Difference between revisions of "Tricks and glitches (second generation)"
From Worms Knowledge Base
(→Amiga versions) |
(→Tricks and glitches: teleport jump) |
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* [[CPU shot misprediction]] | * [[CPU shot misprediction]] | ||
* [[Kamikaze drowning glitch]] | * [[Kamikaze drowning glitch]] | ||
+ | * [[Teleport jump]] | ||
==Fixed glitches== | ==Fixed glitches== |
Revision as of 08:41, 9 June 2007
(Up to Game logic)
This is a list of known in-game tricks and glitches in the 2D Worms games.
Contents
Second generation
Tricks and glitches
- Skipwalking
- Super Sheep going through walls
- Bazooka through wall
- Chute flare
- Floating weapon glitch
- Firing homing weapons without aiming
- Gliding
- Alien glitch
- Bungee from Jetpack
- Ninja Rope skim/blast without loss of control
- Instant self-bounce/hit of a Ninja Rope weapon drop
- CPU shot misprediction
- Kamikaze drowning glitch
- Teleport jump
Fixed glitches
Exploitable
- Cow doubling glitch
- Indian rope trick
- Girdering a previously occupied location
- Message injection exploits
Neutral
Harmful
- Parachute failure at fall velocity threshold
- Stray pixel in Girder sprite
- Longbow arrow absorption by a Grave
- Loss of control from being hit by a falling worm while on the Parachute
- Pneumatic Drill malfunction
- Ninja Rope snag trap
- Deadlock from Crate / Oil Drum floating on water
First generation
Amiga versions
Tricks and Glitches
- Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
- Action Replays display different outcome
- Dynamite retreat can be altered in Action Replay
- Crashes on Workbench 1.3 systems
- Loading maps saved with DeluxePaint "Stencil" feature active crashes the game