Difference between revisions of "Floating weapon glitch"
From Worms Knowledge Base
(Added one more method of this glitch.) |
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[[Image:Floating-weapon-glitch D.gif]] | [[Image:Floating-weapon-glitch D.gif]] | ||
− | === | + | === At self from ground === |
− | {{ReplayBox|BazookaAtSelfDemo.WAgame| | + | {{ReplayBox|BazookaAtSelfDemo.WAgame|At self from ground Demonstration}} |
With [[TestStuff]], there is also a way to do this glitch. You will need to fire your Bazooka at about '''30 degrees''' (from upward) in any side. The vertical wall on the picture is just for reference; it doesn't affect the trick. Depending on the wind, the lying bazooka can be turned to any side. This method also works with Homing Missile, however after the glitch, it will activate and follow your selected point on the map, without standing floating anymore. | With [[TestStuff]], there is also a way to do this glitch. You will need to fire your Bazooka at about '''30 degrees''' (from upward) in any side. The vertical wall on the picture is just for reference; it doesn't affect the trick. Depending on the wind, the lying bazooka can be turned to any side. This method also works with Homing Missile, however after the glitch, it will activate and follow your selected point on the map, without standing floating anymore. | ||
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[[Image:Floating-weapon-glitch_C.gif]] | [[Image:Floating-weapon-glitch_C.gif]] | ||
− | === | + | === At self from rope === |
− | {{ReplayBox|Floating Weapon Glitch alone from rope.WAgame|The glitch being done | + | {{ReplayBox|Floating Weapon Glitch alone from rope.WAgame|The glitch being done at self from rope}} |
− | It is possible to do this glitch even without other worms or TestStuff. To do it you will need to shoot the rope straight up from a horizontal ground at a ceiling too, but only after a single backspace tap to do a vertical jump. During the fall of this jump, just before touching the ground again, the rope needs to be attached to the ceiling. Then just set your worm up a few pixels if necessary (or down if it gets too high) and fire one of the weapons mentioned in the common method. | + | It is possible to do this glitch even without other worms or TestStuff (at self). To do it you will need to shoot the rope straight up from a horizontal ground at a ceiling too, but only after a single backspace tap to do a vertical jump. During the fall of this jump, just before touching the ground again, the rope needs to be attached to the ceiling. Then just set your worm up a few pixels if necessary (or down if it gets too high) and fire one of the weapons mentioned in the common method. |
[[Image:Floating-weapon-glitch_E.gif]] | [[Image:Floating-weapon-glitch_E.gif]] | ||
+ | |||
+ | === At a terrain shape === | ||
+ | It is possible to do this glitch on the terrain, depending of its shape (dropping from Jet Pack at a worm sprite of the map for example). | ||
== Practical aspect == | == Practical aspect == | ||
At first, this glitch appears to be useless for tactical purposes. Quite conversely though, it is possible to do around four times as much damage with the mortar as you would shooting it at a worm and hoping for the clusters to hit it. This works only if you do the above climbing up the face of a worm, not its back. This tactic could be very useful in [[Shopper]] games, but as it is rather unusual, you'll have to make sure the other players don't dislike the idea of (ab)using glitches. | At first, this glitch appears to be useless for tactical purposes. Quite conversely though, it is possible to do around four times as much damage with the mortar as you would shooting it at a worm and hoping for the clusters to hit it. This works only if you do the above climbing up the face of a worm, not its back. This tactic could be very useful in [[Shopper]] games, but as it is rather unusual, you'll have to make sure the other players don't dislike the idea of (ab)using glitches. | ||
+ | |||
+ | {{todo|Add a replay and a gif of the glitch performed at a terrain shape|Add a replay for the alternative method}} |
Revision as of 05:27, 15 February 2022
Floating weapon glitch works with several weapons, namely those which are supposed to explode on impact with its surroundings - Bazooka only being the most prominent one. This glitch makes it possible to place these weapons on a worm where they remain until eventually their timer runs out and they explode. The weapons it works with are Bazooka, Mortar and Petrol Bomb, and also Homing Missile, Homing Pigeon, Sheep Launcher and Patsy's Magic Bullet, though these will become unglued after about a second.
This glitch can optionally be disabled using Extended Scheme Options.
Contents
How to do it
Common method
W:A replay: Demonstration of the first two methods | |
Download · Info |
Approach a worm which is standing on horizontal ground and below a ceiling (within reach of a Ninja Rope), and slowly walk up one of its sides. You will notice your worm abruptly moving upward a few pixels - the usual behavior when it's climbing another worm. Keep moving carefully until exactly two of these upward movements have occurred, then select the Ninja Rope and shoot it straight up at the ceiling. Once it attaches, do not move your worm anymore. Instead, select the weapon you want to place on the opponent's worm and release it. In WWP, the Petrol Bomb does not work with this glitch.
Alternative method
There is a second way to do this glitch, but it is limited to the Petrol Bomb and the Sheep Launcher and requires a little more sleight of hand. Then again, it is not necessary to have the worm standing on horizontal ground. First you'll need to position your worm as close to your opponent's location as possible (e.g. by releasing a Ninja Rope right above it and then tapping the arrow keys to move closer). Now shoot the Ninja Rope straight upward and carefully tap the up arrow to move 3 pixels up. After that, you can fire the Petrol Bomb or the Sheep Launcher, and it should stay motionless on the other worm. The Sheep Launcher will jump away after pressing the space bar once, so you'll need to tap it twice to make it explode.
With Jet Pack
W:A replay: A JetPack glitch Demo | |
Download · Info |
This trick can also be done with the Jet Pack, which doesn't require a ceiling above the victim worm.
At self from ground
W:A replay: At self from ground Demonstration | |
Download · Info |
With TestStuff, there is also a way to do this glitch. You will need to fire your Bazooka at about 30 degrees (from upward) in any side. The vertical wall on the picture is just for reference; it doesn't affect the trick. Depending on the wind, the lying bazooka can be turned to any side. This method also works with Homing Missile, however after the glitch, it will activate and follow your selected point on the map, without standing floating anymore.
At self from rope
W:A replay: The glitch being done at self from rope | |
Download · Info |
It is possible to do this glitch even without other worms or TestStuff (at self). To do it you will need to shoot the rope straight up from a horizontal ground at a ceiling too, but only after a single backspace tap to do a vertical jump. During the fall of this jump, just before touching the ground again, the rope needs to be attached to the ceiling. Then just set your worm up a few pixels if necessary (or down if it gets too high) and fire one of the weapons mentioned in the common method.
At a terrain shape
It is possible to do this glitch on the terrain, depending of its shape (dropping from Jet Pack at a worm sprite of the map for example).
Practical aspect
At first, this glitch appears to be useless for tactical purposes. Quite conversely though, it is possible to do around four times as much damage with the mortar as you would shooting it at a worm and hoping for the clusters to hit it. This works only if you do the above climbing up the face of a worm, not its back. This tactic could be very useful in Shopper games, but as it is rather unusual, you'll have to make sure the other players don't dislike the idea of (ab)using glitches.
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