Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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===Tricks and Glitches=== | ===Tricks and Glitches=== | ||
− | * [[Action Replays display different outcome]] | + | * {{i-w}} {{i-wdc}} [[Action Replays display different outcome]] |
− | * [[Bazooka through wall]] | + | * {{i-w}} {{i-wdc}} [[Bazooka through wall]] |
− | * [[ | + | * {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]] |
− | + | * {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]* | |
− | + | * {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]] | |
− | * | + | * {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]* |
− | + | * {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]* | |
− | + | * {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]* | |
− | + | * {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]] | |
− | + | * {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]* | |
− | + | * {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]] | |
− | + | * {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered in Action Replay]] | |
− | + | * {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]] | |
− | + | * {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]] | |
− | + | * {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]] | |
− | * [[Crashes if OS libraries missing]]* | + | * {{x-w}} {{i-wdc}} [[MUSIC cheat glitch]] |
− | * [[Crashes on systems using MultiUserFileSystem]]* | + | * {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]] (emulation only, yet to be confirmed in ''Worms'') |
− | * [[Dynamite will not explode while retreating worm is jumping]] | + | * {{i-w}} {{i-wdc}} [[Screen cutt-off on NTSC Amigas]]* |
− | * [["Insert Disk" message on HD installed game]]* | + | * {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]* |
− | + | * {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]] | |
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− | * [[ | + | |
− | * [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]] | + | |
− | * [[MUSIC cheat glitch]] | + | |
− | * | + | |
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===Fixed glitches === | ===Fixed glitches === | ||
====Exploitable ==== | ====Exploitable ==== | ||
====Neutral==== | ====Neutral==== | ||
− | * {{ | + | * {{x-w}} {{i-wdc}} [[Unable to load option sets]] |
− | * {{ | + | * {{x-w}} {{i-wdc}} [[Crashes when loading from Workbench]] |
====Harmful==== | ====Harmful==== | ||
− | * {{ | + | * {{x-w}} {{i-wdc}} [[Erratic rope behaviour]] |
==MS-DOS versions== | ==MS-DOS versions== |
Revision as of 02:35, 8 September 2010
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
- Action Replays display different outcome
- Bazooka through wall
- Concrete Donkey can be deployed in Cavern levels
- Control defaults to CD32 controller if cd.device is installed*
- Crashes during start-up on Amiga CD32
- Crashes if OS libraries missing*
- Crashes on systems using MultiUserFileSystem*
- Crashes on systems with 68010 CPU*
- Dynamite will not explode while retreating worm is jumping
- "Insert Disk" message on HD installed game*
- Worms that hurt themselves with their first Shotgun round still get a second shot
- Dynamite retreat can be altered in Action Replay
- Kamikaze-ing into a landmine stops the worm from dying
- Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
- Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
- MUSIC cheat glitch
- "Nowhere to worm!" error on maps with plenty of play space (emulation only, yet to be confirmed in Worms)
- Screen cutt-off on NTSC Amigas*
- Software Failure 8000 0020*
- Using the Nuclear Bomb twice pushes the team health bars off the screen
Fixed glitches
Exploitable
Neutral
Harmful
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Worm on Ninja Rope can force itself through a girder if release is timed correctly