Difference between revisions of "Grenade"
From Worms Knowledge Base
(Nade in worms terminology) |
(Added a backflip + grenade trick gif taken from lacote's Costage 3 video.) |
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== Tactics == | == Tactics == | ||
+ | [[Image:backflipping an enemy worm into a grenade.gif|thumb|left|Backflipping an enemy worm into a grenade will hurt your own worm, but may launch the enemy worm very far.]] | ||
+ | |||
* When fired at a shallow angle into the water, the grenade will skip on the surface of the water. | * When fired at a shallow angle into the water, the grenade will skip on the surface of the water. | ||
* When fired upward at a near-vertical angle with full power, a four second fuse will ensure that the grenade explodes approximately at the same altitude that it was fired, allowing for somewhat predictable shots. | * When fired upward at a near-vertical angle with full power, a four second fuse will ensure that the grenade explodes approximately at the same altitude that it was fired, allowing for somewhat predictable shots. | ||
* Many players use grenades like [[Mine|Mines]], where they place it on the head of the opponent worm by standing on top of them and firing straight up or down at a low power. Unlike a mine, however, the worm will not be flown into the air, but will instead be blasted into the ground, so there still is a fundamental difference between using the two weapons in this way. | * Many players use grenades like [[Mine|Mines]], where they place it on the head of the opponent worm by standing on top of them and firing straight up or down at a low power. Unlike a mine, however, the worm will not be flown into the air, but will instead be blasted into the ground, so there still is a fundamental difference between using the two weapons in this way. | ||
+ | * If placed above a worm and with the correct timing, the grenade can be used to throw a worm standing on an inclination very far by backflipping to knock the worm upwards with a certain speed. This will hurt your own worm, but it may be useful to plop the enemy worm. | ||
== Criticisms, Problems and Weaknesses == | == Criticisms, Problems and Weaknesses == |
Revision as of 08:37, 3 June 2021
(Up to Weapons)
Grenade | |
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Type: | Timed Projectile |
Keyboard selection: | F2 (x1) |
Standard effects: | 50hp injury (max.), Small circular crater |
Present in: | Worms, Worms DC, Worms 2, W:A, WWP |
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The Grenade (sometimes referred as Nade in worms terminology) is a projectile weapon which can be used at a variable power at any angle. The grenade bounces on impact, and explodes only after the fuse has expired. The fuse can be set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bounce setting, bounces reduce the horizontal speed by 4% and the vertical speed by 40%. On the MIN setting, they reduce the horizontal speed by 4% and the vertical speed by 70%.
Tactics
- When fired at a shallow angle into the water, the grenade will skip on the surface of the water.
- When fired upward at a near-vertical angle with full power, a four second fuse will ensure that the grenade explodes approximately at the same altitude that it was fired, allowing for somewhat predictable shots.
- Many players use grenades like Mines, where they place it on the head of the opponent worm by standing on top of them and firing straight up or down at a low power. Unlike a mine, however, the worm will not be flown into the air, but will instead be blasted into the ground, so there still is a fundamental difference between using the two weapons in this way.
- If placed above a worm and with the correct timing, the grenade can be used to throw a worm standing on an inclination very far by backflipping to knock the worm upwards with a certain speed. This will hurt your own worm, but it may be useful to plop the enemy worm.
Criticisms, Problems and Weaknesses
- The grenade can only bounce horizontally and vertically, and so may not bounce as expected on a slope. It is possible for the grenade to bounce horizontally and vertically in the same frame.