Difference between revisions of "One of Everything"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
{{ReplayBox|One_of_Everything_Round_1.WAgame|<br>An example match, Round 1|fontsize=90%}}
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{{Languages|en|One of Everything|fr|One of Everything/fr}}
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{{ReplayBox|One_of_Everything_Round_1.WAgame|An example match, Round 1|fontsize=90%}}
 
{{ReplayBox|One_of_Everything_Round_2.WAgame|Round 2|width=15em|fontsize=90%}}
 
{{ReplayBox|One_of_Everything_Round_2.WAgame|Round 2|width=15em|fontsize=90%}}
 
{{ReplayBox|One_of_Everything_Round_3.WAgame|Round 3|width=15em|fontsize=90%}}
 
{{ReplayBox|One_of_Everything_Round_3.WAgame|Round 3|width=15em|fontsize=90%}}
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{{ReplayBox|One_of_Everything_Round_5.WAgame|Final round|width=15em|fontsize=90%}}
 
{{ReplayBox|One_of_Everything_Round_5.WAgame|Final round|width=15em|fontsize=90%}}
  
The [[One of Everything]] scheme contains precisely one of every weapon. Three rounds are required to win the game and anti-stockpiling is engaged, so players must make their limited arsenal last for the entire match.
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[[One of Everything]], also known as '''OoE''' or '''1oE''', is a scheme that provides players with precisely one of every weapon, with some of the more powerful weapons being delayed by a few turns. Three rounds must be won to win the match, and anti-stockpiling is turned on, so players must make their limited arsenal last for the entire match.
  
This scheme encourages you to make the most of what you've got. Using the best weapons early on might give you an early lead, but it might leave you without the tools to do the job in later rounds. Each turn you'll need to quickly decide how you can kill the most enemy worms at the smallest cost to your weapons stockpile.
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== Description ==
 +
[[Image:One of Everything screenshot.png|thumb|left|When all you've got is one of everything, you just have to use whatever will do the job.]]
 +
{{Game setup|file=One of Everything.wsc|scheme=One of Everything|map=Any open island map|worms=1v1 with 8 worms each or 2v2 with 5 worms per team}}
 +
This scheme encourages players to make the most of what they've got. Using the best weapons early on might give a player an early lead, but it might leave them without the tools to do the job in later rounds. Each turn players need to quickly decide how to kill the most enemy worms at the smallest cost to their weapons stockpile.
  
Despite the full range of highly destructive weapons, this scheme can result in a strategic match and the pace of play quickly changes throughout: early rounds tend to be violent and chaotic as players try to grab early wins, while the final rounds see an interesting battle between vastly different weapon stockpiles, shaped by what the players have already used in the rounds that have gone before. Rapid flooding at Sudden Death prevents stalemates - for those occasions where players just have nothing left.
+
Despite the full range of highly destructive weapons, this scheme can result in a strategic match and the pace of play quickly changes throughout. Early rounds tend to be violent and chaotic as players try to grab early wins with the most powerful weapons, while the final rounds see an interesting battle between vastly different weapon stockpiles, shaped by what the players have already used in the rounds that have gone before.
 +
 
 +
Rapid flooding at Sudden Death prevents stalemates - for those occasions where players just have nothing left.
  
 
The scheme is best played with just two players. Additional players increase the total number of weapons in the game, and to compensate for this the game needs to be lengthened with extra rounds.
 
The scheme is best played with just two players. Additional players increase the total number of weapons in the game, and to compensate for this the game needs to be lengthened with extra rounds.
  
== Game setup ==
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There are '''no rules'''.
  
{{WADownloadLink|One of Everything.wsc|One of Everything scheme}}
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The scheme is not currently supported by [[HostingBuddy]].
  
{{Option settings|100|3|on|off|off|anti|off|on|05:00|30|5|10|10|off|0|0|0|n/a|mines|flooding|medium|off|on|off|off|off|off}}
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{{clear}}
{{Weapon settings start}}
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== Strategy ==
{{Weapon setting|Jet Pack|1|n/a|0|0}}
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There are of course thousands of strategies involved with getting the most out of each individual weapon. But there are also a few big-picture strategies unique to the scheme that players can use to help them win the match:
{{Weapon setting|Low Gravity|1|n/a|0|0}}
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{{Weapon setting|Fast Walk|1|n/a|0|0}}
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{{Weapon setting|Laser Sight|1|n/a|0|0}}
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{{Weapon setting|Invisibility|1|n/a|0|0}}
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{{Weapon setting|Bazooka|1|3|0|0}}
+
{{Weapon setting|Homing Missile|1|3|0|0}}
+
{{Weapon setting|Mortar|1|3|0|0}}
+
{{Weapon setting|Pigeon|1|3|0|0}}
+
{{Weapon setting|Sheep Launcher|1|3|0|0}}
+
{{Weapon setting|Grenade|1|3|0|0}}
+
{{Weapon setting|Cluster Bomb|1|3|0|0}}
+
{{Weapon setting|Banana Bomb|1|3|0|0}}
+
{{Weapon setting|Battle Axe|1|3|0|0}}
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{{Weapon setting|Earthquake|1|n/a|4|0}}
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{{Weapon setting|Shotgun|1|3|0|0}}
+
{{Weapon setting|Handgun|1|3|0|0}}
+
{{Weapon setting|Uzi|1|3|0|0}}
+
{{Weapon setting|Minigun|1|3|0|0}}
+
{{Weapon setting|Longbow|1|3|0|0}}
+
{{Weapon setting|Fire Punch|1|3|0|0}}
+
{{Weapon setting|Dragon Ball|1|3|0|0}}
+
{{Weapon setting|Kamikaze|1|3|0|0}}
+
{{Weapon setting|Suicide Bomber|1|n/a|0|0}}
+
{{Weapon setting|Prod|1|3|0|0}}
+
{{Weapon setting|Dynamite|1|3|0|0}}
+
{{Weapon setting|Mine|1|3|0|0}}
+
{{Weapon setting|Sheep|1|3|0|0}}
+
{{Weapon setting|Super Sheep|1|3|0|0}}
+
{{Weapon setting|Mole|1|3|0|0}}
+
{{Weapon setting|Airstrike|1|3|2|0}}
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{{Weapon setting|Napalm Strike|1|3|2|0}}
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{{Weapon setting|Mail Strike|1|n/a|2|0}}
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{{Weapon setting|Mine Strike|1|n/a|2|0}}
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{{Weapon setting|Mole Squadron|1|n/a|2|0}}
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{{Weapon setting|Blowtorch|1|3|0|0}}
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{{Weapon setting|Pneumatic Drill|1|3|0|0}}
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{{Weapon setting|Girder|1|5|0|0}}
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{{Weapon setting|Baseball Bat|1|3|0|0}}
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{{Weapon setting|Girder Starter Pack|1|5|0|0}}
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{{Weapon setting|Ninja Rope|1|5|0|0}}
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{{Weapon setting|Bungee|1|n/a|0|0}}
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{{Weapon setting|Parachute|1|n/a|0|0}}
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{{Weapon setting|Teleport|1|n/a|0|0}}
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{{Weapon setting|Scales of Justice|1|n/a|0|0}}
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{{Weapon setting|Super Banana Bomb|1|n/a|0|0}}
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{{Weapon setting|Holy Hand Grenade|1|3|0|0}}
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{{Weapon setting|Flamethrower|1|3|0|0}}
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{{Weapon setting|Salvation Army|1|n/a|0|0}}
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{{Weapon setting|MB Bomb|1|n/a|0|0}}
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{{Weapon setting|Petrol Bomb|1|3|0|0}}
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{{Weapon setting|Skunk|1|3|0|0}}
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{{Weapon setting|Ming Vase|1|n/a|0|0}}
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{{Weapon setting|Sheep Strike|1|n/a|2|0}}
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{{Weapon setting|Mike's Carpet Bomb|1|n/a|2|0}}
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{{Weapon setting|Mad Cows|1|3|0|0}}
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{{Weapon setting|Old Woman|1|3|0|0}}
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{{Weapon setting|Concrete Donkey|1|n/a|6|0}}
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{{Weapon setting|Indian Nuclear Test|1|n/a|8|0}}
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{{Weapon setting|Armageddon|1|n/a|6|0}}
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{{Weapon setting|Select Worm|1|n/a|0|0}}
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{{Weapon setting|Patsy's Magic Bullet|1|n/a|0|0}}
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{{Weapon setting|Freeze|1|n/a|0|0}}
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{{Weapon settings end}}
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'''Map settings:''' Any open island map
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* '''Don't waste weapons.''' If a round is destined to be lost, don't bother wasting weapons trying to survive. Save those weapons so you can use them to win a future round. But don't give up and commit suicide either; by hanging around you can force your enemy to use ''their'' weapons to finish you off.
 +
* '''Draw a round with the Armageddon.''' If a round seems hopelessly lost, you might still be able to draw it with the [[Armageddon]] - provided that your opponent doesn't have any suitably buried worms that might survive.
 +
* '''Remember what your opponent has used.''' Then you'll know what they have left. This is particularly important with the most useful of weapons, such as the homing weapons. If you know what your enemy has left, you can keep yourself safe.
 +
* '''Go all out on the third win.''' If you're one round away from winning, then you might as use everything you can to secure the victory. Conversely, if your opponent is one round away from winning, then you need to do everything you can to stop it.
 +
* '''Get the high ground.''' In the final rounds when weapons are sparse, you may need to rely on the flooding at Sudden Death to win, so focus on getting high ground. Saving transport tools is a good idea for this.
  
'''Worm settings:''' Best played 1v1 with 8 worms each or 2v2 with 5 worms per team. In the case of 2v2, a single set of weapons will be shared between each pair of teams.
+
== History ==
 +
[[Image:One of Everything WO icon.png|frame|left|WO icon]]
 +
One of Everything was created by [[People/Run|Run]] in November 2005 at the latest, and although the idea has probably been around for a lot longer, this particular scheme is the only known version.
  
== Strategy ==
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=== Competitive events ===
 +
==== Tournaments ====
 +
The scheme has featured in competitions, featuring in the [[Worm Olympics]] every year from [http://2010.wormolympics.com/results?scheme=71 2010] to [http://2016.wormolympics.com/results?scheme=71 2016] (except 2011).
  
There are of course thousands of strategies involved with getting the most out of each individual weapon. But there are also a few big-picture strategies players can use to help them win the match:
+
==== Leagues ====
 
+
It was also the most voted scheme on the second season of [[Experimental Schemes League]] (ESL), being played in the league.
* If a round is destined to be lost, don't bother wasting weapons trying to survive. Save those weapons so you can use them to win a future round. But don't give up and commit suicide either; by hanging around you can force your enemy to use ''his'' weapons to finish you off.
+
* Even if a round seems lost, you might be able to grab a draw with the Armageddon.
+
* Try and remember what weapons your opponent has. This is particularly important with the most useful of weapons, such as the homing weapons. If you know what your enemy has left, you can keep yourself safe.
+
* If you're one round away from winning, then you might as well go all-out and use everything you can to secure the victory. Conversely, if your opponent is one round away from winning, then you need to do everything you can to stop it.
+
* In the final rounds when weapons are sparse, you may need to rely on the flooding at Sudden Death to win, so focus on getting high ground. Saving transport tools is a good idea for this.
+
 
+
== History ==
+
  
One of Everything was created by [[People/Run|Run]] a few years ago, and although the idea has probably been around for a lot longer, this particular scheme is the only known version. The concept of a scheme with one of every weapon remains horrifically unpopular, and has yet to be enjoyed by more than two people.
+
== External links ==
 +
* [http://wahelp.worms2d.info/scheme-oneofeverything.php One of Everything] on Nanacide

Latest revision as of 11:36, 21 May 2024

(Up to Schemes)
In other languages: English (en) • français (fr) • +/-
Click to watch (W:A + Beta Update required) W:A replay: An example match, Round 1
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Click to watch (W:A + Beta Update required) W:A replay: Round 2
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Click to watch (W:A + Beta Update required) W:A replay: Round 3
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Click to watch (W:A + Beta Update required) W:A replay: Round 4
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Click to watch (W:A + Beta Update required) W:A replay: Final round
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One of Everything, also known as OoE or 1oE, is a scheme that provides players with precisely one of every weapon, with some of the more powerful weapons being delayed by a few turns. Three rounds must be won to win the match, and anti-stockpiling is turned on, so players must make their limited arsenal last for the entire match.

Description

When all you've got is one of everything, you just have to use whatever will do the job.
Game setup
Scheme
One of Everything:
Download
View scheme settings
Map
Any open island map
Worms
1v1 with 8 worms each or 2v2 with 5 worms per team

This scheme encourages players to make the most of what they've got. Using the best weapons early on might give a player an early lead, but it might leave them without the tools to do the job in later rounds. Each turn players need to quickly decide how to kill the most enemy worms at the smallest cost to their weapons stockpile.

Despite the full range of highly destructive weapons, this scheme can result in a strategic match and the pace of play quickly changes throughout. Early rounds tend to be violent and chaotic as players try to grab early wins with the most powerful weapons, while the final rounds see an interesting battle between vastly different weapon stockpiles, shaped by what the players have already used in the rounds that have gone before.

Rapid flooding at Sudden Death prevents stalemates - for those occasions where players just have nothing left.

The scheme is best played with just two players. Additional players increase the total number of weapons in the game, and to compensate for this the game needs to be lengthened with extra rounds.

There are no rules.

The scheme is not currently supported by HostingBuddy.

Strategy

There are of course thousands of strategies involved with getting the most out of each individual weapon. But there are also a few big-picture strategies unique to the scheme that players can use to help them win the match:

  • Don't waste weapons. If a round is destined to be lost, don't bother wasting weapons trying to survive. Save those weapons so you can use them to win a future round. But don't give up and commit suicide either; by hanging around you can force your enemy to use their weapons to finish you off.
  • Draw a round with the Armageddon. If a round seems hopelessly lost, you might still be able to draw it with the Armageddon - provided that your opponent doesn't have any suitably buried worms that might survive.
  • Remember what your opponent has used. Then you'll know what they have left. This is particularly important with the most useful of weapons, such as the homing weapons. If you know what your enemy has left, you can keep yourself safe.
  • Go all out on the third win. If you're one round away from winning, then you might as use everything you can to secure the victory. Conversely, if your opponent is one round away from winning, then you need to do everything you can to stop it.
  • Get the high ground. In the final rounds when weapons are sparse, you may need to rely on the flooding at Sudden Death to win, so focus on getting high ground. Saving transport tools is a good idea for this.

History

WO icon

One of Everything was created by Run in November 2005 at the latest, and although the idea has probably been around for a lot longer, this particular scheme is the only known version.

Competitive events

Tournaments

The scheme has featured in competitions, featuring in the Worm Olympics every year from 2010 to 2016 (except 2011).

Leagues

It was also the most voted scheme on the second season of Experimental Schemes League (ESL), being played in the league.

External links

Personal tools