Difference between revisions of "Worms Autogaming"

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{{ParentArticle|[[Worms Armageddon]]}}
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{{ParentArticle|[[Software]]}}
{| class="infobox" cellspacing="2" style="width: 21em; font-size: 90%; text-align: left;"
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{{Software_infobox
! colspan="2" style="font-size: larger; text-align: center" | [[Image:WAsquare.png]] Worms Autogaming
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| icon = WAsquare.png
|-
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| name = Worms Autogaming
|colspan="2" style="text-align: center;"|[[Image:Worms_Autogaming.png|250px|Screenshot of Worms Autogaming's configuration window.]]
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| screenshot = Worms_Autogaming.png
|-
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| developer = [[People/Bloopy|Bloopy]]
|Developer:||[[Bloopy]]
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| version = 1.0.1.1 / 15 October, 2006
|-
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| games = [[Worms Armageddon|W:A]]
|Latest version:||1.0.1.1 / 15 October, 2006
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| language = C#
|-
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| license = Closed source
|Supported games:||[[Worms Armageddon|W:A]]
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| website = [http://www.bloopy.org Planet Bloopy]  
|-
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| download = [http://www.bloopy.org/files/Worms_Autogaming.zip Worms_Autogaming.zip (174KB)]
|Language:||C#
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}}
|-
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|Licence:||Closed source
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|-
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| Website: || [http://www.bloopy.org Planet Bloopy]  
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|-
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! Download: || [http://www.bloopy.org/files/Worms_Autogaming.zip Worms_Autogaming.zip (174KB)]
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|}
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Worms Autogaming is a program released as a screen saver which launches [[Replay file|W:A replays]]. It can launch them from any specified folder, in sequence or in a random order. Worms Autogaming can also tell W:A to open the in-game chat, set the playback to a different speed, and change the volume level during playback (where 0% is mute and 100% is maximum Windows volume).
 
Worms Autogaming is a program released as a screen saver which launches [[Replay file|W:A replays]]. It can launch them from any specified folder, in sequence or in a random order. Worms Autogaming can also tell W:A to open the in-game chat, set the playback to a different speed, and change the volume level during playback (where 0% is mute and 100% is maximum Windows volume).
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*Don't attempt to launch a replay if the W:A CD is not found, as W:A's error message does not make a great screen saver.
 
*Don't attempt to launch a replay if the W:A CD is not found, as W:A's error message does not make a great screen saver.
 
*Devise a way to detect when a replay has finished loading. Currently, Worms Autogaming sends the messages for opening the in-game chat and setting the playback speed repeatedly for about 30 seconds from when W:A was launched. This has the minor effect of preventing the user from then closing the chat or changing the playback speed during that time.
 
*Devise a way to detect when a replay has finished loading. Currently, Worms Autogaming sends the messages for opening the in-game chat and setting the playback speed repeatedly for about 30 seconds from when W:A was launched. This has the minor effect of preventing the user from then closing the chat or changing the playback speed during that time.
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*Figure out a way to prevent or recover if a program such as a virus checker steals the focus from W:A, as this seems to cause the game to pause (The controls for skipping to the next replay or quitting the screen saver still work in this situation).

Latest revision as of 19:12, 24 June 2008

(Up to Software)
icon Worms Autogaming
Worms Autogaming screenshot
Developer: Bloopy
Latest version: 1.0.1.1 / 15 October, 2006
Supported games: W:A
Language: C#
License: Closed source
Website: Planet Bloopy
Download: Worms_Autogaming.zip (174KB)

Worms Autogaming is a program released as a screen saver which launches W:A replays. It can launch them from any specified folder, in sequence or in a random order. Worms Autogaming can also tell W:A to open the in-game chat, set the playback to a different speed, and change the volume level during playback (where 0% is mute and 100% is maximum Windows volume).

Trivia

  • A rotating worm and customizable piece of text will bounce around on any additional monitor(s).
  • The modified version of the W:A icon that Worms Autogaming uses was originally created for WAgame.chat.
  • The program makes use of code modified from Garry Freemyer's Swarm screen saver.

Ideas for future versions

  • Don't attempt to launch a replay if the W:A CD is not found, as W:A's error message does not make a great screen saver.
  • Devise a way to detect when a replay has finished loading. Currently, Worms Autogaming sends the messages for opening the in-game chat and setting the playback speed repeatedly for about 30 seconds from when W:A was launched. This has the minor effect of preventing the user from then closing the chat or changing the playback speed during that time.
  • Figure out a way to prevent or recover if a program such as a virus checker steals the focus from W:A, as this seems to cause the game to pause (The controls for skipping to the next replay or quitting the screen saver still work in this situation).
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