Difference between revisions of "Flat Earth Apocalypse"
From Worms Knowledge Base
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{{Game setup|file=Flat Earth Apocalypse.wsc|scheme=Flat Earth Apocalypse|map=Completely flat terrain with tiny walls at the sides. Specially-designed map ([https://www.wmdb.org/37238 example])|worms=One per team, 1vs1 (only two worms)}} | {{Game setup|file=Flat Earth Apocalypse.wsc|scheme=Flat Earth Apocalypse|map=Completely flat terrain with tiny walls at the sides. Specially-designed map ([https://www.wmdb.org/37238 example])|worms=One per team, 1vs1 (only two worms)}} | ||
− | '''Flat Earth Apocalypse''' is a simple game with complex [[RubberWorm]] settings based on [[Armageddon]] survival schemes, specially those with [[Jet Pack]]. The difference however is significant, since the meteors are guided by the wind and their speed are balanced (by air viscosity) in a flat table-like indestructable map with tiny walls where the worms cannot leave from the surface (going left or right only, since the Jet Pack propulsion does not surpass the high gravity), reminding some old 2D (mini)games. The scheme has still a lot of luck, but who dodges the meteors better will probably be the winner. The | + | '''Flat Earth Apocalypse''' is a simple game with complex [[RubberWorm]] settings based on [[Armageddon]] survival schemes, specially those with [[Jet Pack]]. The difference however is significant, since the meteors are guided by the wind and their speed are balanced (by air viscosity) in a flat table-like indestructable map with tiny walls where the worms cannot leave from the surface (going left or right only, since the Jet Pack propulsion does not surpass the high gravity), reminding some old 2D (mini)games. The scheme has still a lot of luck, but who dodges the meteors better will probably be the winner. The scheme allows only 2 worms, being a 1v1 game only because is nearly impossible to balance it for more players. The scheme explores a long retreat time to match with the end of Armageddon, being longer than the turn time which is used only for collecting the single health crate of every turn and activating Armageddon. Who survives this health battle dodging meteors, wins and ties may happen often. |
Note that RacingStuff allows passing through worms, antisink prevent plops, meteors explosions may push close meteors, wind and air viscosity alterations do not affect worms. | Note that RacingStuff allows passing through worms, antisink prevent plops, meteors explosions may push close meteors, wind and air viscosity alterations do not affect worms. |
Revision as of 00:35, 19 June 2020
Game setup |
---|
Scheme |
Flat Earth Apocalypse: |
Map |
Completely flat terrain with tiny walls at the sides. Specially-designed map (example) |
Worms |
One per team, 1vs1 (only two worms) |
Flat Earth Apocalypse is a simple game with complex RubberWorm settings based on Armageddon survival schemes, specially those with Jet Pack. The difference however is significant, since the meteors are guided by the wind and their speed are balanced (by air viscosity) in a flat table-like indestructable map with tiny walls where the worms cannot leave from the surface (going left or right only, since the Jet Pack propulsion does not surpass the high gravity), reminding some old 2D (mini)games. The scheme has still a lot of luck, but who dodges the meteors better will probably be the winner. The scheme allows only 2 worms, being a 1v1 game only because is nearly impossible to balance it for more players. The scheme explores a long retreat time to match with the end of Armageddon, being longer than the turn time which is used only for collecting the single health crate of every turn and activating Armageddon. Who survives this health battle dodging meteors, wins and ties may happen often.
Note that RacingStuff allows passing through worms, antisink prevent plops, meteors explosions may push close meteors, wind and air viscosity alterations do not affect worms.
History
The survival idea of air viscosity + Jet Pack + Armageddon was an old project that has been interrupted, since FoxHound stopped playing for some time, resuming it during the 2020 COVID19 pandemic, in a health, economic and political crisis strongly affecting his country: Brazil. This situation, specially the anti-science politics of the time and the Flat Earth Society which has members inside the ideological extreme right-wing government leadered by president Bolsonaro (and his clan/sons) gave the idea for the scheme name, since it has a flat surface map and meteors that resembles 2020's apocalypse. The fact that FoxHound had nothing to do isolated at home contributed to the scheme development, until he finally released it on a Thursday, 18th day of June, 2020.