Difference between revisions of "Mole Vaulting"

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(Even better.)
m (There is no finish, that's why it's not a race.)
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{{Game setup|file=Mole_Vaulting.wsc|scheme=Mole Vaulting|map=Specially designed map ([http://wmdb.org/3667 example])|worms=One worm per team}}
 
{{Game setup|file=Mole_Vaulting.wsc|scheme=Mole Vaulting|map=Specially designed map ([http://wmdb.org/3667 example])|worms=One worm per team}}
  
In '''Mole Vaulting''', players make [[Mole Bomb|moles]] jump over obstacles and explode on a specified area on the ground. The worms must release the moles from a marked area. The mole needs to be activated bofre a certain, usually marked point on the map, and must fall after the second, similarly marked point. After a successful jump, the player moves to the next release area, and so on. The player who reaches the finish first, wins.
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In '''Mole Vaulting''', players make [[Mole Bomb|moles]] jump over obstacles and explode on a specified area on the ground. The worms must release the moles from a marked area. The mole needs to be activated before a certain, usually marked point on the map, and must fall after the second, similarly marked point. After a successful jump, the player moves to the next release area, and so on. The player who clears all the obstacles first, wins.
  
 
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Revision as of 14:01, 13 July 2010

(Up to Schemes)
Game setup
Scheme
Mole Vaulting:
Download
View scheme settings
Map
Specially designed map (example)
Worms
One worm per team

In Mole Vaulting, players make moles jump over obstacles and explode on a specified area on the ground. The worms must release the moles from a marked area. The mole needs to be activated before a certain, usually marked point on the map, and must fall after the second, similarly marked point. After a successful jump, the player moves to the next release area, and so on. The player who clears all the obstacles first, wins.


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