Difference between revisions of "Comet Dodging Race Wee"
From Worms Knowledge Base
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− | '''Comet Dodging Race Wee''' ('''CDRW''' in [[Terminology|worms terminology]]) is a scheme | + | '''Comet Dodging Race Wee''' ('''CDRW''' in [[Terminology|worms terminology]]) is a scheme that despite the name, it is not really a race, it's a battle, probably the main objects of this scheme are not [[w:Comet|comets]], they are probably [[w:Meteoroid#Meteors|meteors]] (from [[Armageddon]]), and the worms cannot really dodge them, because they cannot move (anchor/artillery mode). |
− | Players place their worms | + | The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival - except that there is [[Low Gravity]] in this scheme, so it might make a difference depending on the situation. For example, worms at higher pixels might hit other far worms with Low Gravity, or they can skim on the water higher/longer. Low gravity is still almost insignificant. |
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+ | Players place their worms at pixels in an otherwise empty map and, each turn, activate the [[Armageddon]] weapon. The last team to survive wins the game. | ||
There are '''no rules'''. | There are '''no rules'''. |
Revision as of 12:57, 4 August 2024
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Comet Dodging Race Wee (CDRW in worms terminology) is a scheme that despite the name, it is not really a race, it's a battle, probably the main objects of this scheme are not comets, they are probably meteors (from Armageddon), and the worms cannot really dodge them, because they cannot move (anchor/artillery mode).
The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival - except that there is Low Gravity in this scheme, so it might make a difference depending on the situation. For example, worms at higher pixels might hit other far worms with Low Gravity, or they can skim on the water higher/longer. Low gravity is still almost insignificant.
Players place their worms at pixels in an otherwise empty map and, each turn, activate the Armageddon weapon. The last team to survive wins the game.
There are no rules.
The scheme is not currently supported by HostingBuddy.
History
The scheme was introduced by DarkOne, some time between 2004 and 2006.
Competitive events
The scheme has featured consistently in competitions, featuring in the Worm Olympics every year from 2006 to 2016, and in cups hosted on The Ultimate Site between 2014 and 2021.