Difference between revisions of "Handgun"

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(Criticisms, Problems and Weaknesses: The last bullets push the worm more than the first ones, even if the first ones miss the target.)
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[[Image:Epic_Handgun_by_FoxHound_(Team17).gif|frame|left|An epic Handgun plop.]]
 
{{Weapon|[[Image:Handgunicon.png]]|Handgun
 
{{Weapon|[[Image:Handgunicon.png]]|Handgun
 
|Firearm
 
|Firearm

Revision as of 03:46, 30 August 2022

(Up to Weapons)
An epic Handgun plop.
Handgunicon.png Handgun
Type: Firearm
Keyboard selection: F3 (x2)
[WDC] F3 (x3)
Standard effects: Up to 5hp injury to victim per hit
Present in: Worms, Worms DC, Worms 2, W:A, WWP
Power settings
Power Maximum
injury
Crater
diameter
11 3 hp 11 px
12 5 11
1 4 11
2 4 11
3 5 11
4 5 11
5 6 11
19 6 11
14 7 23
15 10 23
Values are per bullet.

The Handgun, when used, fires six rounds in slow succession. The bullets are not perfectly accurate, and spread out slightly, although you can move the aim whilst firing to compensate for any innacuracies. It has very low power, and as such it's often used as a "humiliation weapon" like the Prod.

Tactics

  • Each shot leaves a very small hole in the landscape when it hits it, and so you can use the Handgun to create a thin tunnel in the land that you can shoot through but your oppoinents can't. Unfortunately, this hole is also too small to fire other weapons through unless you use more shots to make it bigger.
  • A great use for the handgun is in the Team17 scheme. You can use 5 of the 6 shots to push a worm closer to a barrel and use the remaining shot to detonate the barrel. A similar tactic can be used to accuratly push a worm on to a mine.

Criticisms, Problems and Weaknesses

  • Each shot does minimal damage, and pushes very slightly, although a worm can be pushed a fair distance if all 6 shots hit, as the speed the worm is moving at increases each time he is hit. Note that the first bullets won't push a worm too much, but the last ones are the most important for this, they will push the worm a lot even if the first bullets missed the target. However, it is much more effective to use the Uzi if you are trying to push a worm along the ground.

Trivia

  • The Handgun, Grenade Launcher, Baseball Bat and Nuke are the only four "real world" weapons to be introduced in WormsDC.
  • The second-generation Handgun makes a very dull "pop" noise upon firing, while the WormsDC version makes a very satisfying gunfire sound.
  • The Worms Armageddon english description of the Handgun "Come on, make my day." parodies a phrase said in the scene of the film Sudden Impact: "Go ahead, make my day"

External links


Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
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