Difference between revisions of "Dynamite"

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{{ParentArticle|[[Weapons]]}}
 
{{ParentArticle|[[Weapons]]}}
 
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[[Image:Epic_Dynamite_by_Kayz_(Alt-F4).gif|frame|left|An epic Dynamite plop.]]
 
{{Weapon|[[Image:Dynamiteicon.png|48px]]|Dynamite
 
{{Weapon|[[Image:Dynamiteicon.png|48px]]|Dynamite
 
|Droppable explosive
 
|Droppable explosive
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|75hp injury (max.), Large circular crater
 
|75hp injury (max.), Large circular crater
 
|Worms, Worms DC, Worms 2, W:A, WWP}}
 
|Worms, Worms DC, Worms 2, W:A, WWP}}
 
 
{{Power|15em}}
 
{{Power|15em}}
 
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{{Power-end}}
 
{{Power-end}}
 
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[[Image:Dynamite drop.gif|thumb|right|A dynamite being dropped off the edge of a cliff]]
The '''Dynamite''' is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero.
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The '''Dynamite''' (sometimes referred as '''Dyna''' in [[Terminology|worms terminology]]) is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero. Like [[mine]]s, they can be dropped off of the edges of cliffs onto worms below.
  
 
== Tricks and glitches ==
 
== Tricks and glitches ==
* [[Worms]] and [[WormsDC]] both have a glitch relating to [[http://worms2d.info/Dynamite_retreat_can_be_altered_in_Action_Replay|Dynamite deployment and Action Replays]]. It is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by pressing Enter just before the Replay starts.
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* Despite the blast launching worms far, it can also open a path while doing it. This way the blasted worm can fly far away even with a ceiling above him.
* In the original Amiga version of [[Worms]], the Dynamite cannot detonate while the worm that deployed it is in mid-air. If the Dynamite reaches the end of its fuse it will wait for the active worm to settle on the terrain before detonating.
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[[Image:Dynamite_trick.gif|thumb|center|Blasting a worm far even with a ceiling above it]]
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{{clear}}
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=== First-generation ===
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* In the Amiga versions of [[Worms]] and [[WormsDC]] it is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by [[Dynamite_retreat_can_be_altered_in_Action_Replay|pressing Enter just before the Replay starts]].
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* In WormsDC, Dynamite is the only weapon that can be dropped from a [[Ninja Rope]] by pressing Enter.
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* In the original Amiga version of Worms, [[Dynamite will not explode while retreating worm is jumping|the Dynamite cannot detonate while the worm that deployed it is in mid-jump]].
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* In [[Worms Reinforcements]] and [[Worms United]] for PC MS-DOS, it is possible to gently aim the drop of the Dynamite. The aiming reticle appears as it would with any other weapon - aiming directly forwards drops it with an ever-so-slight amount of forward momentum (similar to the default Dynamite behavior in [[Worms 2]] onwards). This makes it easier to drop off ledges without accidentally dropping it in front of you, though this can still be done if you aim directly upward or downward.
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{{clear}}
  
 
== External links ==
 
== External links ==

Latest revision as of 19:12, 16 January 2024

(Up to Weapons)
An epic Dynamite plop.
Dynamiteicon.png Dynamite
Type: Droppable explosive
Keyboard selection: F5 (x1)
Standard effects: 75hp injury (max.), Large circular crater
Present in: Worms, Worms DC, Worms 2, W:A, WWP
Power settings
Power Maximum
injury
Crater
diameter
11 37 hp 73 px
12 52 97
1 60 123
2 67 135
3 75 147
4 82 161
5 90 173
19 97 185
14 112 223
15 150 299
A dynamite being dropped off the edge of a cliff

The Dynamite (sometimes referred as Dyna in worms terminology) is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero. Like mines, they can be dropped off of the edges of cliffs onto worms below.

Tricks and glitches

  • Despite the blast launching worms far, it can also open a path while doing it. This way the blasted worm can fly far away even with a ceiling above him.
Blasting a worm far even with a ceiling above it

First-generation


External links

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