Difference between revisions of "User:FoxHound/Feedback"

From Worms Knowledge Base

Jump to: navigation, search
m
(/arrows as a scheme option)
Line 11: Line 11:
 
# Expiration (the opposite of the delay), you start with a weapon with a blue parentheses showing how many turns it will last.
 
# Expiration (the opposite of the delay), you start with a weapon with a blue parentheses showing how many turns it will last.
 
# "No sitting nades" BnG rule, if the hand grenade sits for some fractions of a second, it automatically goes to power 21 and do not cause damage.
 
# "No sitting nades" BnG rule, if the hand grenade sits for some fractions of a second, it automatically goes to power 21 and do not cause damage.
 +
# /arrows included as a scheme option
  
 
Everytime I think on something I think would be nice to the game I will add here.
 
Everytime I think on something I think would be nice to the game I will add here.

Revision as of 08:02, 18 July 2020

The purpose of this page is to list some ideas of mine I think would be nice to see in future versions of the game.

Scheme options

  1. Choose hierarchy of Automatically_selected_weapons
  2. Be able to set Fall Damage values in game menu, something only SchemeEddy and maybe other scheme editors can do right now.
  3. Be able to set more than 255 health in the beginning of the game (even without the handicap of the lobby)
  4. WWP Wormpots that are still not in the game
  5. Some Worms 2 stuff
  6. Be able to set health crates appearing during Sudden Death
  7. Expiration (the opposite of the delay), you start with a weapon with a blue parentheses showing how many turns it will last.
  8. "No sitting nades" BnG rule, if the hand grenade sits for some fractions of a second, it automatically goes to power 21 and do not cause damage.
  9. /arrows included as a scheme option

Everytime I think on something I think would be nice to the game I will add here.

Personal tools