Difference between revisions of "Floating weapon glitch"

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(The glitch of the glitch: bazookas pushed by the explosions)
(Sheep Launcher from rope physics have changed in 3.8, changed alternative version notes to reflect that.)
 
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=== Alternative method ===
 
=== Alternative method ===
  
There is a second way to do this glitch, but it is limited to the Petrol Bomb and the Sheep Launcher and requires a little more sleight of hand. Then again, it is not necessary to have the worm standing on horizontal ground. First you'll need to position your worm as close to your opponent's location as possible (e.g. by releasing a Ninja Rope right above it and then tapping the arrow keys to move closer). Now shoot the Ninja Rope straight upward and carefully tap the up arrow to move 3 pixels up. After that, you can fire the Petrol Bomb or the Sheep Launcher, and it should stay motionless on the other worm. The Sheep Launcher will jump away after pressing the space bar once, so you'll need to tap it twice to make it explode.
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There is a second way to do this glitch, but it is limited to the Petrol Bomb and the Sheep Launcher and requires a little more sleight of hand. Then again, it is not necessary to have the worm standing on horizontal ground. First you'll need to position your worm as close to your opponent's location as possible (e.g. by releasing a Ninja Rope right above it and then tapping the arrow keys to move closer). Now shoot the Ninja Rope straight upward and carefully tap the up arrow to move 3 pixels up. After that, you can fire the Petrol Bomb or the Sheep Launcher, and it should stay motionless on the other worm. In versions prior to version 3.8, the Sheep Launcher will jump away after pressing the space bar once, so you'll need to tap it twice to make it explode.
  
 
[[Image:Floating-weapon-glitch_B.gif‎]]
 
[[Image:Floating-weapon-glitch_B.gif‎]]
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[[Image:Floating-weapon-glitch D.gif]]
 
[[Image:Floating-weapon-glitch D.gif]]
  
=== At self from ground ===
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=== With Anti-Lock Power (on top of one's head) ===
 
{{ReplayBox|BazookaAtSelfDemo.WAgame|At self from ground Demonstration}}
 
{{ReplayBox|BazookaAtSelfDemo.WAgame|At self from ground Demonstration}}
  
With [[TestStuff]], there is also a way to do this glitch. You will need to fire your Bazooka at about '''30 degrees''' (from upward) in any side. The vertical wall on the picture is just for reference; it doesn't affect the trick. Depending on the wind, the lying bazooka can be turned to any side. This method also works with Homing Missile, however after the glitch, it will activate and follow your selected point on the map, without standing floating anymore.
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With the "Anti-Lock Power" extended scheme option, there is one more way to do this glitch. You will need to fire your Bazooka at a specific angle (30 degrees from the top or 60 degrees upwards from the horizontal crosshair position). The released missile will then have its rotation depend on the wind power. This method also works with the Homing Missile while in non-homing phase.
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''Note: The vertical wall on the picture is just for reference; it does not affect the trick.''
  
 
[[Image:Floating-weapon-glitch_C.gif]]
 
[[Image:Floating-weapon-glitch_C.gif]]
  
=== At self from rope ===
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=== Without Worms ===
{{ReplayBox|Floating Weapon Glitch alone from rope.WAgame|The glitch being done at self from rope}}
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There are multiple ways to perform this glitch even without abusing another worm.
It is possible to do this glitch even without other worms or TestStuff (at self). To do it you will need to shoot the rope straight up from a horizontal ground at a ceiling too, but only after a single backspace tap to do a vertical jump. During the fall of this jump, just before touching the ground again, the rope needs to be attached to the ceiling. Then just set your worm up a few pixels if necessary (or down if it gets too high) and fire one of the weapons mentioned in the common method.
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==== Onto the floor from rope ====
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{{ReplayBox|Floating Weapon Glitch alone from rope.WAgame|Bazooka being done on the floor from rope}}
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To do it you will need to shoot the rope upwards after a vertical jump (singular press of the Backspace key). The rope should get attached to the ceiling just moments before your worm touches the ground again. The worm's bottommost pixel should be exactly next to the top visible pixel of the floor (correct your position with Up/Down if necessary). Then, you can release any weapon mentioned in the '''Common method'''.
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''Note: the floor should (but doesn't have to) be perfectly straight to ensure success.''
  
 
[[Image:Floating-weapon-glitch_E.gif]]
 
[[Image:Floating-weapon-glitch_E.gif]]
  
=== At a terrain shape ===
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==== Onto a terrain shape ====
It is possible to do this glitch on the terrain, depending of its shape (dropping from Jet Pack at a worm sprite of the map for example). This method is explored at the task number 1 of [https://www.wmdb.org/32019 this map] and another map.
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It is possible to drop a floating weapon onto the terrain, depending on its shape (such as worm sprite pixels). This method is explored at the task number 1 of [https://www.wmdb.org/32019 this map] and another map.
  
 
== Practical aspect ==
 
== Practical aspect ==
  
At first, this glitch appears to be useless for tactical purposes. Quite conversely though, it is possible to do around four times as much damage with the mortar as you would shooting it at a worm and hoping for the clusters to hit it. This works only if you do the above climbing up the face of a worm, not its back. This tactic could be very useful in [[Shopper]] games, but as it is rather unusual, you'll have to make sure the other players don't dislike the idea of (ab)using glitches.
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At first, this appears to be useless for tactical purposes. Quite conversely though, it is possible to do around four times as much damage with the mortar as you would shooting it at a worm and hoping for the clusters to hit it. This works only if you do the above climbing up the face of a worm, not its back. This tactic could be very useful in [[Shopper]] games, but it's advised to first consult the host to see if the scheme has enabled this mechanic.
 
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== The glitch of the glitch: bazookas pushed by the explosions ==
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After the floating weapon glitch, if multishot is enabled, the bazookas will act as /ope (Objects are Pushed by Explosions)  [[RubberWorm|RW]] feature, even if this feature is turned off.
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{{todo|Add a replay and a gif of the glitch performed at a terrain shape|Add a replay for the alternative method}}
 
{{todo|Add a replay and a gif of the glitch performed at a terrain shape|Add a replay for the alternative method}}

Latest revision as of 08:22, 14 December 2022

Floating weapon glitch works with several weapons, namely those which are supposed to explode on impact with its surroundings - Bazooka only being the most prominent one. This glitch makes it possible to place these weapons on a worm where they remain until eventually their timer runs out and they explode. The weapons it works with are Bazooka, Mortar and Petrol Bomb, and also Homing Missile, Homing Pigeon, Sheep Launcher and Patsy's Magic Bullet, though these will become unglued after about a second.

This glitch can optionally be disabled using Extended Scheme Options.

How to do it

Common method

Click to watch (W:A + Beta Update required) W:A replay: Demonstration of the first two methods
Download · Info

Approach a worm which is standing on horizontal ground and below a ceiling (within reach of a Ninja Rope), and slowly walk up one of its sides. You will notice your worm abruptly moving upward a few pixels - the usual behavior when it's climbing another worm. Keep moving carefully until exactly two of these upward movements have occurred, then select the Ninja Rope and shoot it straight up at the ceiling. Once it attaches, do not move your worm anymore. Instead, select the weapon you want to place on the opponent's worm and release it. In WWP, the Petrol Bomb does not work with this glitch.

Floating-weapon-glitch A.gif

Alternative method

There is a second way to do this glitch, but it is limited to the Petrol Bomb and the Sheep Launcher and requires a little more sleight of hand. Then again, it is not necessary to have the worm standing on horizontal ground. First you'll need to position your worm as close to your opponent's location as possible (e.g. by releasing a Ninja Rope right above it and then tapping the arrow keys to move closer). Now shoot the Ninja Rope straight upward and carefully tap the up arrow to move 3 pixels up. After that, you can fire the Petrol Bomb or the Sheep Launcher, and it should stay motionless on the other worm. In versions prior to version 3.8, the Sheep Launcher will jump away after pressing the space bar once, so you'll need to tap it twice to make it explode.

Floating-weapon-glitch B.gif

With Jet Pack

Click to watch (W:A + Beta Update required) W:A replay: A JetPack glitch Demo
Download · Info

This trick can also be done with the Jet Pack, which doesn't require a ceiling above the victim worm.

Floating-weapon-glitch D.gif

With Anti-Lock Power (on top of one's head)

Click to watch (W:A + Beta Update required) W:A replay: At self from ground Demonstration
Download · Info

With the "Anti-Lock Power" extended scheme option, there is one more way to do this glitch. You will need to fire your Bazooka at a specific angle (30 degrees from the top or 60 degrees upwards from the horizontal crosshair position). The released missile will then have its rotation depend on the wind power. This method also works with the Homing Missile while in non-homing phase.

Note: The vertical wall on the picture is just for reference; it does not affect the trick.

Floating-weapon-glitch C.gif

Without Worms

There are multiple ways to perform this glitch even without abusing another worm.

Onto the floor from rope

Click to watch (W:A + Beta Update required) W:A replay: Bazooka being done on the floor from rope
Download · Info

To do it you will need to shoot the rope upwards after a vertical jump (singular press of the Backspace key). The rope should get attached to the ceiling just moments before your worm touches the ground again. The worm's bottommost pixel should be exactly next to the top visible pixel of the floor (correct your position with Up/Down if necessary). Then, you can release any weapon mentioned in the Common method.

Note: the floor should (but doesn't have to) be perfectly straight to ensure success.

Floating-weapon-glitch E.gif

Onto a terrain shape

It is possible to drop a floating weapon onto the terrain, depending on its shape (such as worm sprite pixels). This method is explored at the task number 1 of this map and another map.

Practical aspect

At first, this appears to be useless for tactical purposes. Quite conversely though, it is possible to do around four times as much damage with the mortar as you would shooting it at a worm and hoping for the clusters to hit it. This works only if you do the above climbing up the face of a worm, not its back. This tactic could be very useful in Shopper games, but it's advised to first consult the host to see if the scheme has enabled this mechanic.


This article has a to-do list:
  • Add a replay and a gif of the glitch performed at a terrain shape
  • Add a replay for the alternative method
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