Difference between revisions of "Golf"
From Worms Knowledge Base
m |
(Clarification) |
||
Line 2: | Line 2: | ||
{{ReplayBox|Golf.wagame|An example of a Golf game with orbik,|Solo and HyperNova; taken from [[Worm Olympics]]}} | {{ReplayBox|Golf.wagame|An example of a Golf game with orbik,|Solo and HyperNova; taken from [[Worm Olympics]]}} | ||
[[File:Golf.png|thumb|Fore!]] | [[File:Golf.png|thumb|Fore!]] | ||
+ | :''This page is about the weapon-specific, racing-like scheme. For the Plop War variation battle scheme, see [[Plop War#Worm Golf|Worm Golf]].'' | ||
+ | |||
'''Golf''' is a racing-style scheme that requires players to complete a series of challenges on a specially-designed map, and win by completing the final challenge. Each challenge involves throwing a [[Grenade]] from a designated launching platform into a particular hole, akin to golf. | '''Golf''' is a racing-style scheme that requires players to complete a series of challenges on a specially-designed map, and win by completing the final challenge. Each challenge involves throwing a [[Grenade]] from a designated launching platform into a particular hole, akin to golf. | ||
Revision as of 09:27, 2 February 2022
W:A replay: An example of a Golf game with orbik, Solo and HyperNova; taken from Worm Olympics | |
Download · Info |
- This page is about the weapon-specific, racing-like scheme. For the Plop War variation battle scheme, see Worm Golf.
Golf is a racing-style scheme that requires players to complete a series of challenges on a specially-designed map, and win by completing the final challenge. Each challenge involves throwing a Grenade from a designated launching platform into a particular hole, akin to golf.
Contents
Description
Game setup |
---|
Scheme |
Worms Golf: |
Map |
Specially-designed map Examples at the WMDB |
Worms |
One worm per player |
Players begin by each placing their single worm on the designated starting location, which is usually the launching platform for the first challenge, or hole. They then take it in turns to throw a grenade from that position into a clearly-marked hole. If a player succeeds in getting the grenade into the hole before the fuse runs out, they can then move (using either the provided Ninja Rope or Teleport) to the launching platform for the second hole. Each hole is numbered throughout the map, and typically get more and more challenging towards the end.
Worms are given infinite health so that they cannot die to the blasts from the grenades.
The first player to reach and complete the last hole wins the round.
The scheme is supported by HostingBuddy.
Rules
- Complete the holes in order - Players must start with the first challenge and complete each challenge before moving to the next.
- Fire grenades only from the marked launch platform - Players must stay on or move to the launch platform before firing a grenade.
- Reaim before every shot - Players must not repeat the previous shot without re-aiming first.
History
The origin of the scheme is unknown but it has existed since 2004 at the latest, when the first known map for the scheme, authored by GARG0YLE, was uploaded to the Worms Map Database in September of that year.
The scheme has featured consistently in competitions, featuring in most years of the Worm Olympics from when it started in 2006 to when it ended in 2016, and in cups and tournaments hosted on The Ultimate Site between 2011 and 2016.
External links
- Golf on Nanacide