Difference between revisions of "Minigun"
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(Added Worms 2 Minigun (max power) gif) |
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{{ParentArticle|[[Weapons]]}} | {{ParentArticle|[[Weapons]]}} | ||
+ | [[Image:Minigun trick.gif|thumb|left|A painful flight!]] | ||
{{Weapon|[[Image:Minigunicon.png|50px]]|Minigun | {{Weapon|[[Image:Minigunicon.png|50px]]|Minigun | ||
|Line of sight firearm | |Line of sight firearm | ||
− | |F3 (x4) | + | |F3 (x4)<br />{{i-wdc}} 8 (x1) |
| | | | ||
|Worms DC, Worms 2, W:A, WWP}} | |Worms DC, Worms 2, W:A, WWP}} | ||
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== Tactics == | == Tactics == | ||
+ | * When a worm gets hit by multiple bullets, a lot of force is applied to the worm in the direction you shoot. This is very useful for shooting down worms from a bridge or the terrain. Note that the first bullets won't push a worm too much, but the last ones are the most important for this, they will push the worm a lot even if the first bullets missed the target. | ||
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* Can in some cases be useful for shooting mines so they bounce onto an enemy worm. Similarly, worms can be pushed into mines and they will push the mine with them, as the worm slides along the ground. | * Can in some cases be useful for shooting mines so they bounce onto an enemy worm. Similarly, worms can be pushed into mines and they will push the mine with them, as the worm slides along the ground. | ||
* Due to the amount and rate of bullets, worms will be pushed very far very quickly. In order to achieve maximum damage (100 on power 3), you will need to fire at a worm at close range who is against a wall. That way the worm will not move and every bullet will hit. | * Due to the amount and rate of bullets, worms will be pushed very far very quickly. In order to achieve maximum damage (100 on power 3), you will need to fire at a worm at close range who is against a wall. That way the worm will not move and every bullet will hit. | ||
− | + | * On [[Worms]] and [[WormsDC]] the size of the bullet impact on terrain is large enough to cause considerable damage to a [[bridge]] or [[girder]] in next to no time at all. | |
+ | [[Image:Worms 2 Minigun (max power).gif|thumb|right|Worms 2 Minigun at max power]] | ||
+ | [[Image:TA Minigun as a bat Alt-F4.gif|thumb|center|Tool-assisted demonstration of a Minigun turning into a Baseball Bat]] | ||
== Criticisms, Problems and Weaknesses == | == Criticisms, Problems and Weaknesses == | ||
Latest revision as of 23:44, 10 December 2023
(Up to Weapons)
Minigun | |
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Type: | Line of sight firearm |
Keyboard selection: | F3 (x4) 8 (x1) |
Standard effects: | |
Present in: | Worms DC, Worms 2, W:A, WWP |
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Values are per bullet. |
The Minigun is a fast-firing projectile weapon. When used, the Minigun fires 20 bullets in quick succession, 1 bullet every 3 frames. It is effectively a faster firing Uzi that fires more bullets.
Tactics
- When a worm gets hit by multiple bullets, a lot of force is applied to the worm in the direction you shoot. This is very useful for shooting down worms from a bridge or the terrain. Note that the first bullets won't push a worm too much, but the last ones are the most important for this, they will push the worm a lot even if the first bullets missed the target.
- Can in some cases be useful for shooting mines so they bounce onto an enemy worm. Similarly, worms can be pushed into mines and they will push the mine with them, as the worm slides along the ground.
- Due to the amount and rate of bullets, worms will be pushed very far very quickly. In order to achieve maximum damage (100 on power 3), you will need to fire at a worm at close range who is against a wall. That way the worm will not move and every bullet will hit.
- On Worms and WormsDC the size of the bullet impact on terrain is large enough to cause considerable damage to a bridge or girder in next to no time at all.
Criticisms, Problems and Weaknesses
- The bullets are quite innacurate, and so it's only useful at close range.
- A higher power setting for this weapon will result in less accuracy.
External links