Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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===Tricks and Glitches=== | ===Tricks and Glitches=== | ||
− | + | ==== Weapon specific ==== | |
* {{i-w}} {{i-wdc}} [[Bazooka through wall]] | * {{i-w}} {{i-wdc}} [[Bazooka through wall]] | ||
* {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]] | * {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]] | ||
− | * {{i-w}} {{x-wdc}} [[ | + | * {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered in Action Replay]] |
+ | * {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]] | ||
+ | * {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]] | ||
+ | * {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]] | ||
+ | * {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]] | ||
+ | |||
+ | ==== Fatal / Crashes ==== | ||
* {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]] | * {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]] | ||
* {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]* | * {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]* | ||
* {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]* | * {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]* | ||
* {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]* | * {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]* | ||
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* {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]* | * {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]* | ||
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− | |||
* {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]] | * {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]] | ||
* {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]] | * {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]] | ||
− | * {{x-w}} {{i-wdc}} [[ | + | * {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]* |
+ | |||
+ | ==== Emulation-specific ==== | ||
+ | * {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]] | ||
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]] (emulation only, yet to be confirmed in ''Worms'') | * {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]] (emulation only, yet to be confirmed in ''Worms'') | ||
+ | * {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]] | ||
+ | |||
+ | ==== Other ==== | ||
+ | * {{i-w}} {{i-wdc}} [[Action Replays display different outcome]] | ||
+ | * {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]* | ||
+ | * {{x-w}} {{i-wdc}} [[MUSIC cheat glitch]] | ||
* {{i-w}} {{i-wdc}} [[Screen cutt-off on NTSC Amigas]]* | * {{i-w}} {{i-wdc}} [[Screen cutt-off on NTSC Amigas]]* | ||
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===Fixed glitches === | ===Fixed glitches === |
Revision as of 02:54, 8 September 2010
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Weapon specific
- Bazooka through wall
- Concrete Donkey can be deployed in Cavern levels
- Dynamite retreat can be altered in Action Replay
- Dynamite will not explode while retreating worm is jumping
- Worms that hurt themselves with their first Shotgun round still get a second shot
- Kamikaze-ing into a landmine stops the worm from dying
- Using the Nuclear Bomb twice pushes the team health bars off the screen
Fatal / Crashes
- Crashes during start-up on Amiga CD32
- Crashes if OS libraries missing*
- Crashes on systems using MultiUserFileSystem*
- Crashes on systems with 68010 CPU*
- "Insert Disk" message on HD installed game*
- Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
- Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
- Software Failure 8000 0020*
Emulation-specific
- Sprites extend by one pixel width vertically
- "Nowhere to worm!" error on maps with plenty of play space (emulation only, yet to be confirmed in Worms)
- Worm position marker arrow uses wrong palette colours
Other
- Action Replays display different outcome
- Control defaults to CD32 controller if cd.device is installed*
- MUSIC cheat glitch
- Screen cutt-off on NTSC Amigas*
Fixed glitches
Exploitable
Neutral
Harmful
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Worm on Ninja Rope can force itself through a girder if release is timed correctly