Difference between revisions of "Elite"
From Worms Knowledge Base
(Link for people who want to know about the elite rank and not about the scheme) |
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− | '''Elite''' is a scheme similar to [[Intermediate]], but with only 20 seconds turn time, fewer weapons and instant mines. | + | '''Elite''' is a scheme similar to [[Intermediate]], but with only 20 seconds turn time, fewer weapons and instant mines. Often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen super weapon. |
− | + | In Elite players start off by teleporting their worms on the map. The goal is to destroy the opponents with the given weapons and the chosen super weapon. Characteristic of the scheme is that the Ninja Rope cannot be shot lower than 45 degrees. When the round time expires, the water level begins to rise rapidly. | |
− | Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand. Also, many players don't allow [[Ninja Rope#Rope Knocking|Rope Knocks]] | + | == Rules == |
+ | * No [[Ninja Rope#Rope Knocking|rope knocking]] (includes [[Bungee]]). | ||
+ | |||
+ | == History == | ||
+ | Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand. Also, many players don't allow [[Ninja Rope#Rope Knocking|Rope Knocks]]. | ||
== External links == | == External links == |
Revision as of 08:03, 1 June 2015
W:A replay: An example of an Elite game with Dario, Mablak, c27de and JabbaH; taken from Worm Olympics | |
Download · Info |
Game setup |
---|
Scheme |
Elite: |
Map |
Any randomly-generated open map, though caverns can also be used |
Worms |
4 per person 1v1 2 per person 2v2 |
- This article is about the Elite scheme. For the last Deathmatch rank, see Deathmatch#Elite.
Elite is a scheme similar to Intermediate, but with only 20 seconds turn time, fewer weapons and instant mines. Often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen super weapon.
In Elite players start off by teleporting their worms on the map. The goal is to destroy the opponents with the given weapons and the chosen super weapon. Characteristic of the scheme is that the Ninja Rope cannot be shot lower than 45 degrees. When the round time expires, the water level begins to rise rapidly.
Rules
- No rope knocking (includes Bungee).
History
Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand. Also, many players don't allow Rope Knocks.
External links
- Elite on Nanacide