Race Wee, but this time using the Parachute to "dodge" the meteors. It is a very luck-based scheme, but it still requires that players control decently the parachute to avoid sinking the worms or staying on areas where the meteors may explode and hit the worm being controled.
How to play
Players start at start. They must parachute worms to the dens in the lower corners. Rule: when they have left the start, they must use Armageddon to make meteorites fall. The winner is the one with the most worms inside the dens.
WO tournament description
Players start in the bunker at the top. They activate parachute, jump off it, and use Armageddon before their worm gets past the first mark. They have to bring their worm into any of the bunkers at the bottom. The marks (arrows) are there to guide the players to the bunkers.
Rules
- Each player has five worms and only one attempt per worm.
- The player who parachutes more worms into the bottom bunkers wins.
- If players tie (they brought same amount of worms to the finish) they have to try again: Teleport only one worm to the start, and try again, until only one player survives (win by knockout).
- A player can skip a turn if he isn't happy with the wind he got.
- If a player took too long to fire Armageddon and got entirely past the first mark, he losses the turn and the attempt.
- Use same team colours! This way, if all worms drown, the last one may still attempt to win without ending the round.
History
The scheme was created by OutofOrder being uploaded to HispanaWorms in 2007 at the latest (under the name "Chute Madness"), with the oldest archive of the schemes page of that website containing visible schemes in December of that year. The scheme was hosted by the author in the 2008 Worm Olympics under the name "Chute Out".