Difference between revisions of "Comet Dodging Race Wee"

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(Mention about Low Gravity and some other details.)
(Updated Competitive events section.)
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=== Competitive events ===
 
=== Competitive events ===
The scheme has featured consistently in competitions, featuring in the [[Worm Olympics]] every year from [http://2006.wormolympics.com/tourneys/11 2006] to [http://2016.wormolympics.com/results?scheme=15 2016], and in [https://www.tus-wa.com/cups/search/!comet%20dodging!QUOTE/ cups] hosted on [[The Ultimate Site]] between 2014 and 2021.
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The scheme has featured consistently in competitions. Tradicionally this scheme is used as a [[w:Dice|die]], to determine a winner from a draw, or who starts, etc. in competitive scenario.
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==== Tournaments ====
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It was featured in [[Worm Olympics]] tournaments: every year from [http://2006.wormolympics.com/tourneys/11 2006] to [http://2016.wormolympics.com/results?scheme=15 2016].
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==== Cups ====
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It was featured in [https://www.tus-wa.com/cups/search/!comet%20dodging!QUOTE/ cups] hosted on [[The Ultimate Site]] between 2014 and 2024.

Revision as of 13:10, 4 August 2024

(Up to Schemes)
Game setup
Scheme
Comet Dodging Race Wee:
Download
View scheme settings
Map
Map specks2.svg
Specially-designed map. Maps designed for the Bow and Arrows scheme are usually suitable.
Examples at the WMDB
Worms
As many as possible
A worm is being hit by a meteor in a Comet Dodging Race.
A worm is being hit by a meteor in a Comet Dodging Race.
  W:A replay
Played for the Worm Olympics
Length: 00:01:56
Download · Info

Comet Dodging Race Wee (CDRW in worms terminology) is a scheme that despite the name, it is not really a race, it's a battle, probably the main objects of this scheme are not comets, they are probably meteors (from Armageddon), and the worms cannot really dodge them, because they cannot move (anchor/artillery mode).

The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival - except that there is Low Gravity in this scheme, so it might make a difference depending on the situation. For example, worms at higher pixels might hit other far worms with Low Gravity, or they can skim on the water higher/longer. Low gravity is still almost insignificant.

Players place their worms at pixels in an otherwise empty map and, each turn, activate the Armageddon weapon. The last team to survive wins the game.

There are no rules.

The scheme is not currently supported by HostingBuddy.

History

WO icon

The scheme was introduced by DarkOne, some time between 2004 and 2006.

Competitive events

The scheme has featured consistently in competitions. Tradicionally this scheme is used as a die, to determine a winner from a draw, or who starts, etc. in competitive scenario.

Tournaments

It was featured in Worm Olympics tournaments: every year from 2006 to 2016.

Cups

It was featured in cups hosted on The Ultimate Site between 2014 and 2024.

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