Difference between revisions of "User:FoxHound/Feedback"
From Worms Knowledge Base
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# Expiration (the opposite of the delay), you start with a weapon with a blue parentheses showing how many turns it will last. | # Expiration (the opposite of the delay), you start with a weapon with a blue parentheses showing how many turns it will last. | ||
# "No sitting nades" BnG rule, if the hand grenade sits for some fractions of a second, it automatically goes to power 21 and do not cause damage. | # "No sitting nades" BnG rule, if the hand grenade sits for some fractions of a second, it automatically goes to power 21 and do not cause damage. | ||
+ | # /arrows included as a scheme option | ||
Everytime I think on something I think would be nice to the game I will add here. | Everytime I think on something I think would be nice to the game I will add here. |
Revision as of 08:02, 18 July 2020
The purpose of this page is to list some ideas of mine I think would be nice to see in future versions of the game.
Scheme options
- Choose hierarchy of Automatically_selected_weapons
- Be able to set Fall Damage values in game menu, something only SchemeEddy and maybe other scheme editors can do right now.
- Be able to set more than 255 health in the beginning of the game (even without the handicap of the lobby)
- WWP Wormpots that are still not in the game
- Some Worms 2 stuff
- Be able to set health crates appearing during Sudden Death
- Expiration (the opposite of the delay), you start with a weapon with a blue parentheses showing how many turns it will last.
- "No sitting nades" BnG rule, if the hand grenade sits for some fractions of a second, it automatically goes to power 21 and do not cause damage.
- /arrows included as a scheme option
Everytime I think on something I think would be nice to the game I will add here.