Difference between revisions of "Paranoia"

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This unique feature requires players to hold down all the needed keys on their keyboard before their turn even starts - and not get too easily distracted in the chat. Players need to hold down the function key for a weapon, and the space bar to fire it, as well as an arrow key to switch direction if needed, and number key for setting a fuse for the grenade. Players also need to pay close attention, knowing exactly which of their worms is up next so that they can prepare for an effective shot - some players may number their worms so that they can remember their turn order more easily.
 
This unique feature requires players to hold down all the needed keys on their keyboard before their turn even starts - and not get too easily distracted in the chat. Players need to hold down the function key for a weapon, and the space bar to fire it, as well as an arrow key to switch direction if needed, and number key for setting a fuse for the grenade. Players also need to pay close attention, knowing exactly which of their worms is up next so that they can prepare for an effective shot - some players may number their worms so that they can remember their turn order more easily.
  
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== Map design ==
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=== Original ===
 
The scheme is usually played on a specially-designed map with very small platforms above a flat surface, on which worms are automatically placed at the beginning of the game. This provides a greater degree of freedom when firing a weapon, as moving to a more suitable vantage point is extremely difficult.
 
The scheme is usually played on a specially-designed map with very small platforms above a flat surface, on which worms are automatically placed at the beginning of the game. This provides a greater degree of freedom when firing a weapon, as moving to a more suitable vantage point is extremely difficult.
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=== Alternative ===
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{{Map example|map=Specially designed map ([https://www.wmdb.org/24400 example])|wmdb=}}
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Player [[User:Sbs|sbs]] designed a different map style for Paranoia scheme. It consists of very opened (island) maps. The [https://www.wmdb.org/24400 first map of this type] was released on 18th October 2013.
  
 
== Differences to Hysteria ==
 
== Differences to Hysteria ==
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== History ==
 
== History ==
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[[Image:Paranoia WO icon.png|frame|left|WO icon]]
 
The scheme was created by [[People/StepS|StepS]] some time in August 2012 for the [http://2012.wormolympics.com/results?scheme=99 2012] [[Worm Olympics]], with a number of maps for the scheme being made by [[People/MEDVEDxEvilPunk|MEDVEDxEvilPunk]].
 
The scheme was created by [[People/StepS|StepS]] some time in August 2012 for the [http://2012.wormolympics.com/results?scheme=99 2012] [[Worm Olympics]], with a number of maps for the scheme being made by [[People/MEDVEDxEvilPunk|MEDVEDxEvilPunk]].
  

Latest revision as of 21:19, 1 May 2024

(Up to Schemes or Hysteria)
Click to watch (W:A + Beta Update required) W:A replay:
An example game of Paranoia
with StepS and MEDVEDxEvilPunk
Download · Info
Game setup
Scheme
Paranoia:
Download
View scheme settings
Map
Specially designed maps (Direct download of .zip file containing 3 maps)
Worms
4 to 8 per team

Paranoia is a scheme derived from Hysteria, with the turn time and hotseat delay each set to 0 seconds.

This unique feature requires players to hold down all the needed keys on their keyboard before their turn even starts - and not get too easily distracted in the chat. Players need to hold down the function key for a weapon, and the space bar to fire it, as well as an arrow key to switch direction if needed, and number key for setting a fuse for the grenade. Players also need to pay close attention, knowing exactly which of their worms is up next so that they can prepare for an effective shot - some players may number their worms so that they can remember their turn order more easily.

Map design

Original

The scheme is usually played on a specially-designed map with very small platforms above a flat surface, on which worms are automatically placed at the beginning of the game. This provides a greater degree of freedom when firing a weapon, as moving to a more suitable vantage point is extremely difficult.

Alternative

Map
Specially designed map (example)

Player sbs designed a different map style for Paranoia scheme. It consists of very opened (island) maps. The first map of this type was released on 18th October 2013.

Differences to Hysteria

  • Hotseat and turn time are 0 seconds.
  • Jet Pack, Low Gravity, and Teleport are removed, because it's not possible to use them without any turn time.
  • Dragon Ball replaces Fire Punch, as it has a greater range.
  • There's no retreat time, except if you drop a mine (5 seconds).
  • There are some instant mines around the map.
  • Worms' health is 65 instead of 80.

History

WO icon

The scheme was created by StepS some time in August 2012 for the 2012 Worm Olympics, with a number of maps for the scheme being made by MEDVEDxEvilPunk.

The scheme is not known to have featured in any competitions since.


This article has a to-do list:
  • Load maps to wmdb.org and link there instead (new category needed on wmdb?)
  • add strategies
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