Difference between revisions of "Sudden Death"

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(Sudden Death (the scheme))
(Talk:Sudden Death#WWP Nuke Sudden Death; also, by the way, Nuke is sorted as 2 in the order listed in-game, not 3. Hopefully more easy to understand that the flooding portion of pre-match is independent from the type of sudden death)
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{{ParentArticle|[[Schemes]]}}
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{{ParentArticle|[[Game logic]]}}
  
I'M SORRY I THINK I DELETED THE ORIGINAL SUDDEN DEATH INFORMATION, I TOUGHT I COULD DO ANOTHER PAGE EXCLUSIVE FOR THE SUDDEN DEATH SCHEME. PLEASE IF SOMEONE PUT THE NORMAL SUDDEN DEATH INFORMATION TO FIX MY STUPID MISTAKE, I'LL SLEEP IN PEACE.
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'''Sudden Death''' (sometimes referred as '''SD''' in [[Terminology|worms terminology]]) is a phenomenum that changes the scenario significantly during a round of a match (usually harsh conditions), what can be used strategically. It happens when the determined ''[[Game_scheme_file#Options|Round Time]]'' of a [[Schemes|scheme]] was not sufficient to determine a winner, so it is usually a mechanism of the game to shorten the playtime, making pressure to the players end the round. The Sudden Death can also be used to end the game instantly and determine a winner based on the scheme criteria. Some schemes (such as [[Sudden Sinking]] and [[Armageddon (scheme)|Armageddon]]) start the gameplay with Sudden Death, in others, it is irrelevant.
  
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== Sudden Death options ==
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The available options for Sudden Death are:
  
== Sudden Death (the scheme) ==
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* Round ends (the strongest team wins - according to the game logic, but the rules of a scheme might use other criteria)
{{Game setup|file=Sudden Death.wsc|scheme=Sudden Death|map=Can be any normal map but it's recomended that you play with a normal open map with very high ground|worms=Usually play with 18, but can be few or a lot, as the hoster wish}}
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* Nuclear bomb (worms are [[poison]]ed, but unlike the [[Nuclear Bomb|Nuclear Bomb weapon]], no flooding occurs)<!--note for editors: schemes such as Sudden Sinking and Armageddon already do the flooding pre-match; this is handled in additional options-->
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* Worm health reduced to a single point on all worms
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* No energy is lost
  
This scheme start the game with Sudden Death (1 HP for each worm, water rise level 2). The Mines are instant (0 seconds), you can choose the position of the worms (and do suicides before start the match too), the weapons ammo are few and there's only weapons that need skill to use (without napalm, air strike, pidgey or similar). Crates may appear sometimes with more ammo. The scheme is one shot one kill and it's very fast!
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<gallery widths="100px">
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File:SuddenDeathOff (WA).png|Sudden Death Off
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File:SuddenDeathNuke (WA).png|Nuclear bomb
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File:SuddenDeathOneHealth (WA).png|1 HP
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File:SuddenDeathSinking (WA).png|Flooding (no energy is lost)
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</gallery>
  
This scheme was created by FoxHound (the idea of the game too), with the opinion help of Molotow that helped the scheme become even better.
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An additional option, independent of those above, controls the speed at which the water rises at Sudden Death. By default, the speed of flooding during Sudden Death is either 0, 1, 2, or 3, but can be modified using an external scheme editor; for further information, see the "flooding speed" section below.
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<gallery widths="100px">
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SuddenDeathFlooding 0.png|Flooding off
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SuddenDeathFlooding 1.png|Slow (5px/turn)
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SuddenDeathFlooding 2.png|Moderate (20px/turn)
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SuddenDeathFlooding 3.png|Fast (45px/turn)
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</gallery>
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== Timing of Sudden Death ==
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* Sudden Death always occurs between turns, never during a turn.
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* Sudden Death never occurs before the Sudden Death clock runs to zero.
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* Sudden Death will not always occur immediately after the turn during which the clock runs to zero. Rather, the precise timing of Sudden Death is determined randomly, and will occur after one of the turns shortly afterwards. (elaboration needed)
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== Flooding speed ==
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Using an external scheme editor, the byte value which controls the speed of flooding at sudden death can be changed to values other than 0, 1, 2, or 3. The following table shows the available flooding speeds and their corresponding byte values; the formula being WRSPEED = ((WRBYTE pow 2) * 5) mod 256.
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{| class="toccolours collapsible collapsed" width="220px"
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|-
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!colspan="2"| Click show to expand
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|-
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|
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{| class="sortable" style="text-align: right;"
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|-
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! Byte value
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! Flooding speed<br/>(pixels per turn)
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|-
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| 0 || 0
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|-
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| 1 || 5
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|-
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| 19 || 13
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|-
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| 2 || 20
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|-
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| 55 || 21
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|-
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| 43 || 29
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|-
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| 47 || 37
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|-
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| 3 || 45
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|-
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| 26 || 52
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|-
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| 25 || 53
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|-
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| 27 || 61
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|-
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| 8 || 64
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|-
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| 33 || 69
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|-
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| 13 || 77
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|-
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| 4 || 80
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|-
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| 18 || 84
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|-
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| 23 || 85
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|-
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| 11 || 93
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|-
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| 15 || 101
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|-
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| 29 || 109
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|-
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| 22 || 116
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|-
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| 57 || 117
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|-
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| 5 || 125
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|-
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| 63 || 133
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|-
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| 45 || 141
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|-
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| 30 || 148
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|-
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| 9 || 149
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|-
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| 21 || 157
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|-
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| 17 || 165
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|-
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| 61 || 173
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|-
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| 6 || 180
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|-
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| 39 || 181
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|-
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| 37 || 189
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|-
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| 31 || 197
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|-
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| 51 || 205
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|-
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| 12 || 208
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|-
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| 14 || 212
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|-
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| 41 || 213
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|-
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| 53 || 221
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|-
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| 49 || 229
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|-
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| 35 || 237
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|-
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| 10 || 244
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|-
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| 7 || 245
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|-
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| 59 || 253
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|}
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|}

Revision as of 02:46, 29 July 2024

(Up to Game logic)

Sudden Death (sometimes referred as SD in worms terminology) is a phenomenum that changes the scenario significantly during a round of a match (usually harsh conditions), what can be used strategically. It happens when the determined Round Time of a scheme was not sufficient to determine a winner, so it is usually a mechanism of the game to shorten the playtime, making pressure to the players end the round. The Sudden Death can also be used to end the game instantly and determine a winner based on the scheme criteria. Some schemes (such as Sudden Sinking and Armageddon) start the gameplay with Sudden Death, in others, it is irrelevant.

Sudden Death options

The available options for Sudden Death are:

  • Round ends (the strongest team wins - according to the game logic, but the rules of a scheme might use other criteria)
  • Nuclear bomb (worms are poisoned, but unlike the Nuclear Bomb weapon, no flooding occurs)
  • Worm health reduced to a single point on all worms
  • No energy is lost

An additional option, independent of those above, controls the speed at which the water rises at Sudden Death. By default, the speed of flooding during Sudden Death is either 0, 1, 2, or 3, but can be modified using an external scheme editor; for further information, see the "flooding speed" section below.

Timing of Sudden Death

  • Sudden Death always occurs between turns, never during a turn.
  • Sudden Death never occurs before the Sudden Death clock runs to zero.
  • Sudden Death will not always occur immediately after the turn during which the clock runs to zero. Rather, the precise timing of Sudden Death is determined randomly, and will occur after one of the turns shortly afterwards. (elaboration needed)

Flooding speed

Using an external scheme editor, the byte value which controls the speed of flooding at sudden death can be changed to values other than 0, 1, 2, or 3. The following table shows the available flooding speeds and their corresponding byte values; the formula being WRSPEED = ((WRBYTE pow 2) * 5) mod 256.

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