Difference between revisions of "Rope tricks"

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(See also: Tricks and glitches)
 
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{{ParentArticle|[[Ninja Rope]]}}
 
{{ParentArticle|[[Ninja Rope]]}}
  
There are several tricks or manouvers (they have names) that can be done with the rope. They are called simply '''Rope Tricks'''.
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There are several tricks or manouvers (they have names) that can be done with the rope. They are called simply '''Rope tricks'''.
  
 
A good way to practice using the [[Ninja Rope]] is the Crazy Crates training.
 
A good way to practice using the [[Ninja Rope]] is the Crazy Crates training.
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=== Basic tricks ===
 
=== Basic tricks ===
''The following tricks are considered the core tricks, the elemental ones that compose complex and advanced tricks. There are no tricks that combined form these tricks. They are very basic, simple and essencial for roping.''
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''The following tricks are considered core tricks, the fundamental tricks that make up the complex and advanced ones.''
  
==== Shadow ====
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==== Drop/Fall ====
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A Drop is, as the name suggests, a useful rope trick to get a worm to a lower part of the map by dropping it.
  
==== Spike ====
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* Maintaining the rope at a more horizontal angle before the release will yiled a more favorable firing angle for the next rope shot.
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* Having less momentum before the drop will ensure a safer fall.
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===== Shadow =====
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Shadows are a variation of the standard drops. A Shadow is performed by quickly press the firing key three times before a standard drop; once to release the rope, once to reattach the rope to the ceiling and once to release the rope again.
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* Unlike standard drops, Shadows allow you to fire the rope in the opposite direction after the fall, useful in situations where it is safer/more advantageous to do so.
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* Additionally, unlike standard drops, you don't have to wait for the worm's momentum to stop; pressing the firing key three times will effectively stop any horizontal momentum, providing a quicker way to drop your worm.
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===== Spike =====
  
 
==== Scrolls ====
 
==== Scrolls ====
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Scrolls in the context of roping are when a worm travels horizontally by repeatedly firing rope to a ceiling while maintaining a horizontal momentum.
  
 
==== Swing ====
 
==== Swing ====
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==== Outlaw ====
 
==== Outlaw ====
 
==== Arch/Mexi ====
 
When doing an Arch or a Mexi, the flagpole extension on the last visible normal speed frame must be before and not past the vertical point of the direction you're travelling, as well as the rope must shoot in the same direction.
 
 
* Difference between Mexi and Arch: Mexi has longer horizontal distance.
 
  
 
==== Blizz ====
 
==== Blizz ====
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=== Advanced Tricks ===
 
=== Advanced Tricks ===
 
''The following tricks are considered advanced tricks, the ones that are composed by basic tricks or other tricks. To perform them, players need to perform a sequence of moves.''
 
''The following tricks are considered advanced tricks, the ones that are composed by basic tricks or other tricks. To perform them, players need to perform a sequence of moves.''
 +
 +
==== Arch/Mexi ====
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When doing an Arch or a Mexi, the flagpole extension on the last visible normal speed frame must be before and not past the vertical point of the direction you're travelling, as well as the rope must shoot in the same direction.
 +
 +
* Difference between Mexi and Arch: Mexi has longer horizontal distance.
 +
 +
===== Tapstart =====
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''Backflip to Arch''
  
 
==== Dragon ====
 
==== Dragon ====
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==== Warlock ====
 
==== Warlock ====
 
''Swing to Wizard''
 
''Swing to Wizard''
 
==== Tapstart ====
 
  
 
==== Climb ====
 
==== Climb ====
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==== Zeg/Joeflex ====
 
==== Zeg/Joeflex ====
 
==== Mexican Flip ====
 
  
 
==== Swoosh ====
 
==== Swoosh ====
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==== Pinball ====
 
==== Pinball ====
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''Pini to Pini''
  
 
==== Elevator ====
 
==== Elevator ====
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==== Nova / Wall Shadow ====
 
==== Nova / Wall Shadow ====
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''Fly to Shadow''
  
 
==== Drive-In ====
 
==== Drive-In ====
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==== Cannonball ====
 
==== Cannonball ====
 
''Outlaw to Pini''
 
''Outlaw to Pini''
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== See also ==
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* [[Indian Rope trick]]
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* [[Tricks and glitches (first generation)]]
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* [[Tricks and glitches (second generation)]]
  
 
== External links ==
 
== External links ==

Latest revision as of 17:37, 30 May 2024

(Up to Ninja Rope)

There are several tricks or manouvers (they have names) that can be done with the rope. They are called simply Rope tricks.

A good way to practice using the Ninja Rope is the Crazy Crates training.

Trick Race and Trick Before Attack are examples of schemes that "force" players to execute specific tricks. This page is specially useful for playing these schemes, but rope tricks are useful for any scheme that uses the rope, including Warmer (let's highlight this one), Roper, Rope Race, WxW, or even Intermediate. It can be used as reference to learn about any rope trick of this game, with gifs, replays, definitions and descriptions.

Tricks didactical catalogue

Below is the list of known Rope Tricks in Worms community, with their definition, replays and gifs as didactical and educational as possible.

Basic tricks

The following tricks are considered core tricks, the fundamental tricks that make up the complex and advanced ones.

Drop/Fall

A Drop is, as the name suggests, a useful rope trick to get a worm to a lower part of the map by dropping it.

  • Maintaining the rope at a more horizontal angle before the release will yiled a more favorable firing angle for the next rope shot.
  • Having less momentum before the drop will ensure a safer fall.
Shadow

Shadows are a variation of the standard drops. A Shadow is performed by quickly press the firing key three times before a standard drop; once to release the rope, once to reattach the rope to the ceiling and once to release the rope again.

  • Unlike standard drops, Shadows allow you to fire the rope in the opposite direction after the fall, useful in situations where it is safer/more advantageous to do so.
  • Additionally, unlike standard drops, you don't have to wait for the worm's momentum to stop; pressing the firing key three times will effectively stop any horizontal momentum, providing a quicker way to drop your worm.
Spike

Scrolls

Scrolls in the context of roping are when a worm travels horizontally by repeatedly firing rope to a ceiling while maintaining a horizontal momentum.

Swing

Kick

Fly

Skim

Extension

Flagpole

Inlaw

Reverse Inlaw

Outlaw

Blizz

Vibrato

Pini

Pump

Advanced Tricks

The following tricks are considered advanced tricks, the ones that are composed by basic tricks or other tricks. To perform them, players need to perform a sequence of moves.

Arch/Mexi

When doing an Arch or a Mexi, the flagpole extension on the last visible normal speed frame must be before and not past the vertical point of the direction you're travelling, as well as the rope must shoot in the same direction.

  • Difference between Mexi and Arch: Mexi has longer horizontal distance.
Tapstart

Backflip to Arch

Dragon

Swing to Shadow

Wizard

Spike to Shadow

Warlock

Swing to Wizard

Climb

Extended Pump

Zeg/Joeflex

Swoosh

When doing a swoosh, the flagpole extension on the last visible normal speed frame must be over and past the vertical point of the direction you're travelling, as well as the rope must shoot in the same direction.

Wallspike

Water Scrolls

Spikestart

Ness

Scroll Transition

Pump Fly

Inflex

Chute trick

Legend

I'll Be Back

Sunrise

Dreamer

Pinball

Pini to Pini

Elevator

Skidow

Shadowball

Nova / Wall Shadow

Fly to Shadow

Drive-In

Drive-Out

Backwash

Inverted Start

Almighty Leap

Archball

Butterfly

Impossible

Jesus

Leap of Faith

Leap-In

Leap-Out

Overdrive

Plunger

Sharkfin

Stairway

Subzero

Touchdown

Vibroball

Pixel Move

Cannonball

Outlaw to Pini

See also

External links

Websites about rope tricks

Tutorials

Videos exhibiting tricks

Replays



This article has a to-do list:
  • Add complex/advanced tricks
  • Add a gif for each trick
  • Add a replay for each trick
  • Write the definition of each trick, with details and examples
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