Difference between revisions of "Floating weapon glitch"
From Worms Knowledge Base
(Replay of the glitch with Jet Pack and some adjusts to the page.) |
(Bazooka is not the only weapon capable of doing the glitch) |
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This trick can also be done with the [[Jet Pack]], which doesn't require a ceiling above the victim worm. | This trick can also be done with the [[Jet Pack]], which doesn't require a ceiling above the victim worm. | ||
− | === | + | === At self === |
{{ReplayBox|BazookaAtSelfDemo.WAgame|An example of this glitch}} | {{ReplayBox|BazookaAtSelfDemo.WAgame|An example of this glitch}} | ||
− | With TestStuff, there is also a way to do this Glitch. You will need to fire your | + | With TestStuff, there is also a way to do this Glitch. You will need to fire your Bazooka at 30 degrees (from the nearby wall) in any side. Depending on the wind, the lying bazooka can be turned in any side. This method also works with Homing Missile, but is useless because after the glitch, it will activate and follow your selected point in the map, without stand floating anymore. |
[[Image:Floating-weapon-glitch_C.gif]] | [[Image:Floating-weapon-glitch_C.gif]] |
Revision as of 17:56, 29 December 2010
Floating weapon glitch works with several weapons, namely those which are supposed to explode on impact with its surroundings - Bazooka only being the most prominent one. This glitch makes it possible to place these weapons on a worm where they remain until eventually their timer runs out and they explode. The weapons it works with are Bazooka, Mortar and Petrol Bomb, and also Homing Missile, Homing Pigeon, Sheep Launcher and Patsy's Magic Bullet, though these will become unglued after about a second.
Contents
How to do it
Common method
W:A replay: Demonstration of both methods | |
Download · Info |
Approach a worm which is standing on horizontal ground and below a ceiling (within reach of a Ninja Rope), and slowly walk up one of its sides. You will notice your worm abruptly moving upward a few pixels - the usual behavior when it's climbing another worm. Keep moving carefully until exactly two of these upward movements have occurred, then select the Ninja Rope and shoot it straight up at the ceiling. Once it attaches, do not move your worm anymore. Instead, select the weapon you want to place on the opponent's worm and release it. In WWP, the Petrol Bomb does not work with this glitch.
Alternative method
There is a second way to do this glitch, but it is limited to the Petrol Bomb and the Sheep Launcher and requires a little more sleight of hand. Then again, it is not necessary to have the worm standing on horizontal ground. First you'll need to position your worm as close to your opponent's location as possible (e.g. by releasing a Ninja Rope right above it and then tapping the arrow keys to move closer). Now shoot the Ninja Rope straight upward and carefully tap the up arrow to move 3 pixels up. After that, you can fire the Petrol Bomb or the Sheep Launcher, and it should stay motionless on the other worm. The Sheep Launcher will jump away after pressing the space bar once, so you'll need to tap it twice to make it explode.
With Jet Pack
W:A replay: A demonstration of the glitch with Jet Pack | |
Download · Info |
This trick can also be done with the Jet Pack, which doesn't require a ceiling above the victim worm.
At self
W:A replay: An example of this glitch | |
Download · Info |
With TestStuff, there is also a way to do this Glitch. You will need to fire your Bazooka at 30 degrees (from the nearby wall) in any side. Depending on the wind, the lying bazooka can be turned in any side. This method also works with Homing Missile, but is useless because after the glitch, it will activate and follow your selected point in the map, without stand floating anymore.
Practical aspect
At first, this glitch appears to be useless for tactical purposes. Quite conversely though, it is possible to do around four times as much damage with the mortar as you would shooting it at a worm and hoping for the clusters to hit it. This works only if you do the above climbing up the face of a worm, not its back. This tactic could be very useful in Shopper games, but as it is rather unusual, you'll have to make sure the other players don't dislike the idea of (ab)using glitches.