Difference between revisions of "Paranoia"
From Worms Knowledge Base
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{{ParentArticle|[[Schemes]] or [[Hysteria]]}} | {{ParentArticle|[[Schemes]] or [[Hysteria]]}} | ||
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{{ReplayBox|Paranoia.WAgame|<br>An example game of Paranoia|with StepS and MEDVEDxEvilPunk}} | {{ReplayBox|Paranoia.WAgame|<br>An example game of Paranoia|with StepS and MEDVEDxEvilPunk}} | ||
{{Game setup|file=Paranoia.wsc|scheme=Paranoia|map=Specially designed maps ([http://2012.wormolympics.com/tournaments/maps/883 Direct download of .zip file containing 3 maps])|worms=4 to 8 per team}} | {{Game setup|file=Paranoia.wsc|scheme=Paranoia|map=Specially designed maps ([http://2012.wormolympics.com/tournaments/maps/883 Direct download of .zip file containing 3 maps])|worms=4 to 8 per team}} |
Revision as of 08:24, 20 April 2021
W:A replay: An example game of Paranoia with StepS and MEDVEDxEvilPunk | |
Download · Info |
Game setup |
---|
Scheme |
Paranoia: |
Map |
Specially designed maps (Direct download of .zip file containing 3 maps) |
Worms |
4 to 8 per team |
Paranoia is a scheme derived from Hysteria, with the turn time and hotseat delay each set to 0 seconds.
This unique feature requires players to hold down all the needed keys on their keyboard before their turn even starts - and not get too easily distracted in the chat. Players need to hold down the function key for a weapon, and the space bar to fire it, as well as an arrow key to switch direction if needed, and number key for setting a fuse for the grenade. Players also need to pay close attention, knowing exactly which of their worms is up next so that they can prepare for an effective shot - some players may number their worms so that they can remember their turn order more easily.
The scheme is usually played on a specially-designed map with very small platforms above a flat surface, on which worms are automatically placed at the beginning of the game. This provides a greater degree of freedom when firing a weapon, as moving to a more suitable vantage point is extremely difficult.
Differences to Hysteria
- Hotseat and turn time are 0 seconds.
- Jet Pack, Low Gravity, and Teleport are removed, because it's not possible to use them without any turn time.
- Dragon Ball replaces Fire Punch, as it has a greater range.
- There's no retreat time, except if you drop a mine (5 seconds).
- There are some instant mines around the map.
- Worms' health is 65 instead of 80.
History
The scheme was created by StepS some time in August 2012 for the 2012 Worm Olympics, with a number of maps for the scheme being made by MEDVEDxEvilPunk.
The scheme is not known to have featured in any competitions since.
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