Difference between revisions of "Hysteria"
From Worms Knowledge Base
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+ | ==Variations== | ||
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+ | Recently, [[Low_Gravity|Low Gravity]] has been added to the scheme by some players, which adds new possibilities to your shots. Having [[Low_Gravity|LG]] in your scheme will not change the way your shortkeys work, except you'll need to press ` twice in order to be able to use it. So far, the response to this addition has been positive (except from [[People/KoreanRedDragon|KRD]]), but it still remains a variation that is less commonly used than the standard scheme. |
Revision as of 23:48, 8 April 2008
Hysteria is a special scheme where quick thinking and reflexes are vital. Each turn only lasts for a meagre one second, in which the player must select and fire a weapon.
There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 cow. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn.
Sudden death occurs in 10 seconds. However, because the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the worms get nuked and the water rises very quickly.
Each player also has infinite jet packs. These require that the player instantly drops a mine after equipping the jet pack, so he has 5 seconds of retreat time in which to guide his worm.
The original Hysteria scheme can be downloaded here. Please note that it is a Worms Armageddon scheme 2 file.
Standard scheme
Weapon | Quantity | Power | Turn delay | Crate chance |
---|---|---|---|---|
Jet Pack | Template:Inf | Template:Na | 0 | 0 |
Bazooka | Template:Inf | 3 | 0 | 0 |
Grenade | Template:Inf | 3 | 0 | 0 |
Shotgun | Template:Inf | 3 | 0 | 0 |
Fire Punch | Template:Inf | 3 | 0 | 0 |
Mine | Template:Inf | 3 | 0 | 0 |
Blowtorch | Template:Inf | 3 | 0 | 0 |
Teleport | Template:Inf | N/A | 0 | 0 |
Flamethrower | Template:Inf | 3 | 0 | 0 |
Petrol | Template:Inf | 3 | 0 | 0 |
Mad cows | 1 | 3 | 2 | 0 |
Option | State or value |
---|---|
Worm health | 80 |
Rounds per match | 1 |
Worm selection | off |
Manual worm placement | off |
Anchored worms | off |
Stockpiling | Template:Na |
Donor cards | off |
Fall damage | on |
Round time | 00:10 |
Turn time | 1 |
Retreat time | 5 |
Rope retreat time | 5 |
Hotseat time | 10 |
Display round time remaining | on |
all Crate probabilities | 0 |
Health crate value | Template:Na |
Mines/Oil drums | mines |
Sudden death event | flooding |
Water rise rate | fast |
Automatic replays | off |
Blood | on |
Sheep heaven | off |
Indestructable terrain | off |
Indestructable worms | off |
Variations
Recently, Low Gravity has been added to the scheme by some players, which adds new possibilities to your shots. Having LG in your scheme will not change the way your shortkeys work, except you'll need to press ` twice in order to be able to use it. So far, the response to this addition has been positive (except from KRD), but it still remains a variation that is less commonly used than the standard scheme.