Difference between revisions of "Game logic"
From Worms Knowledge Base
(→Common information) |
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* [[Missions]] | * [[Missions]] | ||
* [[Soundbanks]] | * [[Soundbanks]] | ||
+ | * [[Soundbanks (first generation, Amiga)]] | ||
* [[Backgrounds]] | * [[Backgrounds]] | ||
Line 65: | Line 66: | ||
* [[Frontend structure (WormsDC)|Frontend structure]] | * [[Frontend structure (WormsDC)|Frontend structure]] | ||
* [[Options file settings (WormsDC)|Options file settings]] | * [[Options file settings (WormsDC)|Options file settings]] | ||
− | |||
* [[List of weapon names in Monkey Mode]] | * [[List of weapon names in Monkey Mode]] | ||
== See also == | == See also == | ||
* [[File formats]] | * [[File formats]] |
Revision as of 17:35, 30 March 2012
Common information
- Weapons
- Automatically selected weapons
- Animal Jumping
- Crate Probability
- Wind
- Fall Damage
- Sudden Death
- Poison
Game-specific information (second generation)
Worms 2
Worms Armageddon
Worms World Party
- Frontend structure
- Frontend structure (Dreamcast version)
- Frontend structure (Gameboy Advance version)
Game-specific information (first generation)
Worms
- Frontend structure (Amiga and CD32 versions)
- Frontend structure (MS-DOS and PlayStation versions)
- Frontend structure (Super Nintendo and Sega MegaDrive/Genesis versions)
- Frontend structure (Game Boy version)