Difference between revisions of "Patch (WormsDC)"

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{{ParentArticle|[[Worms: The Directors Cut]]}}
 
{{ParentArticle|[[Worms: The Directors Cut]]}}
  
The WormsDC patch updates all releases of the game to version 1.05. You can find out what version of the game you are running by typing VERSION on the Main Menu. If you are running v1.05 it will display the version number automatically. The patch was not made available via magazine coverdisks or via online Amiga file resource AmiNET, as was the usual method of distributing patches at the time. In fact the availability of the patch was not announced at all. Instead, owners of the game were forced to ring Team17 directly to enquire as to whether or not a patch was available, and a patched copy of the first floppy disk for the game would be sent out via post.
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There are two known patches for ''[[Worms: The Director's Cut]]'', with one update currently in development. You can find out what version of the game you are running by typing <code>VERSION</code> on the Main Menu (although if you are running v1.05 it will display the version number once the game has finished loading anyway, so this is not necessary).
  
The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were in fact unaware of its existence.
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== v1.03 ==
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v1.03 has a build date of May 27 1997. Other than this, nothing is known about this build, but it may have retained the bug where Option sets are not saved.  
  
Due to time constraints, WormsDC was shipped to retail with several features unimplemented and a handful of irksome glitches. The majority of these were fixed with the patch, however some were not remedied.
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v1.03 is alluded to in a [https://www.whdload.de/mantis/view.php?id=961 report on the WHDLoad Mantis bug tracker].
  
== Fixed glitches ==
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== v1.05 ==
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Team17 issued a patch disk that updates  the game to version 1.05. The patch was not made available via magazine coverdisks or via online Amiga file resource AmiNET, as was the usual method of distributing patches at the time. In fact the availability of the patch was not announced at all. Instead, owners of the game who contacted Team17 of their own volition to ask about patch availability would be sent a patched copy of the first floppy disk in the mail.
  
; Erratic rope behaviour : In the original release there is a chance that the rope will go crazy and start swinging your work about at high speeds. Upon releasing your worm, you would either be flung off of the screen or lodged rather impossibly into a chunk of the landscape. It was also occasionally possible to attach your rope to thin air. Both of these glitches are fixed.
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The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its existence. The patch was discovered online on the website of [http://eab.abime.net/ English Amiga Board] user ''Mad-Matt'' in a compressed floppy disk format. It was converted to the .ADF emulation standard by [[user:Squirminator2k|Squirminator2k]]. The patch can be downloaded from [[Dream17]].
  
; Option sets : Attempting to load or save an Option Set would previously crash the game. This has been fixed, and in fact Option Sets now save which Cheats are active at time of saving.
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=== Fixed glitches ===
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Due to time constraints, ''WormsDC'' was shipped to retail with several features unimplemented and a handful of irksome glitches. The majority of these were fixed with the patch, however some were not remedied. See [[Tricks and glitches (first generation)]] for a complete list of unfixed bugs.
  
; Crashes when loading from Workbench : Previously the game would occasionally crash if you loaded it from Workbench. This could originally be remedied by running the game from AmigaDOS instead, or by disabling the title screen music using the MUSIC cheatcode as soon as the main menu appeared.
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* [[Erratic rope behaviour]]
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* [[Unable to load option sets]]
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* [[Crashes when loading from Workbench]]
  
== Unfixed glitches ==
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=== New glitches ===
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* [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]]
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* [[MUSIC cheat glitch]]
  
; Loading option sets : Attempting to load an Option set while using the BETONG ASNA or BOING cheats would cause the game to crash and the Amiga system to Guru (equivalent to the Blue Screen of Death). This unfortunately has not been repaired.
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== v1.5 ==
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[[File:Wdc-v15a-00.jpg|200px|thumb|left|The photo released on [[Andy Davidson]]'s Instagram.]] [[File:Wdc-v15a-01.jpg|200px|thumb|right|An option screen showing settings for new features added in V1.5.]]
  
; Action Replay bug : Occasionally, Action Replays would play out an alternate version of events, for example an explosion pushing a worm away at a slightly different angle. This still happens after patching, although not as frequently. In addition it is sometimes possible to alter the actions of a worm retreating after laying dynamite by tapping the Enter Key before the replay, which replaces the original retreat action with a single jump. This too is still possible post-patch.
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As far back as 2007, Andy had previously alluded to the possibility of a hypothetical future update including features that appeared in other ''Worms'' games such as retreat time, as well as features that didn't make it into other games in the series.
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In 2024, Andy Davidson formally announced that a new update, v1.5, would be releasing in January 2025. This had been alluded to back in 2018, Andy Davidson posted a screenshot of the ''WormsDC'' title screen bearing the version number "1.5 Alpha" and a build date of May 2nd, 2018 to his Instagram page.
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A further screenshot was posted to the "Commodore Amiga" group on Facebook showing [[Worm Select]] options and options for [[Sudden Death]] including "Sinking Levels", which suggests the terrain may sink - a mode for Sudden Death introduced in ''[[Worms 2]]''. Andy later made a post to a French Amiga group on Facebook confirming "options for Worm select (pick up which worm you want to use), sudden death options, and sinking levels."
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== Other versions ==
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In 2007 Andy opened the ibar, a very classy geek-friendly bar/nightclub centering around state-of-the-art technology and independent music. Since then he has made numerous allusions to an [[Worms: ibar Remix|ibar remix of ''WormsDC'']]. He has no plans to make this version of the game available to the general community. With the closure of the ibar in 2011 this version is unfortunately no longer accessible.
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''WormsDC'' was re-released twice in the 2020s. The first release was as an easter egg in the ''[[Evercade release|Evercade Worms Collection 1]]'' cartridge, where ''WormsDC'' would be revealed if you had both ''Worms Collection 1'' and ''Team17 Collection 1'' inserted into the console at the same time. The second was as part of the [[A500 Mini release|A500 Mini]], a micro console preloaded with a number of classic Amiga games. Both releases used the original retail release of ''WormsDC'', with no updates.
  
 
== Unimplemented CD-ROM features ==
 
== Unimplemented CD-ROM features ==
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Prior to the game's release, Amiga magazine ''CU Amiga'' included additional content for the game on [[CUCD7|one of its covermount CD-ROMs]]. COntent included the FMV sequences from the MS-DOS, PlayStation and CD32 versions of ''[[Worms]]'', ambient CD audio from ''Worms'' and ''[[Worms Reinforcements]]'', and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately, the feature was not ready by the time the game went to retail and was removed entirely. Despite the [[Worms: The Director's Cut ReadMe|ReadMe file]] for the retail release of the game promising this functionality being incorporated in a future patch, this never materialized.
  
Prior to the game's release, Amiga magazine ''CU Amiga'' included on one of its covermount CD-ROMs additional content for the game, including the FMV sequences from the MS-DOS, PlayStation and CD32 versions of [[Worms]], ambient audio from [[Worms]] and [[Worms Reinforcements]], and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately the feature was not ready by the time the game went to retail and was removed entirely. As the game only sold between 4,000 and 5,000 copies worldwide, there was apparently no pressing urge to reimplement the features, and so when the patch disk was made available these features were not reinstated.
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It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the ''WormsDC'' install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game.
  
It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the WormsDC install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game.
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In discussing this update for v1.5, Andy has stated he would likely not include support for CUCD7, opting instead to develop a dedicated CD32 version of the game to be released later in the year.
  
== Future patches and updates ==
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__NOTOC__
In an email conversation with [[Squirminator2k]], [[Andy Davidson]] suggested that he well dust off his old Amiga 1200 at some point in the future and release an updated version of WormsDC, which he coded some time after the game's retail release. Additional features not currently available in other games in the series are apparently included, as well as some existing ones such as [[retreat time]]. As Andy is busy with his current project, the [http://www.ibar.com/ ibar], this may not happen for some time.
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Latest revision as of 21:02, 26 October 2024

There are two known patches for Worms: The Director's Cut, with one update currently in development. You can find out what version of the game you are running by typing VERSION on the Main Menu (although if you are running v1.05 it will display the version number once the game has finished loading anyway, so this is not necessary).

v1.03

v1.03 has a build date of May 27 1997. Other than this, nothing is known about this build, but it may have retained the bug where Option sets are not saved.

v1.03 is alluded to in a report on the WHDLoad Mantis bug tracker.

v1.05

Team17 issued a patch disk that updates the game to version 1.05. The patch was not made available via magazine coverdisks or via online Amiga file resource AmiNET, as was the usual method of distributing patches at the time. In fact the availability of the patch was not announced at all. Instead, owners of the game who contacted Team17 of their own volition to ask about patch availability would be sent a patched copy of the first floppy disk in the mail.

The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its existence. The patch was discovered online on the website of English Amiga Board user Mad-Matt in a compressed floppy disk format. It was converted to the .ADF emulation standard by Squirminator2k. The patch can be downloaded from Dream17.

Fixed glitches

Due to time constraints, WormsDC was shipped to retail with several features unimplemented and a handful of irksome glitches. The majority of these were fixed with the patch, however some were not remedied. See Tricks and glitches (first generation) for a complete list of unfixed bugs.

New glitches

v1.5

The photo released on Andy Davidson's Instagram.
An option screen showing settings for new features added in V1.5.

As far back as 2007, Andy had previously alluded to the possibility of a hypothetical future update including features that appeared in other Worms games such as retreat time, as well as features that didn't make it into other games in the series.

In 2024, Andy Davidson formally announced that a new update, v1.5, would be releasing in January 2025. This had been alluded to back in 2018, Andy Davidson posted a screenshot of the WormsDC title screen bearing the version number "1.5 Alpha" and a build date of May 2nd, 2018 to his Instagram page.

A further screenshot was posted to the "Commodore Amiga" group on Facebook showing Worm Select options and options for Sudden Death including "Sinking Levels", which suggests the terrain may sink - a mode for Sudden Death introduced in Worms 2. Andy later made a post to a French Amiga group on Facebook confirming "options for Worm select (pick up which worm you want to use), sudden death options, and sinking levels."

Other versions

In 2007 Andy opened the ibar, a very classy geek-friendly bar/nightclub centering around state-of-the-art technology and independent music. Since then he has made numerous allusions to an ibar remix of WormsDC. He has no plans to make this version of the game available to the general community. With the closure of the ibar in 2011 this version is unfortunately no longer accessible.

WormsDC was re-released twice in the 2020s. The first release was as an easter egg in the Evercade Worms Collection 1 cartridge, where WormsDC would be revealed if you had both Worms Collection 1 and Team17 Collection 1 inserted into the console at the same time. The second was as part of the A500 Mini, a micro console preloaded with a number of classic Amiga games. Both releases used the original retail release of WormsDC, with no updates.

Unimplemented CD-ROM features

Prior to the game's release, Amiga magazine CU Amiga included additional content for the game on one of its covermount CD-ROMs. COntent included the FMV sequences from the MS-DOS, PlayStation and CD32 versions of Worms, ambient CD audio from Worms and Worms Reinforcements, and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately, the feature was not ready by the time the game went to retail and was removed entirely. Despite the ReadMe file for the retail release of the game promising this functionality being incorporated in a future patch, this never materialized.

It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the WormsDC install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game.

In discussing this update for v1.5, Andy has stated he would likely not include support for CUCD7, opting instead to develop a dedicated CD32 version of the game to be released later in the year.


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