Difference between revisions of "Wall-X-Wall Shopper"
From Worms Knowledge Base
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{{Game setup|file=Shopper.wsc|scheme=Shopper / WXW|map=Specially designed map|wmdb=wxw|worms=Usually 3}} | {{Game setup|file=Shopper.wsc|scheme=Shopper / WXW|map=Specially designed map|wmdb=wxw|worms=Usually 3}} | ||
− | '''Wall-X-Wall Shopper''', also known as '''WxW''', is a variation of the well known [[Shopper]] scheme. The aim of this scheme is quite similar to shopper, | + | '''Wall-X-Wall Shopper''', also known as '''WxW''', is a variation of the well-known [[Shopper]] scheme. The aim of this scheme is quite similar to shopper, but in addition to the regular shopper rules, the player must also touch a number of walls marked on the terrain before attacking. |
== Rules == | == Rules == | ||
− | + | The following is a list of some commonly-agreed rules for WxW. '''Kill The Leader (KTL)''' appears to be more common at the time of writing, but '''All But Last (ABL)''' is an alternative rule which has been used extensively in the past. | |
− | * ''' | + | |
− | * '''Attack From Rope (AFR)''' - | + | * '''Walls Before Attack (WBA)''' - Players must touch each of the marked walls before attacking other teams. Marked walls will have a common pattern or colour. See the image to the right for an example. A touch is defined either by the sprite overlapping or the [[w:Hitbox|collision mask]] colliding with a pixel in the marked wall, depending on player agreement or competition rules. |
− | * '''Kill The Leader (KTL)''' - | + | * '''Attack From Rope (AFR)''' - Players must attack from a [[Ninja Rope]] (while attached or during rope-roll between attachments) unless the weapon doesn't permit that. |
+ | * '''Crate Before Attack (CBA)''' - Players must collect a weapon crate before attacking. | ||
+ | * '''Kill The Leader (KTL)''' - Players must attack the team with the most health. Weapons may damage worms from other teams only if a worm from the leading team is also injured. | ||
+ | * '''All But Last (ABL)''' - Players may attack any team except the team with the least health. Weapons may damage worms from the team with the lowest health only if a worm from another team not belonging to the active player is also injured. This rule only applies when more than 2 teams remain. | ||
== History == | == History == |
Revision as of 16:46, 1 June 2015
- Not to be confused with Walk For Weapons (WfW).
W:A replay: An example of a WXW game with 3 walls (W3W) with Flori and Rex; taken from Worm Olympics | |
Download · Info |
Game setup |
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Scheme |
Shopper / WXW: |
Map |
Specially designed map Examples at the WMDB |
Worms |
Usually 3 |
Wall-X-Wall Shopper, also known as WxW, is a variation of the well-known Shopper scheme. The aim of this scheme is quite similar to shopper, but in addition to the regular shopper rules, the player must also touch a number of walls marked on the terrain before attacking.
Rules
The following is a list of some commonly-agreed rules for WxW. Kill The Leader (KTL) appears to be more common at the time of writing, but All But Last (ABL) is an alternative rule which has been used extensively in the past.
- Walls Before Attack (WBA) - Players must touch each of the marked walls before attacking other teams. Marked walls will have a common pattern or colour. See the image to the right for an example. A touch is defined either by the sprite overlapping or the collision mask colliding with a pixel in the marked wall, depending on player agreement or competition rules.
- Attack From Rope (AFR) - Players must attack from a Ninja Rope (while attached or during rope-roll between attachments) unless the weapon doesn't permit that.
- Crate Before Attack (CBA) - Players must collect a weapon crate before attacking.
- Kill The Leader (KTL) - Players must attack the team with the most health. Weapons may damage worms from other teams only if a worm from the leading team is also injured.
- All But Last (ABL) - Players may attack any team except the team with the least health. Weapons may damage worms from the team with the lowest health only if a worm from another team not belonging to the active player is also injured. This rule only applies when more than 2 teams remain.
History
The original idea of Wall-X-Wall shopper came from the W:A player Star worms in 2005. This scheme was originally played on regular shopper terrains with the extra rule of TBW (Touch Both Walls) added. This game was in the beginning known as Wall 2 Wall or W2W in shorthand. Unlike the later version of Wall-x-Wall, this original idea had no specified walls to touch and used the left and right walls of the terrain for this purpose.
Not soon after Star Worms came out with his first specialised W2W map, in which he had marked four walls with a red colour which would become the principle of all Wall-x-Wall terrains since. Quite obvious this scheme could no longer be called "Wall 2 Wall" and so it was named "Wall 4 Wall" (w4w).
As a few months passed by, special maps for this wall touching variety of shopper were made and W3W, W5W, W6W, W8W and even W12W were created. The name WxW or Wall-x-Wall was given to this new variety of Worms.
How to play
See shopper, but make sure you use the rule mentioned above.