Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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* [[Software Failure 8000 0020]]* | * [[Software Failure 8000 0020]]* | ||
* [[Kamikaze-ing into a landmine stops the worm from dying]] | * [[Kamikaze-ing into a landmine stops the worm from dying]] | ||
+ | * [[Concrete Donkey can be deployed in Cavern levels]] ([[WormsDC]] only) | ||
Bugs with an asterisk (*) next to them have not been officially patched but have been repaired using the freeware add-on [[WormsShell]]. | Bugs with an asterisk (*) next to them have not been officially patched but have been repaired using the freeware add-on [[WormsShell]]. |
Revision as of 04:44, 2 September 2010
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
- Action Replays display different outcome
- Control defaults to CD32 controller if cd.device is installed* (Worms only)
- Crashes during start-up on Amiga CD32 (WormsDC only)
- Crashes if OS libraries missing* (Worms only)
- Crashes on systems using MultiUserFileSystem* (Worms only)
- Crashes on systems with 68010 CPU*
- Dynamite retreat can be altered in Action Replay
- "Insert Disk" message on HD installed game* (Worms only)
- Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
- Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game (WormsDC only)
- MUSIC cheat glitch (WormsDC only)
- Screen cutt-off on NTSC Amigas*
- Software Failure 8000 0020*
- Kamikaze-ing into a landmine stops the worm from dying
- Concrete Donkey can be deployed in Cavern levels (WormsDC only)
Bugs with an asterisk (*) next to them have not been officially patched but have been repaired using the freeware add-on WormsShell.