Difference between revisions of "File formats"
From Worms Knowledge Base
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== Second Generation File Formats == | == Second Generation File Formats == | ||
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+ | RayKoopa has written a [https://gitlab.com/Syroot/Worms/tree/master C# library] that offers second generation file structures, released under MIT License. The library also includes [[RubberWorm]] and [[ProjectX]] utilities. | ||
=== Worms 2 === | === Worms 2 === |
Revision as of 12:07, 25 September 2019
Like most other games, Worms uses many proprietary file formats to store its data.
Second Generation File Formats
RayKoopa has written a C# library that offers second generation file structures, released under MIT License. The library also includes RubberWorm and ProjectX utilities.
Worms 2
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.lev)
- Land Data file (*.dat)
Configuration
- Options file (*.opt)
- Weapons file (*.wep)
- Worms 2 team file (*.st1)
- Worms 2 mission file (*.dat)
Worms Armageddon
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Sprite bank file (*.bnk)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.bit, *.lev)
- Colour map (*.png)
- Land Data file (*.dat)
- Custom team flag (*.bmp)
- Custom team grave (*.bmp)
Configuration
- Game scheme file (*.wsc)
- Team file (*.wgt, *.wwp)
- Worms Armageddon mission file (*.wam)
- Game configuration (registry/INI settings)
Other
- Replay file (*.WAgame)
- Speech soundbank
First Generation File Formats
Worms
Graphics
- Colour map (*.wrm)
Misc.
Worms: Reinforcements / United
Graphics
- Colour map (*.pcx)
Configuration
- Team file (*.cfg)
Misc.
- Speech soundbanks (*.sfx)
Worms: The Directors Cut
Graphics
- DIY terrain (*.diy)
- Monochrome map (*.gft)
- Mountain set (*.mnt)
- Colour map (*.wrm and *.wrm16)
Configuration
- Options file (*.opt)
- Team file (no extension)
Misc.
- Speech soundbanks
- TWSTUFF (TW*)