Difference between revisions of "Dynamite"
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{{ParentArticle|[[Weapons]]}} | {{ParentArticle|[[Weapons]]}} | ||
− | + | [[Image:Epic_Dynamite_by_Kayz_(Alt-F4).gif|frame|left|An epic Dynamite plop.]] | |
{{Weapon|[[Image:Dynamiteicon.png|48px]]|Dynamite | {{Weapon|[[Image:Dynamiteicon.png|48px]]|Dynamite | ||
|Droppable explosive | |Droppable explosive | ||
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|75hp injury (max.), Large circular crater | |75hp injury (max.), Large circular crater | ||
|Worms, Worms DC, Worms 2, W:A, WWP}} | |Worms, Worms DC, Worms 2, W:A, WWP}} | ||
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{{Power|15em}} | {{Power|15em}} | ||
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|299 | |299 | ||
{{Power-end}} | {{Power-end}} | ||
− | + | [[Image:Dynamite drop.gif|thumb|right|A dynamite being dropped off the edge of a cliff]] | |
− | The '''Dynamite''' is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero. Like [[mine]]s, they can be dropped off of the edges of cliffs onto worms below. | + | The '''Dynamite''' (sometimes referred as '''Dyna''' in [[Terminology|worms terminology]]) is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero. Like [[mine]]s, they can be dropped off of the edges of cliffs onto worms below. |
== Tricks and glitches == | == Tricks and glitches == | ||
− | * In [[Worms]] and [[WormsDC]] it is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by [[Dynamite_retreat_can_be_altered_in_Action_Replay|pressing Enter just before the Replay starts]]. | + | * Despite the blast launching worms far, it can also open a path while doing it. This way the blasted worm can fly far away even with a ceiling above him. |
− | * In the original Amiga version of | + | [[Image:Dynamite_trick.gif|thumb|center|Blasting a worm far even with a ceiling above it]] |
+ | |||
+ | {{clear}} | ||
+ | === First-generation === | ||
+ | * In the Amiga versions of [[Worms]] and [[WormsDC]] it is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by [[Dynamite_retreat_can_be_altered_in_Action_Replay|pressing Enter just before the Replay starts]]. | ||
+ | * In WormsDC, Dynamite is the only weapon that can be dropped from a [[Ninja Rope]] by pressing Enter. | ||
+ | * In the original Amiga version of Worms, [[Dynamite will not explode while retreating worm is jumping|the Dynamite cannot detonate while the worm that deployed it is in mid-jump]]. | ||
+ | * In [[Worms Reinforcements]] and [[Worms United]] for PC MS-DOS, it is possible to gently aim the drop of the Dynamite. The aiming reticle appears as it would with any other weapon - aiming directly forwards drops it with an ever-so-slight amount of forward momentum (similar to the default Dynamite behavior in [[Worms 2]] onwards). This makes it easier to drop off ledges without accidentally dropping it in front of you, though this can still be done if you aim directly upward or downward. | ||
+ | |||
+ | |||
+ | {{clear}} | ||
== External links == | == External links == |
Latest revision as of 19:12, 16 January 2024
(Up to Weapons)
Dynamite | |
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Type: | Droppable explosive |
Keyboard selection: | F5 (x1) |
Standard effects: | 75hp injury (max.), Large circular crater |
Present in: | Worms, Worms DC, Worms 2, W:A, WWP |
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The Dynamite (sometimes referred as Dyna in worms terminology) is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero. Like mines, they can be dropped off of the edges of cliffs onto worms below.
Tricks and glitches
- Despite the blast launching worms far, it can also open a path while doing it. This way the blasted worm can fly far away even with a ceiling above him.
First-generation
- In the Amiga versions of Worms and WormsDC it is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by pressing Enter just before the Replay starts.
- In WormsDC, Dynamite is the only weapon that can be dropped from a Ninja Rope by pressing Enter.
- In the original Amiga version of Worms, the Dynamite cannot detonate while the worm that deployed it is in mid-jump.
- In Worms Reinforcements and Worms United for PC MS-DOS, it is possible to gently aim the drop of the Dynamite. The aiming reticle appears as it would with any other weapon - aiming directly forwards drops it with an ever-so-slight amount of forward momentum (similar to the default Dynamite behavior in Worms 2 onwards). This makes it easier to drop off ledges without accidentally dropping it in front of you, though this can still be done if you aim directly upward or downward.