Difference between revisions of "Rope tricks"
From Worms Knowledge Base
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(See also: Tricks and glitches) |
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{{ParentArticle|[[Ninja Rope]]}} | {{ParentArticle|[[Ninja Rope]]}} | ||
− | There are several tricks or manouvers (they have names) that can be done with the rope. They are called simply '''Rope | + | There are several tricks or manouvers (they have names) that can be done with the rope. They are called simply '''Rope tricks'''. |
A good way to practice using the [[Ninja Rope]] is the Crazy Crates training. | A good way to practice using the [[Ninja Rope]] is the Crazy Crates training. | ||
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=== Basic tricks === | === Basic tricks === | ||
− | ''The following tricks are considered | + | ''The following tricks are considered core tricks, the fundamental tricks that make up the complex and advanced ones.'' |
− | ==== | + | ==== Drop/Fall ==== |
+ | A Drop is, as the name suggests, a useful rope trick to get a worm to a lower part of the map by dropping it. | ||
− | ==== Spike ==== | + | * Maintaining the rope at a more horizontal angle before the release will yiled a more favorable firing angle for the next rope shot. |
+ | * Having less momentum before the drop will ensure a safer fall. | ||
+ | |||
+ | ===== Shadow ===== | ||
+ | Shadows are a variation of the standard drops. A Shadow is performed by quickly press the firing key three times before a standard drop; once to release the rope, once to reattach the rope to the ceiling and once to release the rope again. | ||
+ | |||
+ | * Unlike standard drops, Shadows allow you to fire the rope in the opposite direction after the fall, useful in situations where it is safer/more advantageous to do so. | ||
+ | * Additionally, unlike standard drops, you don't have to wait for the worm's momentum to stop; pressing the firing key three times will effectively stop any horizontal momentum, providing a quicker way to drop your worm. | ||
+ | |||
+ | ===== Spike ===== | ||
==== Scrolls ==== | ==== Scrolls ==== | ||
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===== Tapstart ===== | ===== Tapstart ===== | ||
− | Backflip to Arch | + | ''Backflip to Arch'' |
==== Dragon ==== | ==== Dragon ==== | ||
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==== Warlock ==== | ==== Warlock ==== | ||
''Swing to Wizard'' | ''Swing to Wizard'' | ||
− | |||
==== Climb ==== | ==== Climb ==== | ||
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==== Zeg/Joeflex ==== | ==== Zeg/Joeflex ==== | ||
− | |||
− | |||
==== Swoosh ==== | ==== Swoosh ==== | ||
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==== Pinball ==== | ==== Pinball ==== | ||
+ | ''Pini to Pini'' | ||
==== Elevator ==== | ==== Elevator ==== | ||
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==== Nova / Wall Shadow ==== | ==== Nova / Wall Shadow ==== | ||
− | Fly to Shadow | + | ''Fly to Shadow'' |
==== Drive-In ==== | ==== Drive-In ==== | ||
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==== Cannonball ==== | ==== Cannonball ==== | ||
''Outlaw to Pini'' | ''Outlaw to Pini'' | ||
+ | |||
+ | == See also == | ||
+ | * [[Indian Rope trick]] | ||
+ | * [[Tricks and glitches (first generation)]] | ||
+ | * [[Tricks and glitches (second generation)]] | ||
== External links == | == External links == |
Latest revision as of 17:37, 30 May 2024
There are several tricks or manouvers (they have names) that can be done with the rope. They are called simply Rope tricks.
A good way to practice using the Ninja Rope is the Crazy Crates training.
Trick Race and Trick Before Attack are examples of schemes that "force" players to execute specific tricks. This page is specially useful for playing these schemes, but rope tricks are useful for any scheme that uses the rope, including Warmer (let's highlight this one), Roper, Rope Race, WxW, or even Intermediate. It can be used as reference to learn about any rope trick of this game, with gifs, replays, definitions and descriptions.
Contents
- 1 Tricks didactical catalogue
- 1.1 Basic tricks
- 1.2 Advanced Tricks
- 1.2.1 Arch/Mexi
- 1.2.2 Dragon
- 1.2.3 Wizard
- 1.2.4 Warlock
- 1.2.5 Climb
- 1.2.6 Extended Pump
- 1.2.7 Zeg/Joeflex
- 1.2.8 Swoosh
- 1.2.9 Wallspike
- 1.2.10 Water Scrolls
- 1.2.11 Spikestart
- 1.2.12 Ness
- 1.2.13 Scroll Transition
- 1.2.14 Pump Fly
- 1.2.15 Inflex
- 1.2.16 Chute trick
- 1.2.17 Legend
- 1.2.18 I'll Be Back
- 1.2.19 Sunrise
- 1.2.20 Dreamer
- 1.2.21 Pinball
- 1.2.22 Elevator
- 1.2.23 Skidow
- 1.2.24 Shadowball
- 1.2.25 Nova / Wall Shadow
- 1.2.26 Drive-In
- 1.2.27 Drive-Out
- 1.2.28 Backwash
- 1.2.29 Inverted Start
- 1.2.30 Almighty Leap
- 1.2.31 Archball
- 1.2.32 Butterfly
- 1.2.33 Impossible
- 1.2.34 Jesus
- 1.2.35 Leap of Faith
- 1.2.36 Leap-In
- 1.2.37 Leap-Out
- 1.2.38 Overdrive
- 1.2.39 Plunger
- 1.2.40 Sharkfin
- 1.2.41 Stairway
- 1.2.42 Subzero
- 1.2.43 Touchdown
- 1.2.44 Vibroball
- 1.2.45 Pixel Move
- 1.2.46 Cannonball
- 2 See also
- 3 External links
Tricks didactical catalogue
Below is the list of known Rope Tricks in Worms community, with their definition, replays and gifs as didactical and educational as possible.
Basic tricks
The following tricks are considered core tricks, the fundamental tricks that make up the complex and advanced ones.
Drop/Fall
A Drop is, as the name suggests, a useful rope trick to get a worm to a lower part of the map by dropping it.
- Maintaining the rope at a more horizontal angle before the release will yiled a more favorable firing angle for the next rope shot.
- Having less momentum before the drop will ensure a safer fall.
Shadow
Shadows are a variation of the standard drops. A Shadow is performed by quickly press the firing key three times before a standard drop; once to release the rope, once to reattach the rope to the ceiling and once to release the rope again.
- Unlike standard drops, Shadows allow you to fire the rope in the opposite direction after the fall, useful in situations where it is safer/more advantageous to do so.
- Additionally, unlike standard drops, you don't have to wait for the worm's momentum to stop; pressing the firing key three times will effectively stop any horizontal momentum, providing a quicker way to drop your worm.
Spike
Scrolls
Scrolls in the context of roping are when a worm travels horizontally by repeatedly firing rope to a ceiling while maintaining a horizontal momentum.
Swing
Kick
Fly
Skim
Extension
Flagpole
Inlaw
Reverse Inlaw
Outlaw
Blizz
Vibrato
Pini
Pump
Advanced Tricks
The following tricks are considered advanced tricks, the ones that are composed by basic tricks or other tricks. To perform them, players need to perform a sequence of moves.
Arch/Mexi
When doing an Arch or a Mexi, the flagpole extension on the last visible normal speed frame must be before and not past the vertical point of the direction you're travelling, as well as the rope must shoot in the same direction.
- Difference between Mexi and Arch: Mexi has longer horizontal distance.
Tapstart
Backflip to Arch
Dragon
Swing to Shadow
Wizard
Spike to Shadow
Warlock
Swing to Wizard
Climb
Extended Pump
Zeg/Joeflex
Swoosh
When doing a swoosh, the flagpole extension on the last visible normal speed frame must be over and past the vertical point of the direction you're travelling, as well as the rope must shoot in the same direction.
Wallspike
Water Scrolls
Spikestart
Ness
Scroll Transition
Pump Fly
Inflex
Chute trick
Legend
I'll Be Back
Sunrise
Dreamer
Pinball
Pini to Pini
Elevator
Skidow
Shadowball
Nova / Wall Shadow
Fly to Shadow
Drive-In
Drive-Out
Backwash
Inverted Start
Almighty Leap
Archball
Butterfly
Impossible
Jesus
Leap of Faith
Leap-In
Leap-Out
Overdrive
Plunger
Sharkfin
Stairway
Subzero
Touchdown
Vibroball
Pixel Move
Cannonball
Outlaw to Pini
See also
External links
Websites about rope tricks
- RopeRacing for Dummies (includes videos of rope logic, basic roping tricks, ...)
- RRkit (tricks with rope, tutorial and maps for Rope Race + other stuff)
- Xpert Roping Tutorial has a tutorial for rope tricks with animations
- No Limit Freestyle hosts a gallery of rope trick animations
- Freestyle Anywhere hosts a gallery of rope trick animations
Tutorials
- Basic Roping Tutorial 1 (Scrolls, Shadows, Spikes) by Mablak.
- Basic Roping Tutorial 2 (Kicks) by Mablak.
Videos exhibiting tricks
Replays
- Fluffy Trick Race 1 by Fluffy
- Fluffy Trick Race 2 by Fluffy
- Fluffy Trick Race 3 by Fluffy
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